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ios - 使用硬件加速内容截取 WKWebview 的屏幕截图

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:31:05 25 4
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当有硬件加速 内容(一些在 iframe 中运行的特定赌场游戏)时,我在截取 WKWebview 内容时遇到了严重的问题。到目前为止,我按照大家的建议使用了标准的截屏方式:

UIGraphicsBeginImageContextWithOptions(containerView.frame.size, true, 0.0)

containerView.layer.render(in: UIGraphicsGetCurrentContext()!)

//This line helps to fix view rendering for taking screenshot on older iOS devices
containerView.drawHierarchy(in: containerView.bounds, afterScreenUpdates: true)

let image = UIGraphicsGetImageFromCurrentImageContext()!

UIGraphicsEndImageContext()

在我的 WKWebview 中获得一些由 GPU 呈现的内容之前,此方法非常有效。GPU 渲染的内容在屏幕截图上显示为黑色。我尝试了使用此方法可能的所有技巧,但无济于事。即使是 XCode View 层次结构调试器也无法显示硬件加速内容。因此,与 Android 类似,我需要另一种截屏方式我已经解决了 Android 上的类似问题,方法是开始记录屏幕上发生的一切并在获得第一张图像后停止屏幕记录。

我经历过无数 Stack Overflow 问题和解决方案,但它们大部分都是 Obj-C(我完全不喜欢),已经过时或不够具体,无法满足我的需求。

现在我发现,我可以使用 glReadPixels 直接从 OpenGL 读取像素(如果我的内容是硬件加速的,那么我可以从显卡读取这些像素是有意义的,对吧??)

到目前为止,我已经成功地创建了一个 Swift 片段,它可以执行类似renderBuffer -> frameBuffer -> glReadPixels -> image

的操作
let width = Int(containerView.frame.size.width)
let height = Int(containerView.frame.size.height)

//BeginImageContext code was run above

let api = EAGLRenderingAPI.openGLES3
let context2 = EAGLContext(api: api)
EAGLContext.setCurrent(context2)

// Setup render buffer
var renderBuffer : GLuint = GLuint()

let size = GLsizei(10)
glGenRenderbuffers(size, &renderBuffer)
glBindRenderbuffer(GLenum(GL_RENDERBUFFER), renderBuffer)
let bufferWidth = GLsizei(width * 1)
let bufferHeight = GLsizei(height * 1)
let bufferFormat = GLenum(GL_RGBA8)
glRenderbufferStorage(GLenum(GL_RENDERBUFFER), bufferFormat, bufferWidth, bufferHeight)

// Setup frame buffer
var frameBuffer = GLuint()
glGenFramebuffers(GLsizei(10), &frameBuffer)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), frameBuffer)
glFramebufferRenderbuffer(GLenum(GL_FRAMEBUFFER), GLenum(GL_COLOR_ATTACHMENT0), GLenum(GL_RENDERBUFFER), renderBuffer)

// Draw
glReadBuffer(GLenum(GL_RENDERBUFFER))
glClearColor(0.1, 0.2, 0.3, 0.2)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))

//--------------
let bytes = malloc(width*height*4)
let bytes2 = malloc(width*height*4)

let x : GLint = GLint(0)
let y : GLint = GLint(0)
let w : GLsizei = GLsizei(width)
let h : GLsizei = GLsizei(height)

glReadPixels(x, y, w, h, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), bytes)

let data = NSData(bytes: bytes, length: width * height * 4)
let dataProvider = CGDataProvider(data: data)
//let dataProvider2 = CGDataProvider(dataInfo: nil, data: bytes!, size: width * height * 4, releaseData: )
let colorspace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo: CGBitmapInfo = [.byteOrder32Little, CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue)]
let aCGImage = CGImage(
width: Int(width),
height: Int(height),
bitsPerComponent: 8,
bitsPerPixel: 32,
bytesPerRow: 4 * Int(width),
space: colorspace,
bitmapInfo: bitmapInfo,
provider: dataProvider!,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
)!
let imaag = UIImage(cgImage: aCGImage)
//I get the image of the same color that is defined at clearColor

现在我的问题是,我走的路对吗?我是否有可能以某种方式将我的 WKWebview(或拍摄它的快照并将其放入 UIView)到 renderBuffer/frameBuffer,以便 glReadPixels 实际读取屏幕上的内容?

附言!我已经看到很多关于从 CAEAGLView 中获取 UIImage 的问题,但在我的例子中,它不是 CAEGLView,而是 WKWebview。非常感激。

最佳答案

我有一个简单的方法来拍摄快照,有代码。

- (void)screenLoogShoot:(void (^)(UIImage *fullImage))snapShotHandler {
WKWebView *webView = self.webView;
UIScrollView *scrollView = webView.scrollView;
CGFloat boundsWidth = scrollView.bounds.size.width;
CGFloat contentHeight = scrollView.contentSize.height;
CGFloat scale = [UIScreen mainScreen].scale;
CGRect oldFrame = self.webView.frame;

if (@available(iOS 11.0, *)) {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
WKSnapshotConfiguration *configuration = [WKSnapshotConfiguration new];
configuration.rect = CGRectMake(0, 0, boundsWidth, contentHeight);
configuration.snapshotWidth = @(boundsWidth);
[self.webView takeSnapshotWithConfiguration:configuration completionHandler:^(UIImage * _Nullable snapshotImage, NSError * _Nullable error) {
UIGraphicsBeginImageContextWithOptions(CGSizeMake(boundsWidth, contentHeight), NO, scale);
[snapshotImage drawInRect:CGRectMake(0, 0, boundsWidth, contentHeight)];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
snapShotHandler(fullImage);
}];
});
} else {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(webView.bounds.size.width, webView.bounds.size.height), NO, scale);
[webView drawViewHierarchyInRect:CGRectMake(0, 0, boundsWidth, contentHeight) afterScreenUpdates:YES];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
!snapShotHandler ? : snapShotHandler(fullImage);
});
}
}

关于ios - 使用硬件加速内容截取 WKWebview 的屏幕截图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45690932/

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