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以下代码显示了两个面板,黄色和蓝色,其中蓝色是黄色的子级。
如果我点击蓝色面板的中心,两个面板都会处理鼠标事件。
如何以编程方式模拟相同的行为?
在 Fire event
按钮中,我尝试这样做,但失败了:生成的事件似乎仅由黄色 Pane 处理。
是否可以发布事件,以便所有 child 都处理它,就好像它发生在“本地”事件中一样?
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class FireMouseEventProgrammatically extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
BorderPane root = new BorderPane();
AnchorPane yellowPane = new AnchorPane();
yellowPane.setBackground(new Background(new BackgroundFill(Color.YELLOW, CornerRadii.EMPTY, Insets.EMPTY)));
yellowPane.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
System.out.print("yellowPane clicked ");
printMouseEvent(event);
System.out.println("");
}
});
root.setCenter(yellowPane);
Pane bluePane = new Pane();
bluePane.setBackground(new Background(new BackgroundFill(Color.BLUE, CornerRadii.EMPTY, Insets.EMPTY)));
bluePane.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
System.out.print("bluePane clicked ");
printMouseEvent(event);
System.out.println("");
}
});
AnchorPane.setLeftAnchor(bluePane, 200.);
AnchorPane.setRightAnchor(bluePane, 200.);
AnchorPane.setTopAnchor(bluePane, 200.);
AnchorPane.setBottomAnchor(bluePane, 200.);
yellowPane.getChildren().add(bluePane);
FlowPane buttonPane = new FlowPane();
buttonPane.setHgap(5);
buttonPane.setPadding(new Insets(5, 5, 5, 5));
root.setBottom(buttonPane);
Button fireEventButton = new Button();
fireEventButton.setText("Fire event");
fireEventButton.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
double blueX = bluePane.getWidth()/2;
double blueY = bluePane.getHeight()/2;
Point2D screenCoords = bluePane.localToScreen(blueX, blueY);
Point2D sceneCoords = bluePane.localToScene(blueX, blueY);
Event.fireEvent(yellowPane, new MouseEvent(MouseEvent.MOUSE_CLICKED,
sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
true, true, true, true, true, true, true, true, true, true, null));
}
});
buttonPane.getChildren().add(fireEventButton);
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
private void printMouseEvent(MouseEvent event) {
System.out.print(String.format("x = %f, y = %f, xScreen = %f, yScreen = %f", event.getX(), event.getY(), event.getScreenX(), event.getScreenY()));
}
public static void main(String[] args) {
FireMouseEventProgrammatically.launch(args);
}
}
更新
我不能明确提及子节点,因为在一般情况下它可以是无数个子节点。
我怎么知道要定位哪一个?
我想传递坐标让系统自动判断目标。
最佳答案
实际(物理)点击和程序点击之间的区别在于,在第一种情况下,原始事件目标是 bluePane
(因为它是“最上面的”节点
视觉上),在后一种情况下,目标是 yellowPane
。
因此,当路由构造发生时(请引用 Event Delivery Process section )在第一种情况下路由将是 root
-> yellowPane
-> bluePane
,在第二种情况下,它只是 root
-> yellowPane
,因此 bluePane
未被事件触及。
基于此,您可以定位 bluePane
:
Event.fireEvent(bluePane, new MouseEvent(MouseEvent.MOUSE_CLICKED,
sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
true, true, true, true, true, true, true, true, true, true, null));
或者您可以使用 机器人
来生成点击:
try {
robot = new java.awt.Robot();
robot.mouseMove((int)screenCoords.getX(), (int)screenCoords.getY());
robot.mousePress(16);
robot.mouseRelease(16);
robot.mouseMove((int) originalLocation.getX(), (int)originalLocation.getY());
} catch (AWTException e) {
e.printStackTrace();
}
更新 1:
如果您想坚持使用 JavaFX 方式,现在的问题是如何确定位置上的“最上层”节点
。
这是不可能以干净的方式实现的一件事。已经有一个feature request关于这个。
我在 fxexperience 的辅助方法中找到了这个可用于确定某个位置上的 Node
:
public static Node pick(Node node, double sceneX, double sceneY) {
Point2D p = node.sceneToLocal(sceneX, sceneY, true /* rootScene */);
// check if the given node has the point inside it, or else we drop out
if (!node.contains(p)) return null;
// at this point we know that _at least_ the given node is a valid
// answer to the given point, so we will return that if we don't find
// a better child option
if (node instanceof Parent) {
// we iterate through all children in reverse order, and stop when we find a match.
// We do this as we know the elements at the end of the list have a higher
// z-order, and are therefore the better match, compared to children that
// might also intersect (but that would be underneath the element).
Node bestMatchingChild = null;
List<Node> children = ((Parent)node).getChildrenUnmodifiable();
for (int i = children.size() - 1; i >= 0; i--) {
Node child = children.get(i);
p = child.sceneToLocal(sceneX, sceneY, true /* rootScene */);
if (child.isVisible() && !child.isMouseTransparent() && child.contains(p)) {
bestMatchingChild = child;
break;
}
}
if (bestMatchingChild != null) {
return pick(bestMatchingChild, sceneX, sceneY);
}
}
return node;
}
你可以像这样使用:
Node pick = pick(root, sceneCoords.getX(), sceneCoords.getY());
Event.fireEvent(pick, new MouseEvent(MouseEvent.MOUSE_CLICKED,
sceneCoords.getX(), sceneCoords.getY(), screenCoords.getX(), screenCoords.getY(), MouseButton.PRIMARY, 1,
true, true, true, true, true, true, true, true, true, true, null));
更新2:
您还可以使用已弃用的方法 Node.impl_pickNode(PickRay pickRay, PickResultChooser result)
获取场景位置上相交的Node
:
PickRay pickRay = new PickRay((int) sceneCoords.getX(), (int) sceneCoords.getY(), 1.0, 1.0, 1.0);
PickResultChooser pickResultChooser = new PickResultChooser();
root.impl_pickNode(pickRay, pickResultChooser);
Node intersectedNode = pickResultChooser.getIntersectedNode();
您也可以类似地使用此节点
作为目标。
关于java - 如何在 JavaFX 中以编程方式触发鼠标事件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40041625/
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