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java - 如何使自定义 Swing 组件可见?

转载 作者:塔克拉玛干 更新时间:2023-11-01 22:56:12 24 4
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我不知道为什么它不显示。首先我创建一个组件的实例,然后将它添加到二维 JPanel 数组中的某个元素。然后我遍历该数组并将每个 JPanel 添加到另一个 JPanel 容器,该容器将容纳所有 JPanel。

然后我将该最终容器添加到我的 JFrame 窗口并将可见性设置为 true,它应该是可见的?

public class View extends JFrame {

Board gameBoard;
JFrame gameWindow = new JFrame("Chess");
JPanel gamePanel = new JPanel();
JPanel[][] squarePanel = new JPanel[8][8];
JMenuBar gameMenu = new JMenuBar();
JButton restartGame = new JButton("Restart");
JButton pauseGame = new JButton("Pause");
JButton log = new JButton("Log");

View(Board board){
gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE);
gameWindow.setSize(400, 420);
gameWindow.getContentPane().add(gamePanel, BorderLayout.CENTER);
gameWindow.getContentPane().add(gameMenu, BorderLayout.NORTH);
gameMenu.add(restartGame);
gameMenu.add(pauseGame);
gameMenu.add(log);
gameBoard = board;
drawBoard(gameBoard);
gameWindow.setResizable(false);
gameWindow.setVisible(true);

}

public void drawBoard(Board board){
for(int row = 0; row < 8; row++){
for(int col = 0; col < 8; col++){
Box box = new Box(board.getSquare(col, row).getColour(), col, row);
squarePanel[col][row] = new JPanel();
squarePanel[col][row].add(box);
}
}
for(JPanel[] col : squarePanel){
for(JPanel square : col){
gamePanel.add(square);
}
}
}
}

@SuppressWarnings("serial")
class Box extends JComponent{
Color boxColour;
int col, row;
public Box(Color boxColour, int col, int row){
this.boxColour = boxColour;
this.col = col;
this.row = row;
repaint();
}
protected void paintComponent(Graphics drawBox){
drawBox.setColor(boxColour);
drawBox.drawRect(50*col, 50*row, 50, 50);
drawBox.fillRect(50*col, 50*row, 50, 50);
}
}

还有最后一个问题。请注意每个 Box 组件如何有一个位置,当我将组件添加到 JPanel 并将 JPanel 添加到我的 JFrame 时,位置会发生什么变化?它相对于其他 Box 组件的位置是否仍然相同?

最佳答案

I tried extending JPanel instead, got a small 10x10 pix gray box under my menu. Atleast a start

当您使用 JComponent 时,首选大小为 (0, 0),这就是您什么都看不到的原因。

当您使用 JPanel 时,默认情况下使用 FlowLayout,并且 FlowLayout 在添加到面板的每个组件之前/之后有 5 像素的间隙。由于您没有添加任何组件,因此首选大小只是间隙,因此您得到的大小为 (10, 10)。

因此,当您进行自定义绘制时,您需要重写 getPreferredSize() 方法,为您打算实现的自定义绘制返回一个合适的值。

编辑:

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;

public class ChessBoard extends JFrame implements MouseListener, MouseMotionListener
{
JLayeredPane layeredPane;
JPanel chessBoard;
JLabel chessPiece;
int xAdjustment;
int yAdjustment;

public ChessBoard()
{
Dimension boardSize = new Dimension(600, 600);

// Use a Layered Pane for this this application

layeredPane = new JLayeredPane();
layeredPane.setPreferredSize( boardSize );
layeredPane.addMouseListener( this );
layeredPane.addMouseMotionListener( this );
getContentPane().add(layeredPane);

// Add a chess board to the Layered Pane

chessBoard = new JPanel();
chessBoard.setLayout( new GridLayout(8, 8) );
chessBoard.setPreferredSize( boardSize );
chessBoard.setBounds(0, 0, boardSize.width, boardSize.height);
layeredPane.add(chessBoard, JLayeredPane.DEFAULT_LAYER);

// Build the Chess Board squares

for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
JPanel square = new JPanel( new BorderLayout() );
square.setBackground( (i + j) % 2 == 0 ? Color.red : Color.white );
chessBoard.add( square );
}
}

// Add a few pieces to the board

ImageIcon duke = new ImageIcon("dukewavered.gif"); // add an image here

JLabel piece = new JLabel( duke );
JPanel panel = (JPanel)chessBoard.getComponent( 0 );
panel.add( piece );
piece = new JLabel( duke );
panel = (JPanel)chessBoard.getComponent( 15 );
panel.add( piece );
}

/*
** Add the selected chess piece to the dragging layer so it can be moved
*/
public void mousePressed(MouseEvent e)
{
chessPiece = null;
Component c = chessBoard.findComponentAt(e.getX(), e.getY());

if (c instanceof JPanel) return;

Point parentLocation = c.getParent().getLocation();
xAdjustment = parentLocation.x - e.getX();
yAdjustment = parentLocation.y - e.getY();
chessPiece = (JLabel)c;
chessPiece.setLocation(e.getX() + xAdjustment, e.getY() + yAdjustment);

layeredPane.add(chessPiece, JLayeredPane.DRAG_LAYER);
layeredPane.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}

/*
** Move the chess piece around
*/
public void mouseDragged(MouseEvent me)
{
if (chessPiece == null) return;

// The drag location should be within the bounds of the chess board

int x = me.getX() + xAdjustment;
int xMax = layeredPane.getWidth() - chessPiece.getWidth();
x = Math.min(x, xMax);
x = Math.max(x, 0);

int y = me.getY() + yAdjustment;
int yMax = layeredPane.getHeight() - chessPiece.getHeight();
y = Math.min(y, yMax);
y = Math.max(y, 0);

chessPiece.setLocation(x, y);
}

/*
** Drop the chess piece back onto the chess board
*/
public void mouseReleased(MouseEvent e)
{
layeredPane.setCursor(null);

if (chessPiece == null) return;

// Make sure the chess piece is no longer painted on the layered pane

chessPiece.setVisible(false);
layeredPane.remove(chessPiece);
chessPiece.setVisible(true);

// The drop location should be within the bounds of the chess board

int xMax = layeredPane.getWidth() - chessPiece.getWidth();
int x = Math.min(e.getX(), xMax);
x = Math.max(x, 0);

int yMax = layeredPane.getHeight() - chessPiece.getHeight();
int y = Math.min(e.getY(), yMax);
y = Math.max(y, 0);

Component c = chessBoard.findComponentAt(x, y);

if (c instanceof JLabel)
{
Container parent = c.getParent();
parent.remove(0);
parent.add( chessPiece );
parent.validate();
}
else
{
Container parent = (Container)c;
parent.add( chessPiece );
parent.validate();
}
}

public void mouseClicked(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}

public static void main(String[] args)
{
JFrame frame = new ChessBoard();
frame.setDefaultCloseOperation( DISPOSE_ON_CLOSE );
frame.setResizable( false );
frame.pack();
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
}

关于java - 如何使自定义 Swing 组件可见?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4674268/

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