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我正在创建一个 Node.js Java 后端。 Node.js 中间件从 Android 应用程序接收 HTTP 请求,然后将其转发给 Java 代码。选择此技术的原因是要从头开始创建高度可扩展的后端。
我希望 Node.js api 接收 HTTP 请求,将其传递到后端的 Java 端,Java 代码进行计算,将结果发送回 Node.js API,然后通过将结果发送回 Android 应用程序。
我可以接收和解析 HTTP 请求:
var BodyParser = require('body-parser');
var Express = require('express');
var JavaClient = require('./NodeJavaBridge.js');
var JavaClientInstance = new JavaClient();
var app = Express();
///// Receive message logic \\\\\
app.use(BodyParser.json());
app.post('/', function (request, response)
{
var task = request.body;
response.writeHead(200, { 'content-type': 'text/plain' });
var otherObject = { SomeData: 1234 };
var json = JSON.stringify({
data: otherObject
});
response.end(json);
});
console.log("START --> Java Client Instance");
JavaClientInstance.run();
app.listen(8080); //to port on which the express server listen
console.log("Server listening on: " + 8080);
我还可以在 Node.js 和 Java 之间发送和接收数据:
var Util = require('util');
var EventEmitter = require('events').EventEmitter;
var ChildProc = require('child_process');
var JavaClient = function () {
var _self = this;
// The child process object we get when we spawn the java process
var _javaSpawn = null;
// buffer for receiving messages in part and piecing them together later
var _receiveBuffer = null;
// The location of java and the - we're making these public because maybe
// we want to change them in the user of this module.
_self.javaPath = 'java';
_self.jarPath = 'C:/Dev/Backend_Java.jar';
_self.verbose = true;
// list of events emitted - for informational purposes
_self.events = [
'spawn', 'message', 'exception', 'unknown', 'sent', 'java_error',
// Response messages that then become events themselves
'Error', 'Hello', 'Info'
];
/**
* Attach our own event handler to reply to the hello message.
* This is just a convenience part of the protocol so that clients don't have to do it.
* Also connects if connection data was supplied.
*/
_self.on('Hello', function () {
_self.sendHello();
});
/**
* Executes the java process to begin sending and receiving communication
*/
_self.run = function () {
// Invoke the process
_javaSpawn = ChildProc.spawn(_self.javaPath, ['-jar', _self.jarPath]);
// Wire up events
_javaSpawn.stdout.on('data', onData);
_javaSpawn.stderr.on('data', onJavaError);
_javaSpawn.on('exit', function (code) {
console.log("The java program exited with code " + code + ".");
});
// Emit our own event to indicate to others that we have spawned
_self.emit('spawn', _javaSpawn);
}
// sends the hello request message
_self.sendHello = function () {
sendMessage(
{
messageName : 'Hello',
version : '1.1'
});
}
// sends a message that will be echoed back as an Info message
_self.sendEcho = function (message) {
sendMessage(
{
messageName : "Echo",
message : message
});
}
// sends a message telling the java app to exit
_self.sendGoodbye = function () {
sendMessage(
{
"messageName" : "Goodbye"
});
}
/**
* Sends a message object as a JSON encoded string to the java application for processing.
*/
function sendMessage(aMsg)
{
// convert to json and prepare buffer
var aJsonString = JSON.stringify(aMsg);
var lByteLength = Buffer.byteLength(aJsonString);
var lMsgBuffer = new Buffer(4 + lByteLength);
// Write 4-byte length, followed by json, to buffer
lMsgBuffer.writeUInt32BE(lByteLength, 0);
lMsgBuffer.write(aJsonString, 4, aJsonString.length, 'utf8');
// send buffer to standard input on the java application
_javaSpawn.stdin.write(lMsgBuffer);
_self.emit('sent', aMsg);
}
/**
* Receive data over standard input
*/
function onData(data)
{
// Attach or extend receive buffer
_receiveBuffer = (null == _receiveBuffer) ? data : Buffer.concat([_receiveBuffer, data]);
// Pop all messages until the buffer is exhausted
while (null != _receiveBuffer && _receiveBuffer.length > 3)
{
var size = _receiveBuffer.readInt32BE(0);
// Early exit processing if we don't have enough data yet
if ((size + 4) > _receiveBuffer.length)
{
break;
}
// Pull out the message
var json = _receiveBuffer.toString('utf8', 4, (size + 4));
// Resize the receive buffer
_receiveBuffer = ((size + 4) == _receiveBuffer.length) ? null : _receiveBuffer.slice((size + 4));
// Parse the message as a JSON object
try
{
var msgObj = JSON.parse(json);
// emit the generic message received event
_self.emit('message', msgObj);
// emit an object-type specific event
if ((typeof msgObj.messageName) == 'undefined')
{
_self.emit('unknown', msgObj);
}
else
{
_self.emit(msgObj.messageName, msgObj);
}
}
catch (ex)
{
_self.emit('exception', ex);
}
}
}
/**
* Receive error output from the java process
*/
function onJavaError(data)
{
_self.emit('java_error', data.toString());
}
}
// Make our JavaClient class an EventEmitter
Util.inherits(JavaClient, EventEmitter);
// export our class
module.exports = JavaClient;
我的问题:如何让 POST 请求向我的 JavaClient 实例发送请求,等待响应然后将其发送回原点(Android 应用程序)。
这是我如何尝试使逻辑正常工作的示例:
var client = require('./JavaClient');
var instance = new client();
instance.on('message', function(msg) {
console.log('Received a message...');
console.log(msg);
});
instance.on('sent', function(msg) {
console.log('Sent a message...');
console.log(msg);
});
instance.on('Info', function(msg) {
console.log("Received info");
console.log(msg.message);
});
(function() {
// Start it up (Hello exchanges happen)
instance.run();
// Receive acknowledgement of hello
instance.once('Info', function() {
// Try echoing something
instance.sendEcho("ECHO!");
});
})();
如果我应该说得更清楚,请告诉我(真的很晚了,我想我的写作能力正在下降)。我将不胜感激任何回答/建议/thisisabadidea 类型的评论。
谢谢!
最佳答案
var Util = require('util');
var EventEmitter = require('events').EventEmitter;
var ChildProc = require('child_process');
var JavaClient = function () {
var _self = this;
// The child process object we get when we spawn the java process
var _javaSpawn = null;
// buffer for receiving messages in part and piecing them together later
var _receiveBuffer = null;
// The location of java and the - we're making these public because maybe
// we want to change them in the user of this module.
_self.javaPath = 'java';
_self.jarPath = 'C:/Dev/Backend_Java.jar';
_self.verbose = true;
// list of events emitted - for informational purposes
_self.events = [
'spawn', 'message', 'exception', 'unknown', 'sent', 'java_error',
// Response messages that then become events themselves
'Error', 'Hello', 'Info'
];
/**
* Attach our own event handler to reply to the hello message.
* This is just a convenience part of the protocol so that clients don't have to do it.
* Also connects if connection data was supplied.
*/
_self.on('Hello', function () {
_self.sendHello();
});
/**
* Executes the java process to begin sending and receiving communication
*/
_self.run = function () {
// Invoke the process
_javaSpawn = ChildProc.spawn(_self.javaPath, ['-jar', _self.jarPath]);
// Wire up events
_javaSpawn.stdout.on('data', onData);
_javaSpawn.stderr.on('data', onJavaError);
_javaSpawn.on('exit', function (code) {
console.log("The java program exited with code " + code + ".");
});
// Emit our own event to indicate to others that we have spawned
_self.emit('spawn', _javaSpawn);
}
// sends the hello request message
_self.sendHello = function () {
sendMessage(
{
messageName : 'Hello',
version : '1.1'
});
}
// sends a message that will be echoed back as an Info message
_self.sendEcho = function (message) {
sendMessage(
{
messageName : "Echo",
message : message
});
}
// sends a message telling the java app to exit
_self.sendGoodbye = function () {
sendMessage(
{
"messageName" : "Goodbye"
});
}
/**
* Sends a message object as a JSON encoded string to the java application for processing.
*/
function sendMessage(aMsg)
{
// convert to json and prepare buffer
var aJsonString = JSON.stringify(aMsg);
var lByteLength = Buffer.byteLength(aJsonString);
var lMsgBuffer = new Buffer(4 + lByteLength);
// Write 4-byte length, followed by json, to buffer
lMsgBuffer.writeUInt32BE(lByteLength, 0);
lMsgBuffer.write(aJsonString, 4, aJsonString.length, 'utf8');
// send buffer to standard input on the java application
_javaSpawn.stdin.write(lMsgBuffer);
_self.emit('sent', aMsg);
}
/**
* Receive data over standard input
*/
function onData(data)
{
// Attach or extend receive buffer
_receiveBuffer = (null == _receiveBuffer) ? data : Buffer.concat([_receiveBuffer, data]);
// Pop all messages until the buffer is exhausted
while (null != _receiveBuffer && _receiveBuffer.length > 3)
{
var size = _receiveBuffer.readInt32BE(0);
// Early exit processing if we don't have enough data yet
if ((size + 4) > _receiveBuffer.length)
{
break;
}
// Pull out the message
var json = _receiveBuffer.toString('utf8', 4, (size + 4));
// Resize the receive buffer
_receiveBuffer = ((size + 4) == _receiveBuffer.length) ? null : _receiveBuffer.slice((size + 4));
// Parse the message as a JSON object
try
{
var msgObj = JSON.parse(json);
// emit the generic message received event
_self.emit('message', msgObj);
// emit an object-type specific event
if ((typeof msgObj.messageName) == 'undefined')
{
_self.emit('unknown', msgObj);
}
else
{
_self.emit(msgObj.messageName, msgObj);
}
}
catch (ex)
{
_self.emit('exception', ex);
}
}
}
/**
* Receive error output from the java process
*/
function onJavaError(data)
{
_self.emit('java_error', data.toString());
}
}
// Make our JavaClient class an EventEmitter
Util.inherits(JavaClient, EventEmitter);
// export our class
module.exports = JavaClient;
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