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java - 砖 block 碰撞 Java

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:49:36 29 4
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我一直在开发 Breakout 游戏,除了砖 block 碰撞,几乎所有的事情都完成了。球在墙上弹跳并且划得很好,但是当它到达砖 block 时它会直接穿过它们。我很确定问题出在主类的 checkBrick() 部分,但不知道该怎么做。

主类:

import java.awt.*;
import java.awt.event.KeyEvent;
import java.applet.*;
import java.util.Random;
import javax.swing.JOptionPane;

public class Breakout extends Applet implements Runnable {
Ball ball = new Ball();
Paddle paddle = new Paddle(135, 375);
Brick[] brick = new Brick[50];
private int bX[] = new int[50];
private int bY[] = new int[50];
private int bW[] = new int[50];
private int bH[] = new int[50];
Thread t;
Random trajectory = new Random();
boolean lose;
Image buffer = null;

// The life cycle of the Applet
// Sets up window
public void init() {
setSize(377, 500);
buffer = createImage(377, 500);
// setBackground(Color.black);
System.out.println("init()");
}

public void start() {
if (t == null) {
t = new Thread(this);
t.start();
}
System.out.println("start()");
}

public void run() {
System.out.println("run()");
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);

while (!lose) {
ball.move();
paddle.move();
checkWall();
checkPaddle();
checkBrick();
ball.move();

repaint();

try {
Thread.sleep(30);
} catch (InterruptedException ex) {
}
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
}

JOptionPane.showMessageDialog(null, "Game Over");
System.out.println("Termintated");
System.exit(0);
}

public void stop() {
System.out.println("stop()");
}

public void destroy() {
System.out.println("destroy()");
}

public void paint(Graphics g) {
Graphics screen = null;
screen = g;
g = buffer.getGraphics();

g.setColor(Color.black);
g.fillRect(0, 0, 377, 500);
createBricks(g);
createPaddle(g);
createBall(g);

screen.drawImage(buffer, 0, 0, this);
}

public void update(Graphics g) {
paint(g);
}

private void createBricks(Graphics g) {
int brickIndex = 0;
int brickX = 15, brickY = 160;
int brickW = 30, brickH = 10;
for (int i = 0; i <= 4; i++) {
brickX = 15;
brickY -= 20;

for (int n = 0; n < 10; n++) {
brick[brickIndex] = new Brick();
brick[brickIndex].setBounds(brickX, brickY, brickW, brickH);
bX[brickIndex] = brick[brickIndex].x();
bY[brickIndex] = brick[brickIndex].y();
bW[brickIndex] = brick[brickIndex].w();
bH[brickIndex] = brick[brickIndex].h();
brick[brickIndex].setColor(i);
brick[brickIndex].paint(g);
brickIndex++;
brickX += 35;
}
}

}

private void createPaddle(Graphics g) {
paddle.paint(g);

}

private void createBall(Graphics g) {
ball.paint(g);
}

private void checkWall() {
// If ball hits right wall it will bounce
if ((ball.getX() + ball.getR()) >= 380) {
ball.setVX(trajectory.nextInt(2) + -3);
}

// If ball hits left wall it will bounce
if ((ball.getX() - ball.getR()) < -10) {
ball.setVX(trajectory.nextInt(4) + 1);
}

// If ball hits ceiling it will bounce
if ((ball.getY() + ball.getR()) < 12)
ball.setVY(trajectory.nextInt(5) + 1);

// If ball goes through floor it will subtract a life
if ((ball.getY() + ball.getR()) > 515)
lose = true;

}

private void checkBrick() {
for (int i = 0; i < 50; i++) {
int tempX, tempY, tempW, tempH;
tempX = bX[i];
tempY = bY[i];
tempW = bW[i];
tempH = bH[i];

if ((ball.getX() + ball.getR()) < (tempX + tempW)
&& (ball.getX() + ball.getR()) >= tempX) {
if ((ball.getY() + ball.getR()) > (tempY + tempH)
&& (ball.getY() + ball.getR()) <= tempY) {
System.out.println("Brick " + i + " has been hit.");
}
}
}
}

private void checkPaddle() {
// Check for paddle
if ((ball.getX() + ball.getR()) < (paddle.getX() + 100)
&& (ball.getX() + ball.getR()) >= paddle.getX() + 5) {
if ((ball.getY() + ball.getR()) > (paddle.getY() - 5)
&& (ball.getY() + ball.getR()) <= (paddle.getY() + 5)) {
ball.setVX((trajectory.nextInt(7) + -2) + 1);
ball.setVY(trajectory.nextInt(1) + -3);
}
}
}

// Key Detectors
public boolean keyDown(Event e, int key) {
if (key == Event.RIGHT) {
paddle.setVX(0);
if ((paddle.getX() + 100) < 377)
paddle.setVX(10);
}
if (key == Event.LEFT) {
paddle.setVX(0);
if (paddle.getX() > 0)
paddle.setVX(-10);
}

return true;
}

// To make sure it doesn't just keep moving one way
public boolean keyUp(Event e, int key) {
paddle.setVX(0);
return true;
}
}

球类:

import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;

public class Ball
{
private int x, y; //Position
private int vx, vy; //Velocity
private int r; //radius

//constructor
public Ball()
{
x = 177;
y = 315;
vx = 0;
vy = 5;
r = 15;
}

public void paint(Graphics g)
{
g.setColor(Color.white);
g.fillOval(x, y, r, r);

}

//returns the x of origin
public int getX()
{
return x;
}

//returns the y of origin
public int getY()
{
return y;
}
public int getVX()
{
return vx;
}

//returns the y of origin
public int getVY()
{
return vy;
}

//returns the radius r of the ball
public int getR()
{
return r;
}

//sets the velocity of x to a different value
public void setVX(int vx)
{
this.vx = vx;
}

//sets the velocity of y to a different value
public void setVY(int vy)
{
this.vy = vy;
}

//sets the x value
public void setX(int x)
{
this.x = x;
}

//sets the y value
public void setY(int y)
{
this.y = y;
}

//starts making the ball move by changing its coords
public void move()
{
x+= vx;
y+= vy;
}

}

桨类:

import java.awt.Color;
import java.awt.Graphics;

public class Paddle {

// declares variables for x and y coordinates
int x, y;
//The velocity of to move paddle
int vx;

// constructor that takes in x and y coordinates for paddle
public Paddle(int x, int y)
{
this.x = x;
this.y = y;
}

public void paint(Graphics g)
{
// paints paddle
g.setColor(Color.WHITE);
g.fillRect(x, y, 100, 15);
g.setColor(Color.GREEN);
g.drawRect(x, y, 100, 15);
}

// gets x coordinate of paddle
public int getX() {
return x;
}

// sets x coordinate of paddle
public void setX(int x) {
this.x = x;
}

// gets y coordinate of paddle
public int getY() {
return y;
}

// sets y coordinate of paddle
public void setY(int y) {
this.y = y;
}

public void setVX(int vx)
{
this.vx = vx;
}
//Moves the paddle
public void move()
{
x+=vx;
}
}

积木类:

import java.awt.Color;
import java.awt.Graphics;


public class Brick
{
private Color color =(Color.cyan);
private int x, y, w, h;

public Brick()
{
//Garbage values that are there just for declaration
x = 0;
y = 0;
w = 10;
h = 10;
}

//Sets color for the brick
public void setColor(int paintC)
{
switch(paintC)
{
case 0:
color = (Color.magenta);
break;
case 1:
color = (Color.blue);
break;
case 2:
color = (Color.yellow);
break;
case 3:
color = (Color.orange);
break;
default:
color = (Color.red);
break;
}
}

//Sets the location then size of the brick
public void setBounds(int x, int y, int w, int h)
{
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}

//returns x value
public int x()
{
return this.x;
}

//returns y value
public int y()
{
return this.y;
}

//returns width value
public int w()
{
return this.w;
}

//returns height value
public int h()
{
return this.h;
}


//Sets x for the brick
public void setX(int x)
{
this.x = x;
}

//Sets y for the brick
public void setY(int y)
{
this.y = y;
}

public void setW(int w)
{
this.w = w;
}

public void setH(int h)
{
this.h = h;
}

public void paint(Graphics g)
{
g.setColor(color);
g.fillRect(x, y, w, h);
g.setColor(Color.green);
g.drawRect(x, y, w, h);
}
}

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