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java - Canvas 对象未显示,但位置在 Java Applet 中正确更新

转载 作者:塔克拉玛干 更新时间:2023-11-01 21:58:28 25 4
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我的基本弹跳球 Applet 应该有一个球根据 loc 变量中的值移动,但什么也没有显示。打印出 loc 表明移动它并从边界弹回背后的数字/数学确实在正常工作,但没有任何显示。查看在线示例,我不明白为什么我的绘图/绘画代码没有按预期工作。这就是我所拥有的,问题可能集中在 Ball 对象所在的位置。我发布了大部分程序,因为如果有人运行它,它会编译/运行。

import java.awt.*;
import java.applet.*;
import java.awt.event.*;

public class Bounce2 extends Applet implements ActionListener, AdjustmentListener, Runnable
{
//runtime variables
boolean running = false;
boolean kill = false;

//buttons
Button runbutton = new Button("Run");
Button pausebutton = new Button("Pause");
Button quitbutton = new Button("Quit");

//text
Label speedlabel = new Label("Speed");
Label sizelabel = new Label("Size");

//scrollbars
private final int barHeight = 20, SLIDER_WIDTH = 10, MAXSPEED = 110, MINSPEED = 0, MAX_SIZE = 110, MIN_SIZE = 10;
Scrollbar speedbar = new Scrollbar(Scrollbar.HORIZONTAL, MAXSPEED/2, SLIDER_WIDTH, MINSPEED, MAXSPEED);
Scrollbar sizebar = new Scrollbar(Scrollbar.HORIZONTAL, MAX_SIZE/2, SLIDER_WIDTH, MIN_SIZE, MAX_SIZE);

//drawn objs
Ball ball;
int size = 50;
private Graphics obj;
Image offscreen = null;
Point loc = new Point(100,100); //location of the ball
private Thread ballThread;

//boundaries
int boundx = 640;
int boundy = 400;

//directions
int dx = 1; //1 = left, -1 = right
int dy = 1; //1 = up, -1 = down

//speed
int speed = speedbar.getValue();
int delay;

//initialize the applet and draw everything
public void init()
{
double colWeight[] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};//15 cols
double rowWeight[] = {1,1,1,1,1,1,1,1,1,1}; //10 rows
int colWidth[] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};//15 cols
int rowHeight[] = {1,1,1,1,1,1,1,1,1,1}; //10 rows
GridBagConstraints c = new GridBagConstraints();
GridBagLayout gbl = new GridBagLayout();
gbl.rowHeights = rowHeight;
gbl.rowWeights = rowWeight;
gbl.columnWeights = colWeight;
gbl.columnWidths = colWidth;
c.anchor = GridBagConstraints.CENTER;

setBounds(0,0,480,640);
setLayout(new BorderLayout());
Panel controlpanel = new Panel();
controlpanel.setLayout(gbl);
controlpanel.setSize(640,80);

Panel drawingpanel = new Panel(null);
drawingpanel.setSize(640,400);
ball = new Ball();
drawingpanel.add(ball);
drawingpanel.setVisible(true);

//speed scrollbar
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 3;
c.gridheight = 1;
c.gridx = 1;
c.gridy = 7;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.speedbar,c);

//run button
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 2;
c.gridheight = 1;
c.gridx = 5;
c.gridy = 7;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.runbutton,c);

//pause button
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 2;
c.gridheight = 1;
c.gridx = 8;
c.gridy = 7;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.pausebutton,c);

//size scrollbar
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 3;
c.gridheight = 1;
c.gridx = 11;
c.gridy = 7;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.sizebar,c);

//speed text label
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 3;
c.gridheight = 1;
c.gridx = 1;
c.gridy = 8;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.speedlabel,c);

//size text label
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 3;
c.gridheight = 1;
c.gridx = 11;
c.gridy = 8;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.sizelabel,c);

//quit button
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 3;
c.gridheight = 1;
c.gridx = 6;
c.gridy = 9;
c.fill= GridBagConstraints.HORIZONTAL;
gbl.setConstraints(this.quitbutton,c);

//add to the screen
controlpanel.add(this.speedbar);
controlpanel.add(this.runbutton);
controlpanel.add(this.pausebutton);
controlpanel.add(this.sizebar);
controlpanel.add(this.speedlabel);
controlpanel.add(this.sizelabel);
controlpanel.add(this.quitbutton);

//add listners
speedbar.addAdjustmentListener(this);
runbutton.addActionListener(this);
pausebutton.addActionListener(this);
sizebar.addAdjustmentListener(this);
quitbutton.addActionListener(this);

//add the panels
add("South", controlpanel);
add("Center", drawingpanel);

//drawing paramaters
obj = drawingpanel.getGraphics();
loc = new Point(loc.x+dx, loc.y+dy);

setVisible(true);
validate();
}

public void start()
{
if (ballThread == null)
{
ballThread = new Thread(this);
ballThread.start();
repaint();
}
}

public void run()
{
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
while (!kill)
{
if (running)
{
repaint();
}
try
{
Thread.sleep(delay);
}
catch(InterruptedException e){System.err.println("Interrupted.");}
}
stop();
}

//class to handle animations
class Ball extends Canvas
{
public void move()
{
//if it will hit the right or left, flip the x direction and set it
if (loc.x+size >= boundx || loc.x <= 0)
{ dx *= -1; }
loc.x += dx;
//if it will hit the top or bottom, flip the y direction and set it
if (loc.y+size >= boundy || loc.y <= 0)
{ dy *= -1; }
loc.y += dy;
setBounds(dx,dy,size,size);
}

public void paint(Graphics g)
{
update(g);
}

public void update(Graphics g)
{
Graphics buffer;
if (offscreen == null);
{
offscreen = createImage(boundx, boundy);
buffer = offscreen.getGraphics();
}

buffer.setColor(getBackground());
buffer.fillRect(loc.x,loc.y,boundx, boundy);
//update loc
move();

//draw
buffer.setColor(Color.black);
buffer.drawOval(loc.x, loc.y, size, size);
buffer.fillOval(loc.x, loc.y, size, size);

//draw rectangles out of vector
super.paint(g);
g.drawImage(offscreen, loc.x, loc.y, null);
}
}

public void actionPerformed(ActionEvent e)
{
Object source = e.getSource();
if (source == this.runbutton)
{
running = true;
}
else if (source == this.pausebutton)
{
running = false;
}
else if (source == this.quitbutton)
{
//kill processes
kill = true;
//remove listeners
stop();
}
}

public void adjustmentValueChanged(AdjustmentEvent e)
{
Object source = e.getSource();
//set the new size.
if (source == sizebar)
{
//check for clipping
int newsize = sizebar.getValue();

// x
if (loc.x+newsize >= boundx)
{
newsize = boundx - loc.x - 1;
sizebar.setValue(newsize);
}

// y
if (loc.y+newsize >= boundy + 100)
{
newsize = boundy+100 - loc.y - 1;
sizebar.setValue(newsize);
}
size = newsize;
}
if (source == speedbar)
{
speed = speedbar.getValue();
delay = MAXSPEED - speedbar.getValue();
}
}

public void stop()
{
this.speedbar.removeAdjustmentListener(this);
this.runbutton.removeActionListener(this);
this.pausebutton.removeActionListener(this);
this.sizebar.removeAdjustmentListener(this);
this.quitbutton.removeActionListener(this);
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
}
}

最佳答案

我对您的代码进行了以下更改并且可以正常工作 -

首先我将球的初始位置设置为

Point loc = new Point(10,10);

初始化ball = new Ball();后添加-

drawingpanel.setLayout(new BorderLayout());
drawingpanel.add("Center",ball);

在 run() 方法中重新绘制球 -

if(running){
ball.repaint();
}

在 move() 方法中删除/注释行 -

//setBounds(dx,dy,size,size);

在 update(Graphics g) 方法中删除/注释行 -

//buffer.setColor(Color.black);
//buffer.fillRect(loc.x,loc.y,boundx, boundy);

;在 if (offscreen == null) 之后;没有任何意义,所以我评论了 -

 //if (offscreen == null); 

宾果游戏,一切正常!让我知道您是否能够做到,否则我会发布更新后的代码。

关于java - Canvas 对象未显示,但位置在 Java Applet 中正确更新,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13164162/

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