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android - 如何在点之间画线并拉动这些点?

转载 作者:塔克拉玛干 更新时间:2023-11-02 08:00:05 25 4
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我想在 View 上的点之间画线,然后将这些点拉到所需的位置,即使形状会改变。

我知道如何在两点之间画线 canvas.drawLine(10, 10, 90, 10, paint); 通过使用它我可以在点之间画线。

EDIT :这里我附上图片以便清楚解释,从 Paul 回答现在我能够在点之间画线,仍然有拉点的问题......

enter image description here

最佳答案

这是它是如何完成的。假设你有你的观点,让这些成为全局性的:

PointF topLeft = new PointF(10,10);
PointF topRight = new PointF(90,10);
PointF bottomLeft = new PointF(10,90);
PointF bottomRight = new PointF(90,90);

您需要做的是围绕每个点创建一个 RectF。 RectF越大,点的触摸面积越大。

float sizeOfRect = 5f;
RectF topLeftTouchArea = new RectF(topLeft.x - sizeOfRect, topLeft.y - sizeOfRect, topLeft.x + sizeOfRect, topLeft.y + sizeOfRect);
//Do this for the other points too

定义一些全局变量来跟踪用户在 onTouch 中所做的事情。一个int是被触摸的角,另外四个是角的标识符。

private final int NONE = -1, TOUCH_TOP_LEFT = 0, TOUCH_TOP_RIGHT = 1, TOUCH_BOT_LEFT = 2, TOUCH_BOT_RIGHT = 3;
int currentTouch = NONE;

现在,在您的 onTouch 事件中,您可以像这样检查您的用户正在触摸哪个点:

@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
//The user just put their finger down.
//We check to see which corner the user is touching
//And set our global, currentTouch, to the appropriate constant.
case MotionEvent.ACTION_DOWN:
if (topLeftTouchArea.contains(event.getX(), event.getY()) {
currentTouch = TOUCH_TOP_LEFT;
} else if (topRightTouchArea.contains(event.getX(),event.getY()) {
currentTouch = TOUCH_TOP_RIGHT;
} else if (botLeftTouchArea.contains(event.getX(),event.getY()) {
currentTouch = TOUCH_BOT_LEFT;
} else if (botRightTouchArea.contains(event.getX(), event.getY()) {
currentTouch = TOUCH_BOT_RIGHT;
} else {
return false; //Return false if user touches none of the corners
}
return true; //Return true if the user touches one of the corners
//Now we know which corner the user is touching.
//When the user moves their finger, we update the point to the user position and invalidate.
case MotionEvent.ACTION_MOVE:
switch (currentTouch) {
case TOUCH_TOP_LEFT:
topLeft.x = event.getX();
topLeft.y = event.getY();
//The bottom left x position has to move with the top left corner
bottomLeft.x = topLeft.x;
//The top right y position has to move with the top left corner
topRight.y = topLeft.y;
invalidate();
return true;
case TOUCH_TOP_RIGHT:
topRight.x = event.getX();
topRight.y = event.getY();
//The top left y position has to move with the top right corner
topLeft.y = topRight.y;
//The bottom right x position has to move with the top right corner
bottomRight.x = topRight.x;
invalidate();
return true;
case TOUCH_BOT_LEFT:
bottomLeft.x = event.getX();
bottomLeft.y = event.getY();
bottomRight.y = bottomLeft.y;
topLeft.x = bottomLeft.x;
invalidate();
return true;
case TOUCH_BOT_RIGHT:
bottomRight.x = event.getX();
bottomRight.y = event.getY();
topRight.x = bottomRight.x;
bottomLeft.y = bottomRight.y;
invalidate();
return true;
}
//We returned true for all of the above cases, because we used the event
return false; //If currentTouch is none of the above cases, return false

//Here the user lifts up their finger.
//We update the points one last time, and set currentTouch to NONE.
case MotionEvent.ACTION_UP:
switch (currentTouch) {
case TOUCH_TOP_LEFT:
topLeft.x = event.getX();
topLeft.y = event.getY();
//The bottom left x position has to move with the top left corner
bottomLeft.x = topLeft.x;
//The top right y position has to move with the top left corner
topRight.y = topLeft.y;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_TOP_RIGHT:
topRight.x = event.getX();
topRight.y = event.getY();
//The top left y position has to move with the top right corner
topLeft.y = topRight.y;
//The bottom right x position has to move with the top right corner
bottomRight.x = topRight.x;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_BOT_LEFT:
bottomLeft.x = event.getX();
bottomLeft.y = event.getY();
bottomRight.y = bottomLeft.y;
topLeft.x = bottomLeft.x;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_BOT_RIGHT:
bottomRight.x = event.getX();
bottomRight.y = event.getY();
topRight.x = bottomRight.x;
bottomLeft.y = bottomRight.y;
invalidate();
currentTouch = NONE;
return true;
}
return false;
}
}

这样做是围绕您的点创建一个矩形。想象一下在图片中围绕您的点绘制框。这些是由 Rect 对象创建的“触摸板”。矩形的大小由 sizeOfRect 设置。在 onTouchEvent 中,它检查每个矩形对象以查看用户的触摸是否在矩形内部,并向用户发出尝试触摸该点的信号。

关于android - 如何在点之间画线并拉动这些点?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10860041/

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