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拍照时 iOS 应用程序崩溃

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:03:04 24 4
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由于内存问题,我的应用程序在拍照时崩溃。

现在我尝试使用仪器分析我的内存,实际上当应用程序崩溃时我最多使用 23 MB。我将它与那个 Facebook 应用程序进行了比较,它使用了超过 70 MB,所以我不知道为什么我会收到内存警告...

我使用以下代码:

OverlayView *overlay = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.cameraOverlayView = overlay;
[self presentViewController:picker animated:NO completion:nil];

注意:我在没有覆盖 View 的情况下尝试过,它似乎没有改变 我试过带动画和不带动画。

顺便说一句,应用程序在显示图像选择器时不会崩溃,但是当显示图像选择器时,我会收到多个内存警告。该应用程序在拍照或点击“使用”按钮时崩溃。有时应用程序根本不会崩溃,所以我很困惑。

也许我需要在 didReceiveMemoryWarning 方法中做一些事情,但我不知道该做什么,也许你可以帮我解决这个问题!

Xcode 显示了这个:

memory issue

更新:

这是我得到的

-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImagePickerControllerMediaMetadata = {
DPIHeight = 72;
DPIWidth = 72;
Orientation = 6;
"{Exif}" = {
ApertureValue = "2.526068811667588";
BrightnessValue = "3.440519128732857";
ColorSpace = 1;
DateTimeDigitized = "2013:09:26 14:33:48";
DateTimeOriginal = "2013:09:26 14:33:48";
ExposureMode = 0;
ExposureProgram = 2;
ExposureTime = "0.03333333333333333";
FNumber = "2.4";
Flash = 24;
FocalLenIn35mmFilm = 35;
FocalLength = "4.28";
ISOSpeedRatings = (
50
);
LensMake = Apple;
LensModel = "iPhone 4S back camera 4.28mm f/2.4";
LensSpecification = (
"4.28",
"4.28",
"2.4",
"2.4"
);
MeteringMode = 5;
PixelXDimension = 3264;
PixelYDimension = 2448;
SceneType = 1;
SensingMethod = 2;
ShutterSpeedValue = "4.906905022631062";
SubjectArea = (
1631,
1223,
881,
881
);
SubsecTimeDigitized = 551;
SubsecTimeOriginal = 551;
WhiteBalance = 0;
};
"{MakerApple}" = {
1 = 0;
3 = {
epoch = 0;
flags = 1;
timescale = 1000000000;
value = 779858689639583;
};
4 = 0;
5 = 128;
6 = 138;
7 = 0;
};
"{TIFF}" = {
DateTime = "2013:09:26 14:33:48";
Make = Apple;
Model = "iPhone 4S";
Software = "7.0";
XResolution = 72;
YResolution = 72;
};
};
UIImagePickerControllerMediaType = "public.image";
UIImagePickerControllerOriginalImage = "<UIImage: 0x15668c60>";

最佳答案

不要担心内存警告。如果您在 iPhone 4S 或更早的设备上使用 UIImagePickerController,您通常会收到此警告,您对此无能为力。

重要的是,您需要确保通过 imagePickerController:didFinishPickingMediaWithInfo: 的委托(delegate)方法适本地调整图像大小。如果您尝试保存和使用(例如在 UIImageView 中显示)原始图像,由于内存压力,您将在这些旧设备上崩溃。

查看此 excellent blog post有关调整 UIImage 大小的正确方法的讨论。

具体来说,您会发现此类别有助于正确调整图像大小:

UIImage+Resize.h

UIImage+Resize.m

如果您已经使用了另一种有效的方法,那就太好了。否则,此方法非常有效。

使用上述类别方法,这里是 imagePickerController:didFinishPickingMediaWithInfo: 使用 GCD 在后台线程上调整大小的示例:

- (void)imagePickerController:(UIImagePickerController *)imagePicker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
// Dismiss the image picker first to free its memory
[self dismissViewControllerAnimated:YES completion:nil];

UIImage *originalImage = info[UIImagePickerControllerOriginalImage];

if (!originalImage)
return;

// Optionally set a placeholder image here while resizing happens in background

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

// Set desired maximum height and calculate width
CGFloat height = 640.0f;
CGFloat width = (height / self.size.height) * self.size.width;

UIImage * image = [originalImage resizedImage:CGSizeMake(width, height) interpolationQuality:kCGInterpolationDefault];

// Save and use this image
});
}

关于拍照时 iOS 应用程序崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19027869/

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