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直到我将鼠标悬停在 Java 小程序按钮上才显示它们

转载 作者:塔克拉玛干 更新时间:2023-11-01 21:59:07 25 4
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所以我的问题是,只要我将鼠标悬停在小程序上,小程序就会空空如也在按钮的顶部,它显示它们并且之后可以完美地工作。我认为油漆可能有问题,但我不确定。我尝试了几项更改,但注意到似乎有效。任何帮助将不胜感激。

-- 拉斐尔

    import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;

public class poker extends JApplet implements ActionListener, ListSelectionListener {

private DefaultListModel listModel = new DefaultListModel();
JList jList = new JList(listModel);
JButton dealButton = new JButton("Deal");
JButton quitButton = new JButton("Quit");
JButton finishButton = new JButton("finish");
JPanel panel = new JPanel();
JPanel jPanel = new JPanel();
JPanel lPanel = new JPanel();
JLabel label = new JLabel();
JLabel balance = new JLabel();

private String displayDeal = null;
private String displayFinish = null;
private poker.Card deck[];
private int currentCard;
private double money = 0;
private poker.Card hand[];
private boolean nothing;
private boolean pair;
private boolean twoPair;
private boolean threeKind;
private boolean fourKind;
private boolean fullHouse;
private boolean flush;
private boolean straight;
private boolean royalStraight;
private boolean straightFlush;
private boolean RoyalFlush;

String faces[] = {"Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight",
"Nine", "Ten", "Jack", "Queen", "King", "Ace"};
String suits[] = {"Hearts", "Diamonds", "Clubs", "Spades"};

@Override
public void init() {

this.setSize(500, 500);
this.setLayout(new BorderLayout());

jList.addListSelectionListener(this);
jList.setSelectionMode(ListSelectionModel.MULTIPLE_INTERVAL_SELECTION);

hand = new poker.Card[5];
deck = new poker.Card[52];
currentCard = -1;

for (int i = 0; i < deck.length; i++) {
deck[i] = new poker.Card(faces[i % 13], suits[i / 13]);
}

listModel.setSize(5);

dealButton.addActionListener(this);
finishButton.addActionListener(this);
quitButton.addActionListener(this);
finishButton.setEnabled(false);

panel.add(dealButton);
panel.add(finishButton);
panel.add(quitButton);
panel.add(label);

jPanel.add(jList);

add(balance, BorderLayout.CENTER);
add(panel, BorderLayout.SOUTH);
add(jPanel, BorderLayout.NORTH);

setVisible(true);
}

class Card {

@Override
public String toString() {
return face + " of " + suit + "\n";
}

public String getFace() {
return face;
}

public String getSuit() {
return suit;
}
private String face;
private String suit;

public Card(String s, String s1) {
face = s;
suit = s1;
}
}

@Override
public void valueChanged(ListSelectionEvent event) {

int[] indices = jList.getSelectedIndices();
if (indices.length > 4) {
JOptionPane.showMessageDialog(null, "You may only select four "
+ "cards.");
jList.clearSelection();
}
}

@Override
public void actionPerformed(ActionEvent event) {

poker.Card card = null;

if (event.getSource() == dealButton) {////////////////////////////

finishButton.setEnabled(true);
dealButton.setEnabled(false);
label.setText(null);

shuffle();// reset deck

for (int j = 0; j < 5; j++) {
card = dealCard();
hand[j] = card;
listModel.setElementAt(hand[j], j);

}
if (money < -1000) {
JOptionPane.showMessageDialog(null, "GAME OVER. You have no "
+ "more money. ");
System.exit(0);
}
//evaluate();
label.setText(displayDeal);
displayDeal = null;

} else if (event.getSource() == finishButton) {///////////////////////

dealButton.setEnabled(true);
finishButton.setEnabled(false);
int c = 5; //to get new card from deck

int maxIndex = jList.getMaxSelectionIndex();

for (int l = 0; l <= maxIndex; l++) {
if (jList.isSelectedIndex(l)) {
listModel.removeElementAt(l);
listModel.add(l, deck[c]);
c++;
}
}
jList.revalidate();
jPanel.repaint();

evaluate();
giveMoney();

label.setText(displayFinish);
balance.setHorizontalAlignment(SwingConstants.CENTER);
balance.setText("Money: $" + money );


jList.clearSelection();
displayFinish = null;

} else if (event.getSource() == quitButton) {///////////////////////

label.setText(null);
balance.setHorizontalAlignment(SwingConstants.CENTER);
balance.setText("You have won $" + money + " dollars.");

int confirmed = JOptionPane.showConfirmDialog(null,
"Are you sure you want to exit?", "User Confirmation",
JOptionPane.YES_NO_OPTION);
if (confirmed == JOptionPane.YES_OPTION) {

dealButton.setEnabled(false);
finishButton.setEnabled(false);
quitButton.setEnabled(false);
System.exit(0);
}
}
this.setVisible(true);
this.validate();
}
// giveMoney() keeps track of the money.

public void giveMoney() {

if (nothing) {
money += -20.00;
nothing = false;
}
if (pair) {
money += 50.00;
pair = false;
}
if (twoPair) {
money += 100.00;
twoPair = false;
}
if (threeKind) {
money += 150.00;
threeKind = false;
}
if (straight) {
money += 200.00;
straight = false;
}
if (royalStraight) {
money += 200.00;
royalStraight = false;
}
if (flush) {
money += 250.00;
flush = false;
}
if (fullHouse) {
money += 300;
}
if (fourKind) {
money += 400.00;
fourKind = false;
}
if (straightFlush) {
money += 500.00;
straightFlush = false;
}
if (RoyalFlush) {
money += 1000.00;
RoyalFlush = false;
}

this.validate();
}

// populates deck array
public void shuffle() {

currentCard = -1;
for (int i = 0; i < deck.length; i++) {
int j = (int) (Math.random() * 52D);
poker.Card card = deck[i];
deck[i] = deck[j];
deck[j] = card;
}
this.validate();
}

public poker.Card dealCard() {

if (++currentCard < deck.length) {
return deck[currentCard];
} else {
dealButton.setEnabled(false);
return null;
}
}

public void evaluate() {

int i = 0;
String setOf = null;

nothing = false; pair = false; twoPair = false; threeKind = false;
straight = false; royalStraight = false; flush = false;
fullHouse = false; fourKind = false; straightFlush = false;
RoyalFlush = false;

if (hand[0].getSuit().equals(hand[1].getSuit())
&& hand[1].getSuit().equals(hand[2].getSuit())
&& hand[2].getSuit().equals(hand[3].getSuit())
&& hand[3].getSuit().equals(hand[4].getSuit())) {
flush = true;
displayDeal = "You have a flush";
displayFinish = "Flush. Win $250.00 dollars.";

}
if (sort2(hand) && !royalStraight) {
straight = true;
displayDeal = "You have a straight";
displayFinish = "Straight. Win $200.00 dollars.";
}
if (straight && flush) {
straightFlush = true;
straight = false;
flush = false;
displayDeal = "You have a straight Flush";
displayFinish = "straight Flush. Win $500.00 dollars.";

}
if (straightFlush) {
for (int j = 9; j < 13; j++) {
if (hand[i].getFace().equals(faces[j])
&& hand[i + 1].getFace().equals(faces[j])
&& hand[i + 2].getFace().equals(faces[j])
&& hand[i + 3].getFace().equals(faces[j])
&& hand[i + 4].getFace().equals(faces[j])) {
straightFlush = false;
RoyalFlush = true;
displayDeal = "You have a royal Flush";
displayFinish = "Royal Flush. Win $1000.00 dollars.";
}
}
}
if (straight) {
for (int j = 9; j < 13; j++) {
if (hand[i].getFace().equals(faces[j])
&& hand[i + 1].getFace().equals(faces[j])
&& hand[i + 2].getFace().equals(faces[j])
&& hand[i + 3].getFace().equals(faces[j])
&& hand[i + 4].getFace().equals(faces[j])) {
straight = false;
royalStraight = true;
displayDeal = "You have a royal straight";
displayFinish = "royal Straight. Win $200.00 dollars.";
}
}
}
if (hand[0].getFace().equals(hand[1].getFace())
&& hand[0].getFace().equals(hand[2].getFace())
&& hand[0].getFace().equals(hand[3].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[1].getFace().equals(hand[3].getFace())
&& hand[1].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[0].getFace().equals(hand[3].getFace())
&& hand[0].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[2].getFace())
&& hand[0].getFace().equals(hand[3].getFace())
&& hand[0].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[0].getFace().equals(hand[2].getFace())
&& hand[0].getFace().equals(hand[4].getFace())) {
fourKind = true;
displayDeal = "You have a four of a kind";
displayFinish = "Four of a kind. Win $400.00 dollars.";
} else if (hand[0].getFace().equals(hand[1].getFace())
&& hand[2].getFace().equals(hand[3].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[2].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[2].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[4].getFace())
&& hand[1].getFace().equals(hand[2].getFace())
|| hand[0].getFace().equals(hand[3].getFace())
&& hand[1].getFace().equals(hand[2].getFace())
|| hand[1].getFace().equals(hand[4].getFace())
&& hand[2].getFace().equals(hand[3].getFace())
|| hand[0].getFace().equals(hand[3].getFace())
&& hand[1].getFace().equals(hand[4].getFace()) && !fullHouse) {
twoPair = true;
displayDeal = "You have two pairs. ";
displayFinish = "Two Pairs. Win $100.00 dollars.";
} else if (hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[2].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[3].getFace())
&& hand[2].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[4].getFace())
&& hand[2].getFace().equals(hand[3].getFace())
|| hand[0].getFace().equals(hand[3].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
&& hand[1].getFace().equals(hand[2].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[2].getFace().equals(hand[4].getFace())
&& hand[0].getFace().equals(hand[3].getFace())
|| hand[2].getFace().equals(hand[3].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
&& hand[0].getFace().equals(hand[1].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[2].getFace().equals(hand[3].getFace())
&& hand[0].getFace().equals(hand[4].getFace()) && !straightFlush) {
fullHouse = true;
displayDeal = "You have a full house.";
displayFinish = "Full House. Win $300.00 dollars.";
}
if ((hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[2].getFace())
|| hand[0].getFace().equals(hand[2].getFace())
&& hand[0].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[2].getFace())
&& hand[0].getFace().equals(hand[3].getFace())
|| hand[1].getFace().equals(hand[3].getFace())
&& hand[1].getFace().equals(hand[4].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[3].getFace())
|| hand[0].getFace().equals(hand[1].getFace())
&& hand[1].getFace().equals(hand[4].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[2].getFace().equals(hand[4].getFace())
|| hand[2].getFace().equals(hand[3].getFace())
&& hand[3].getFace().equals(hand[4].getFace())
|| hand[1].getFace().equals(hand[2].getFace())
&& hand[2].getFace().equals(hand[3].getFace()))
&& !twoPair && !fullHouse && !fourKind) {
threeKind = true;
displayDeal = "You have three of a kind of " + setOf + "s.";
displayFinish = "three of a kind of " + setOf + "s. Win $150.00 dollars.";
} else if ((hand[i].getFace().equals(hand[i + 1].getFace())
|| hand[i].getFace().equals(hand[i + 2].getFace())
|| hand[i].getFace().equals(hand[i + 3].getFace())
|| hand[i].getFace().equals(hand[i + 4].getFace())
|| hand[i + 1].getFace().equals(hand[i + 2].getFace())
|| hand[i + 1].getFace().equals(hand[i + 3].getFace())
|| hand[i + 1].getFace().equals(hand[i + 4].getFace())
|| hand[i + 2].getFace().equals(hand[i + 3].getFace())
|| hand[i + 2].getFace().equals(hand[i + 4].getFace())
|| hand[i + 3].getFace().equals(hand[4].getFace()))
&& !twoPair && !threeKind && !fullHouse) {
pair = true;
displayDeal = "You have a pair of " + setOf + "s.";
displayFinish = "Pair of " + setOf + "s. Win $50.00 dollars.";
}
if (!pair && !twoPair && !threeKind && !fullHouse && !fourKind
&& !straight && !flush && !straightFlush && !RoyalFlush
&& !royalStraight) {
nothing = true;
displayDeal = "You have nothing.";
displayFinish = "Nothing. Lose 20.00 dollars.";
}
this.validate();

}

public int getFaceValue2(poker.Card card) {
String s = card.getFace();
byte byte0 = 0;
if (s.equals(faces[0])) {
byte0 = 2;
}
if (s.equals(faces[1])) {
byte0 = 3;
}
if (s.equals(faces[2])) {
byte0 = 4;
}
if (s.equals(faces[3])) {
byte0 = 5;
}
if (s.equals(faces[4])) {
byte0 = 6;
}
if (s.equals(faces[5])) {
byte0 = 7;
}
if (s.equals(faces[6])) {
byte0 = 8;
}
if (s.equals(faces[7])) {
byte0 = 9;
}
if (s.equals(faces[8])) {
byte0 = 10;
}
if (s.equals(faces[9])) {
byte0 = 11;
}
if (s.equals(faces[10])) {
byte0 = 12;
}
if (s.equals(faces[11])) {
byte0 = 13;
}
if (s.equals(faces[12])) {
byte0 = 14;
}
return byte0;
}

public boolean sort2(poker.Card acard[]) {
boolean flag = false;
int ai[] = new int[5];
for (int i = 0; i < 5; i++) {
ai[i] = getFaceValue2(acard[i]);
}

for (int k = 1; k < ai.length; k++) {
for (int l = 0; l < ai.length - 1; l++) {
if (ai[l] > ai[l + 1]) {
int j = ai[l];
ai[l] = ai[l + 1];
ai[l + 1] = j;
}
}

}

for (int i1 = 0; i1 < ai.length - 1; i1++) {
if (ai[0] + 1 == ai[1] && ai[1] + 1 == ai[2] && ai[2] + 1
== ai[3] && ai[3] + 1 == ai[4]) {
flag = true;
} else {
flag = false;
}
}

if (flag) {
System.out.print(hand[0] + " " + hand[1] + " " + hand[2] + " "
+ hand[3] + " " + hand[4]);
}
System.out.print(ai[0] + " " + ai[1] + " " + ai[2] + " " + ai[3]
+ " " + ai[4]);
return flag;
}
}

最佳答案

当我使用 eclipse 运行这个小程序时,它运行良好,我可以看到 2 个按钮。您是否尝试过在一切准备就绪后验证小程序?

this.validate();
this.repaint();

来自容器类:

The validate method is used to cause a container to lay out its subcomponents again. It should be invoked when this container's subcomponents are modified (added to or removed from the container, or layout-related information changed) after the container has been displayed.

关于直到我将鼠标悬停在 Java 小程序按钮上才显示它们,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11887519/

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