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ios - 如何以不同于系统音量的音量播放 iPod 音乐库中的轨道?

转载 作者:塔克拉玛干 更新时间:2023-11-02 09:47:32 27 4
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如何以不同于系统音量的音量播放 ipod 音乐库中的音乐(如用户定义的播放列表等)?

最佳答案

这适用于尝试以不同于系统音量的音量播放 ipod 音乐库中的音乐/播放列表的任何人。有几篇文章说 [MPMusicPlayerController applicationMusicPlayer] 可以做到这一点,但我发现每当我改变 applicationMusicPlayer 的音量时,系统音量也会改变。

有一种使用 AVAudioPlayer 类播放音乐的更复杂的方法,但它需要您将音乐文件从 ipod 库复制到应用程序包,当您播放动态的东西时,这会变得棘手,比如用户生成的播放列表。不过,该技术确实可以让您访问字节,如果您想对数据进行处理(如 DJ 应用程序),这是一种可行的方法。链接到该解决方案 HERE .

我使用的解决方案是使用 AVPlayer 类,有几篇很好的帖子介绍了如何做到这一点。这篇文章基本上是我在 Stackoverflow 和其他地方找到的几种不同解决方案的综合。

我链接了以下框架:

AV基金会
媒体播放器
音频工具箱
核心音频
核心媒体

(我不确定是否所有这些都是关键的,但这就是我所拥有的。我也实现了一些 OpenAL 的东西,但我没有在下面的代码中显示)

// Presumably in your SoundManage.m file (or whatever you call it) ...

#import <CoreAudio/CoreAudioTypes.h>
#import <AudioToolbox/AudioToolbox.h>

@interface SoundManager()

@property (retain, nonatomic) AVPlayer* audioPlayer;
@property (retain, nonatomic) AVPlayerItem* currentItem;

@property (retain, nonatomic) MPMediaItemCollection* currentPlaylist;
@property (retain, nonatomic) MPMediaItem* currentTrack;
@property (assign, nonatomic) MPMusicPlaybackState currentPlaybackState;

@end


@implementation SoundManager

@synthesize audioPlayer;
@synthesize currentItem = m_currentItem;

@synthesize currentPlaylist;
@synthesize currentTrack;
@synthesize currentPlaybackState;

- (id) init
{
...

//Define an AVPlayer instance
AVPlayer* tempPlayer = [[AVPlayer alloc] init];
self.audioPlayer = tempPlayer;
[tempPlayer release];

...

//load the playlist you want to play
MPMediaItemCollection* playlist = [self getPlaylistWithName: @"emo-pop-unicorn-blood-rage-mix-to-the-max"];
if(playlist)
[self loadPlaylist: playlist];

...

//initialize the playback state
self.currentPlaybackState = MPMusicPlaybackStateStopped;


//start the music playing
[self playMusic];

...

}


//Have a way to get a playlist reference (as an MPMediaItemCollection in this case)
- (MPMediaItemCollection*) getPlaylistWithName:(NSString *)playlistName
{
MPMediaQuery* query = [[MPMediaQuery alloc] init];
MPMediaPropertyPredicate* mediaTypePredicate = [MPMediaPropertyPredicate predicateWithValue: [NSNumber numberWithInteger: MPMediaTypeMusic] forProperty:MPMediaItemPropertyMediaType];
[query addFilterPredicate: mediaTypePredicate];
[query setGroupingType: MPMediaGroupingPlaylist];

NSArray* playlists = [query collections];
[query release];

for(MPMediaItemCollection* testPlaylist in playlists)
{
NSString* testPlaylistName = [testPlaylist valueForProperty: MPMediaPlaylistPropertyName];
if([testPlaylistName isEqualToString: playlistName])
return testPlaylist;
}

return nil;
}

//Override the setter on currentItem so that you can add/remove
//the notification listener that will tell you when the song has completed
- (void) setCurrentItem:(AVPlayerItem *)currentItem
{
if(m_currentItem)
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem];
[m_currentItem release];
}

if(currentItem)
m_currentItem = [currentItem retain];
else
m_currentItem = nil;

if(m_currentItem)
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleMusicTrackFinished) name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem];
}
}

//handler that gets called when the name:AVPlayerItemDidPlayToEndTimeNotification notification fires
- (void) handleMusicTrackFinished
{
[self skipSongForward]; //or something similar
}

//Have a way to load a playlist
- (void) loadPlaylist:(MPMediaItemCollection *)playlist
{
self.currentPlaylist = playlist;
self.currentTrack = [playlist.items objectAtIndex: 0];
}

//Play the beats, yo
- (void) playMusic
{
//check the current playback state and exit early if we're already playing something
if(self.currentPlaybackState == MPMusicPlaybackStatePlaying)
return;

if(self.currentPlaybackState == MPMusicPlaybackStatePaused)
{
[self.audioPlayer play];
}
else if(self.currentTrack)
{
//Get the system url of the current track, and use that to make an AVAsset object
NSURL* url = [self.currentTrack valueForProperty:MPMediaItemPropertyAssetURL];
AVAsset* asset = [AVURLAsset URLAssetWithURL:url options:nil];

//Get the track object from the asset object - we'll need to trackID to tell the
//AVPlayer that it needs to modify the volume of this track
AVAssetTrack* track = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

//Build the AVPlayerItem - this is where you modify the volume, etc. Not the AVPlayer itself
AVPlayerItem* playerItem = [[AVPlayerItem alloc] initWithAsset: asset]; //initWithURL:url];
self.currentItem = playerItem;

//Set up some audio mix parameters to tell the AVPlayer what to do with this AVPlayerItem
AVMutableAudioMixInputParameters* audioParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioParams setVolume: 0.5 atTime:kCMTimeZero]; //replace 0.5 with your volume
[audioParams setTrackID: track.trackID]; //here's the track id

//Set up the actual AVAudioMix object, which aggregates effects
AVMutableAudioMix* audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters: [NSArray arrayWithObject: audioParams]];

//apply your AVAudioMix object to the AVPlayerItem
[playerItem setAudioMix:audioMix];

//refresh the AVPlayer object, and play the track
[self.audioPlayer replaceCurrentItemWithPlayerItem: playerItem];
[self.audioPlayer play];

}

self.currentPlaybackState = MPMusicPlaybackStatePlaying;
}

- (void) pauseMusic
{
if(self.currentPlaybackState == MPMusicPlaybackStatePaused)
return;

[self.audioPlayer pause];

self.currentPlaybackState = MPMusicPlaybackStatePaused;
}

- (void) skipSongForward
{
//adjust self.currentTrack to be the next object in self.currentPlaylist
//start the new track in a manner similar to that used in -playMusic
}

- (void) skipSongBackward
{
float currentTime = self.audioPlayer.currentItem.currentTime.value / self.audioPlayer.currentItem.currentTime.timescale;

//if we're more than a second into the song, just skip back to the beginning of the current track
if(currentTime > 1.0)
{
[self.audioPlayer seekToTime: CMTimeMake(0, 1)];
}
else
{
//otherwise, adjust self.currentTrack to be the previous object in self.currentPlaylist
//start the new track in a manner similar to that used in -playMusic
}
}

//Set volume mid-song - more or less the same process we used in -playMusic
- (void) setMusicVolume:(float)vol
{
AVPlayerItem* item = self.audioPlayer.currentItem;

AVAssetTrack* track = [[item.asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

AVMutableAudioMixInputParameters* audioParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
[audioParams setVolume: vol atTime:kCMTimeZero];
[audioParams setTrackID: track.trackID];

AVMutableAudioMix* audioMix = [AVMutableAudioMix audioMix];
[audioMix setInputParameters: [NSArray arrayWithObject: audioParams]];

[item setAudioMix:audioMix];
}


@end

请原谅您看到的任何错误 - 请在评论中告诉我,我会修复它们。否则,如果有人遇到与我相同的挑战,我希望这会有所帮助!

关于ios - 如何以不同于系统音量的音量播放 iPod 音乐库中的轨道?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14881451/

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