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java - 绘制椭圆形的图形不会在java中增加大小

转载 作者:塔克拉玛干 更新时间:2023-11-01 22:51:30 25 4
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我正在使用 OvalsGraphics 对象在 java 中编写一个简单的游戏。它被称为病毒,它的工作原理是:中间有一个椭圆,外面有六个椭圆。这些外面的椭圆应该会变大直到被点击,然后它们就会消失并且玩家得 10 分。如果椭圆接触到中央椭圆,则中央椭圆的健康状况会下降。当它归零时,游戏结束。我遇到的问题是外部椭圆的大小不会增加。为什么会这样?

这是我的代码:

package virus;


import java.awt.*;
import java.util.Random;
import javax.swing.JPanel;

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class VirusGamePanel extends JPanel implements MouseListener{
private static final long serialVersionUID = 1L;//serialVersionUID field
Random colour = new Random();//the outside ovals will always be a random colour
private int sizeX = 1;//the x size of the outside ovals
private int sizeY = 1;//the y size of the outside ovals
int score = 0;
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255),colour.nextInt(255),colour.nextInt(255));//generate the random colour

public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200,150,200,200);
g.setColor(rand);
g.drawOval(270,50,50,50);
g.drawOval(100,100,50,50);
g.drawOval(450,100,50,50);
g.drawOval(100,400,50,50);
g.drawOval(450,400,50,50);
g.drawOval(275,450,50,50);
g.fillOval(270,50,sizeX,sizeY);//these six ovals are supposed to increase in size
g.fillOval(100,100,sizeX,sizeY);
g.fillOval(450,100,sizeX,sizeY);
g.fillOval(100,400,sizeX,sizeY);
g.fillOval(450,400,sizeX,sizeY);
g.fillOval(275,450,sizeX,sizeY);
inc();
}

public static void main(String[] args) {
JPanel panel = new VirusGamePanel();

JFrame frame = new JFrame("Virus");
frame.setSize(700, 700);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(panel);
frame.setVisible(true);
}

private void inc()//increase the size of the ovals
{
for(int i = 0; i<25000; i++)
{
sizeX++;
sizeY++;
repaint();
}
}

带线程的新代码:

package virus;


import java.awt.*;
import java.util.Random;
import javax.swing.JPanel;

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class VirusGamePanel extends JPanel implements MouseListener,Runnable{
private static final long serialVersionUID = 1L;
Random colour = new Random();
private int sizeX = 1;
private int sizeY = 1;
int score = 0;
Thread thr = new Thread();
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255),colour.nextInt(255),colour.nextInt(255));

public void paint(Graphics g)
{
super.paint(g);
thr.start();
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200,150,200,200);
g.setColor(rand);

g.fillOval(270,50,sizeX,sizeY);
g.fillOval(100,100,sizeX,sizeY);
g.fillOval(450,100,sizeX,sizeY);
g.fillOval(100,400,sizeX,sizeY);
g.fillOval(450,400,sizeX,sizeY);
g.fillOval(275,450,sizeX,sizeY);
inc();
}

public static void main(String[] args) {}

private void inc()
{
thr.run();
}
public void run(){
for(int i = 0; i<25000; i++)
{
sizeX++;
sizeY++;
repaint();
try
{
Thread.sleep(10);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
}
}

最佳答案

这对我有用:

public class VirusGamePanel extends JPanel{
private static final long serialVersionUID = 1L;//serialVersionUID field
Random colour = new Random();//the outside ovals will always be a random colour
private int sizeX = 0;//the x size of the outside ovals
private int sizeY = 0;//the y size of the outside ovals
int score = 0;
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255), colour.nextInt(255), colour.nextInt(255)); //generate the random colour

public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200, 150, 200, 200);
g.setColor(rand);
g.fillOval(270 - sizeX / 2, 50 - sizeY / 2, sizeX, sizeY);//these six ovals are supposed to increase in size
g.fillOval(100 - sizeX / 2,100 - sizeY / 2, sizeX, sizeY);
g.fillOval(450 - sizeX / 2,100 - sizeY / 2, sizeX, sizeY);
g.fillOval(100 - sizeX / 2,400 - sizeY / 2, sizeX, sizeY);
g.fillOval(450 - sizeX / 2,400 - sizeY / 2, sizeX, sizeY);
g.fillOval(275 - sizeX / 2,450 - sizeY / 2, sizeX, sizeY);
inc();
}

public static void main(String[] args) {
JPanel panel = new VirusGamePanel();

JFrame frame = new JFrame("Virus");
frame.setSize(700, 700);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(panel);
frame.setVisible(true);
}

private void inc()//increase the size of the ovals
{
sizeX++;
sizeY++;
repaint();
}
}

只需固定椭圆的中心点并删除 inc 方法中的循环。如果要绘制椭圆形边界,只需添加参数与 fillOval 命令相同的 drawOval 命令即可。

编辑:

如果你想减缓增长过程,只需在 paint 方法的 inc() 调用之前添加以下内容:

try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}

关于java - 绘制椭圆形的图形不会在java中增加大小,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12093547/

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