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java - Android getOrientation() 方法返回错误结果

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:00:47 24 4
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我正在创建 3D Compass 应用程序。

我正在使用 getOrientation获取方向的方法(几乎与 here 相同的实现)。如果我将手机放在 table 上,效果很好,但是当手机顶部指向天空(图片上减去 Z 轴;球体是地球)时,getOrientation 开始给出非常糟糕的结果。它给出了 Z 轴在 0 到 180 度之间的几个实际度数的值。有什么办法可以抑制这种行为?我创建了一个 little video什么描述了问题(抱歉质量不好)。提前致谢。

enter image description here

解决方案 :
旋转模型时,有以下区别:

gl.glRotatef(_angleY, 0f, 1f, 0f); //ROLL
gl.glRotatef(_angleX, 1f, 0f, 0f); //ELEVATION
gl.glRotatef(_angleZ, 0f, 0f, 1f); //AZIMUTH


gl.glRotatef(_angleX, 1f, 0f, 0f); //ELEVATION
gl.glRotatef(_angleY, 0f, 1f, 0f); //ROLL
gl.glRotatef(_angleZ, 0f, 0f, 1f); //AZIMUTH

最佳答案

好吧,我可以看到您的这种方法至少有一个问题。

我假设您将与磁力计相对应的 3D vector 与平均低通滤波器相结合以平滑数据。尽管这种方法适用于无间断变化的传感器值,例如来自加速度计的原始数据,但对于从磁力计获取的角度变量,它并没有那么好用。为什么,有人可能会问?

因为这些角度变量(方位角、俯仰角、滚动角)有一个上限和一个下限,这意味着任何高于 180 度的值,比如 181 度,都会环绕到 181-360 = -179 度,并且任何变量-180 度以下会在另一个方向环绕。因此,当其中一个角度变量接近这些阈值(180 或 -180)时,该变量将倾向于振荡到接近这两个极端的值。当你盲目地对这些值应用低通滤波器时,你会得到从 180 度到 -180 度的平滑减小,或者从 -180 到 180 度的平滑增加。无论哪种方式,结果看起来都非常像您上面的视频...只要直接将平均缓冲区应用于来自 getOrientation(...) 的原始角度数据,这个问题就会出现(并且不仅应该出现在手机直立的情况下,而且还应该出现在方位角环绕的情况下......也许你也可以测试这些错误......) .

您说您使用 1 的缓冲区大小对此进行了测试。理论上,如果根本没有平均,则问题不应该存在,尽管在我过去见过的循环缓冲区的某些实现中,这可能意味着存在仍然以至少 1 个过去值进行平均,而不是根本没有平均。如果这是您的情况,我们已经找到了您的错误的根本原因。

不幸的是,在坚持使用标准平均滤波器的同时,没有多少优雅的解决方案可以实现。在这种情况下我通常做的是切换到另一种类型的低通滤波器,它不需要任何深度缓冲区来操作:一个简单的 IIR 滤波器(1 阶):

差异 = x[n] - y[n-1]

y[n] - y[n-1] = alpha * (x[n] - y[n-1]) = alpha * diff

...其中 y 是滤波后的角度,x 是原始角度,alpha<1 类似于时间常数,因为 alpha=1 对应于无滤波器的情况,并且低通滤波器的频率截止得到随着 alpha 接近零而降低。现在,敏锐的眼睛可能已经注意到这对应于一个简单的比例 Controller 。

这样的过滤器允许对角度值的环绕进行补偿,因为我们可以对 diff 添加或减去 360 以确保 abs(diff)<=180,从而确保过滤后的角度值将始终增加/减少达到其“设定点”的最佳方向。

将定期安排的示例函数调用计算给定原始角度值 x 的过滤角度值 y,可能是这样的:

private float restrictAngle(float tmpAngle){
while(tmpAngle>=180) tmpAngle-=360;
while(tmpAngle<-180) tmpAngle+=360;
return tmpAngle;
}

//x is a raw angle value from getOrientation(...)
//y is the current filtered angle value
private float calculateFilteredAngle(float x, float y){
final float alpha = 0.1f;
float diff = x-y;

//here, we ensure that abs(diff)<=180
diff = restrictAngle(diff);

y += alpha*diff;
//ensure that y stays within [-180, 180[ bounds
y = restrictAngle(y);

return y;
}

函数 calculateFilteredAngle(float x, float y)然后可以使用类似这样的方法定期调用(例如 getOrientation(...) 函数中的方位角:
filteredAzimuth = calculateFilteredAngle(azimuth, filteredAzimuth);

使用这种方法,滤波器不会像 OP 提到的平均滤波器那样行为不端。

由于我无法加载 OP 上传的 .apk,我决定实现我自己的测试项目,以查看更正是否有效。这是整个代码(它不使用 .XML 作为主布局,所以我没有包含它)。只需将它复制到一个测试项目,看看它是否适用于特定设备(在 HTC Desire w/Android v. 2.1 上测试功能):

文件 1:Compass3DActivity.java:
package com.epichorns.compass3D;

import android.app.Activity;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.ViewGroup;
import android.widget.LinearLayout;
import android.widget.TextView;

public class Compass3DActivity extends Activity {
//Textviews for showing angle data
TextView mTextView_azimuth;
TextView mTextView_pitch;
TextView mTextView_roll;

TextView mTextView_filtered_azimuth;
TextView mTextView_filtered_pitch;
TextView mTextView_filtered_roll;


float mAngle0_azimuth=0;
float mAngle1_pitch=0;
float mAngle2_roll=0;

float mAngle0_filtered_azimuth=0;
float mAngle1_filtered_pitch=0;
float mAngle2_filtered_roll=0;

private Compass3DView mCompassView;

private SensorManager sensorManager;
//sensor calculation values
float[] mGravity = null;
float[] mGeomagnetic = null;
float Rmat[] = new float[9];
float Imat[] = new float[9];
float orientation[] = new float[3];
SensorEventListener mAccelerometerListener = new SensorEventListener(){
public void onAccuracyChanged(Sensor sensor, int accuracy) {}

public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER){
mGravity = event.values.clone();
processSensorData();
}
}
};
SensorEventListener mMagnetometerListener = new SensorEventListener(){
public void onAccuracyChanged(Sensor sensor, int accuracy) {}

public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD){
mGeomagnetic = event.values.clone();
processSensorData();
update();
}
}
};

private float restrictAngle(float tmpAngle){
while(tmpAngle>=180) tmpAngle-=360;
while(tmpAngle<-180) tmpAngle+=360;
return tmpAngle;
}

//x is a raw angle value from getOrientation(...)
//y is the current filtered angle value
private float calculateFilteredAngle(float x, float y){
final float alpha = 0.3f;
float diff = x-y;

//here, we ensure that abs(diff)<=180
diff = restrictAngle(diff);

y += alpha*diff;
//ensure that y stays within [-180, 180[ bounds
y = restrictAngle(y);

return y;
}



public void processSensorData(){
if (mGravity != null && mGeomagnetic != null) {
boolean success = SensorManager.getRotationMatrix(Rmat, Imat, mGravity, mGeomagnetic);
if (success) {
SensorManager.getOrientation(Rmat, orientation);
mAngle0_azimuth = (float)Math.toDegrees((double)orientation[0]); // orientation contains: azimut, pitch and roll
mAngle1_pitch = (float)Math.toDegrees((double)orientation[1]); //pitch
mAngle2_roll = -(float)Math.toDegrees((double)orientation[2]); //roll
mAngle0_filtered_azimuth = calculateFilteredAngle(mAngle0_azimuth, mAngle0_filtered_azimuth);
mAngle1_filtered_pitch = calculateFilteredAngle(mAngle1_pitch, mAngle1_filtered_pitch);
mAngle2_filtered_roll = calculateFilteredAngle(mAngle2_roll, mAngle2_filtered_roll);
}
mGravity=null; //oblige full new refresh
mGeomagnetic=null; //oblige full new refresh
}
}

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout ll = new LinearLayout(this);
LinearLayout.LayoutParams llParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT);
ll.setLayoutParams(llParams);
ll.setOrientation(LinearLayout.VERTICAL);
ViewGroup.LayoutParams txtParams = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
mTextView_azimuth = new TextView(this);
mTextView_azimuth.setLayoutParams(txtParams);
mTextView_pitch = new TextView(this);
mTextView_pitch.setLayoutParams(txtParams);
mTextView_roll = new TextView(this);
mTextView_roll.setLayoutParams(txtParams);
mTextView_filtered_azimuth = new TextView(this);
mTextView_filtered_azimuth.setLayoutParams(txtParams);
mTextView_filtered_pitch = new TextView(this);
mTextView_filtered_pitch.setLayoutParams(txtParams);
mTextView_filtered_roll = new TextView(this);
mTextView_filtered_roll.setLayoutParams(txtParams);

mCompassView = new Compass3DView(this);
ViewGroup.LayoutParams compassParams = new ViewGroup.LayoutParams(200,200);
mCompassView.setLayoutParams(compassParams);

ll.addView(mCompassView);
ll.addView(mTextView_azimuth);
ll.addView(mTextView_pitch);
ll.addView(mTextView_roll);
ll.addView(mTextView_filtered_azimuth);
ll.addView(mTextView_filtered_pitch);
ll.addView(mTextView_filtered_roll);

setContentView(ll);

sensorManager = (SensorManager) this.getSystemService(Context.SENSOR_SERVICE);
sensorManager.registerListener(mAccelerometerListener, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_UI);
sensorManager.registerListener(mMagnetometerListener, sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_UI);
update();
}


@Override
public void onDestroy(){
super.onDestroy();
sensorManager.unregisterListener(mAccelerometerListener);
sensorManager.unregisterListener(mMagnetometerListener);
}


private void update(){
mCompassView.changeAngles(mAngle1_filtered_pitch, mAngle2_filtered_roll, mAngle0_filtered_azimuth);

mTextView_azimuth.setText("Azimuth: "+String.valueOf(mAngle0_azimuth));
mTextView_pitch.setText("Pitch: "+String.valueOf(mAngle1_pitch));
mTextView_roll.setText("Roll: "+String.valueOf(mAngle2_roll));

mTextView_filtered_azimuth.setText("Azimuth: "+String.valueOf(mAngle0_filtered_azimuth));
mTextView_filtered_pitch.setText("Pitch: "+String.valueOf(mAngle1_filtered_pitch));
mTextView_filtered_roll.setText("Roll: "+String.valueOf(mAngle2_filtered_roll));

}
}

文件 2:Compass3DView.java:
package com.epichorns.compass3D;

import android.content.Context;
import android.opengl.GLSurfaceView;

public class Compass3DView extends GLSurfaceView {
private Compass3DRenderer mRenderer;

public Compass3DView(Context context) {
super(context);
mRenderer = new Compass3DRenderer(context);
setRenderer(mRenderer);
}

public void changeAngles(float angle0, float angle1, float angle2){
mRenderer.setAngleX(angle0);
mRenderer.setAngleY(angle1);
mRenderer.setAngleZ(angle2);
}

}

文件 3:Compass3DRenderer.java:
package com.epichorns.compass3D;


import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLSurfaceView;


public class Compass3DRenderer implements GLSurfaceView.Renderer {
Context mContext;

// a raw buffer to hold indices
ShortBuffer _indexBuffer;
// raw buffers to hold the vertices
FloatBuffer _vertexBuffer0;
FloatBuffer _vertexBuffer1;
FloatBuffer _vertexBuffer2;
FloatBuffer _vertexBuffer3;
FloatBuffer _vertexBuffer4;
FloatBuffer _vertexBuffer5;
int _numVertices = 3; //standard triangle vertices = 3

FloatBuffer _textureBuffer0123;



//private FloatBuffer _light0Position;
//private FloatBuffer _light0Ambient;
float _light0Position[] = new float[]{10.0f, 10.0f, 10.0f, 0.0f};
float _light0Ambient[] = new float[]{0.05f, 0.05f, 0.05f, 1.0f};
float _light0Diffuse[] = new float[]{0.5f, 0.5f, 0.5f, 1.0f};
float _light0Specular[] = new float[]{0.7f, 0.7f, 0.7f, 1.0f};
float _matAmbient[] = new float[] { 0.6f, 0.6f, 0.6f, 1.0f };
float _matDiffuse[] = new float[] { 0.6f, 0.6f, 0.6f, 1.0f };




private float _angleX=0f;
private float _angleY=0f;
private float _angleZ=0f;


Compass3DRenderer(Context context){
super();
mContext = context;
}

public void setAngleX(float angle) {
_angleX = angle;
}

public void setAngleY(float angle) {
_angleY = angle;
}

public void setAngleZ(float angle) {
_angleZ = angle;
}

FloatBuffer InitFloatBuffer(float[] src){
ByteBuffer bb = ByteBuffer.allocateDirect(4*src.length);
bb.order(ByteOrder.nativeOrder());
FloatBuffer inBuf = bb.asFloatBuffer();
inBuf.put(src);
return inBuf;
}

ShortBuffer InitShortBuffer(short[] src){
ByteBuffer bb = ByteBuffer.allocateDirect(2*src.length);
bb.order(ByteOrder.nativeOrder());
ShortBuffer inBuf = bb.asShortBuffer();
inBuf.put(src);
return inBuf;
}

//Init data for our rendered pyramid
private void initTriangles() {

//Side faces triangles
float[] coords = {
-0.25f, -0.5f, 0.25f,
0.25f, -0.5f, 0.25f,
0f, 0.5f, 0f
};

float[] coords1 = {
0.25f, -0.5f, 0.25f,
0.25f, -0.5f, -0.25f,
0f, 0.5f, 0f
};

float[] coords2 = {
0.25f, -0.5f, -0.25f,
-0.25f, -0.5f, -0.25f,
0f, 0.5f, 0f
};

float[] coords3 = {
-0.25f, -0.5f, -0.25f,
-0.25f, -0.5f, 0.25f,
0f, 0.5f, 0f
};

//Base triangles
float[] coords4 = {
-0.25f, -0.5f, 0.25f,
0.25f, -0.5f, -0.25f,
0.25f, -0.5f, 0.25f
};

float[] coords5 = {
-0.25f, -0.5f, 0.25f,
-0.25f, -0.5f, -0.25f,
0.25f, -0.5f, -0.25f
};


float[] textures0123 = {
// Mapping coordinates for the vertices (UV mapping CW)
0.0f, 0.0f, // bottom left
1.0f, 0.0f, // bottom right
0.5f, 1.0f, // top ctr
};


_vertexBuffer0 = InitFloatBuffer(coords);
_vertexBuffer0.position(0);

_vertexBuffer1 = InitFloatBuffer(coords1);
_vertexBuffer1.position(0);

_vertexBuffer2 = InitFloatBuffer(coords2);
_vertexBuffer2.position(0);

_vertexBuffer3 = InitFloatBuffer(coords3);
_vertexBuffer3.position(0);

_vertexBuffer4 = InitFloatBuffer(coords4);
_vertexBuffer4.position(0);

_vertexBuffer5 = InitFloatBuffer(coords5);
_vertexBuffer5.position(0);

_textureBuffer0123 = InitFloatBuffer(textures0123);
_textureBuffer0123.position(0);

short[] indices = {0, 1, 2};
_indexBuffer = InitShortBuffer(indices);
_indexBuffer.position(0);

}


public void onSurfaceCreated(GL10 gl, EGLConfig config) {

gl.glEnable(GL10.GL_CULL_FACE); // enable the differentiation of which side may be visible
gl.glShadeModel(GL10.GL_SMOOTH);

gl.glFrontFace(GL10.GL_CCW); // which is the front? the one which is drawn counter clockwise
gl.glCullFace(GL10.GL_BACK); // which one should NOT be drawn

initTriangles();

gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
}

public void onDrawFrame(GL10 gl) {


gl.glPushMatrix();

gl.glClearColor(0, 0, 0, 1.0f); //clipping backdrop color
// clear the color buffer to show the ClearColor we called above...
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

// set rotation
gl.glRotatef(_angleY, 0f, 1f, 0f); //ROLL
gl.glRotatef(_angleX, 1f, 0f, 0f); //ELEVATION
gl.glRotatef(_angleZ, 0f, 0f, 1f); //AZIMUTH

//Draw our pyramid

//4 side faces
gl.glColor4f(0.5f, 0f, 0f, 0.5f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer0);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);

gl.glColor4f(0.5f, 0.5f, 0f, 0.5f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer1);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);

gl.glColor4f(0f, 0.5f, 0f, 0.5f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer2);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);

gl.glColor4f(0f, 0.5f, 0.5f, 0.5f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer3);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);

//Base face
gl.glColor4f(0f, 0f, 0.5f, 0.5f);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer4);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer5);
gl.glDrawElements(GL10.GL_TRIANGLES, _numVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);

gl.glPopMatrix();
}

public void onSurfaceChanged(GL10 gl, int w, int h) {
gl.glViewport(0, 0, w, h);
gl.glViewport(0, 0, w, h);

}



}

请注意,此代码不会补偿平板电脑默认的横向方向,因此它只能在手机上正常工作(我附近没有平板电脑来测试任何校正代码)。

关于java - Android getOrientation() 方法返回错误结果,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10192057/

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