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ios - 在 SceneKit 中跨球体绘制文本

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:57:23 24 4
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我刚开始在我的 UIKit 应用程序中使用 SceneKit,目的是显示和操作一些 3D 模型。我需要显示一个球体,上面写有一些简短的文字。我正在像这样渲染球体:

let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: -1, y: 0, z: 8)
sphereGeometry.firstMaterial?.diffuse.contents = UIColor.cyan

self.rootNode.addChildNode(sphereNode)

我尝试使用 CATextLayer 来实现我所需要的,但我运气不佳。执行此操作的正确方法是什么?

最佳答案

您可以通过创建包含文本的图像将文本环绕在对象的表面,例如,

enter image description here

然后加载图像并将其分配给漫反射的 contents 属性

    let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: 0, y: 0, z: 0)

if let textImage = UIImage(named:"TextImage") {
sphereGeometry.firstMaterial?.diffuse.contents = textImage
}

scene.rootNode.addChildNode(sphereNode)

enter image description here

或者,您可以通过以下方式以编程方式创建带有文本的图像

func imageWithText(text:String, fontSize:CGFloat = 150, fontColor:UIColor = .black, imageSize:CGSize, backgroundColor:UIColor) -> UIImage? {

let imageRect = CGRect(origin: CGPoint.zero, size: imageSize)
UIGraphicsBeginImageContext(imageSize)

defer {
UIGraphicsEndImageContext()
}

guard let context = UIGraphicsGetCurrentContext() else {
return nil
}

// Fill the background with a color
context.setFillColor(backgroundColor.cgColor)
context.fill(imageRect)

let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = .center

// Define the attributes of the text
let attributes = [
NSFontAttributeName: UIFont(name: "TimesNewRomanPS-BoldMT", size:fontSize),
NSParagraphStyleAttributeName: paragraphStyle,
NSForegroundColorAttributeName: fontColor
]

// Determine the width/height of the text for the attributes
let textSize = text.size(attributes: attributes)

// Draw text in the current context
text.draw(at: CGPoint(x: imageSize.width/2 - textSize.width/2, y: imageSize.height/2 - textSize.height/2), withAttributes: attributes)

if let image = UIGraphicsGetImageFromCurrentImageContext() {
return image
}
return nil
}

并将图像应用到球体上

    let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: 0, y: 0, z: 0)

if let image = imageWithText(text: "Hello, World!", imageSize: CGSize(width:1024,height:1024), backgroundColor: .cyan) {
sphereGeometry.firstMaterial?.diffuse.contents = image
}

scene.rootNode.addChildNode(sphereNode)

关于ios - 在 SceneKit 中跨球体绘制文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44608164/

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