gpt4 book ai didi

c++ - 使用顶点缓冲对象 (VBO) 渲染 Kinect 点云

转载 作者:可可西里 更新时间:2023-11-01 18:00:13 24 4
gpt4 key购买 nike

我正在尝试制作动态点云可视化工具。使用 Kinect 传感器每帧更新这些点。为了抓取帧,我使用 OpenCV 和 GLUT 来显示。OpenCV API 为点 xyz 位置返回 640 x 480 (float *),为 rgb 颜色数据返回 640 x 480 (int *)。为了获得最佳性能,我尝试在流模式下使用顶点缓冲区对象而不是简单的顶点数组。我能够用顶点数组渲染它,但我的 VBO 实现没有渲染任何东西。我在声明中尝试了一堆不同的命令,但我找不到我遗漏的东西。有人可以指出我正确的方向吗?这是简化的代码:(我按照 Christian Rau 的要求重写了错误的版本,所以你们可以理解我的错误)

int main()
{
//Delaring variables, inittiating glut, setting camera and checking the compatibility as http://www.songho.ca/opengl/gl_vbo.html
glutDisplayFunc(displayCB);
glutIdleFunc(displayCB);
...
//Inittiating the vertex buffers
if(vboSupported)
{
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER_ARB, buffer);
glBufferData(GL_ARRAY_BUFFER_ARB, (sizeof(GLfloat) * 640 * 480 * 3), 0, GL_STREAM_DRAW_ARB);
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, (sizeof(float) * 640 * 480 * 3), point_cloud.points_position);

glGenBuffers(2, &color_buffer);
glBindBuffer(GL_ARRAY_BUFFER_ARB, buffer);
glBufferData(GL_ARRAY_BUFFER_ARB, (sizeof(GLbyte) * 640 * 480 * 3), 0, GL_STREAM_DRAW_ARB);
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, (sizeof(char) * 640 * 480 * 3), point_cloud.points_color);
}
//glutMainLoop(), cleaning memory, ending main
..
}

//Updating the screen
void displayCB()
{
point_cloud.update();

// clear buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

// save the initial ModelView matrix before modifying ModelView matrix
glPushMatrix();

glBindBuffer(GL_ARRAY_BUFFER_ARB, color_buffer);
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, (sizeof(char) * 640 * 480 * 3), point_cloud.points_color);
glColorPointer(3, GL_UNSIGNED_BYTE, 0, 0);

glBindBuffer(GL_ARRAY_BUFFER_ARB, vertex_buffer);
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, (sizeof(float) * 640 * 480 * 3), point_cloud.points_position);
glVertexPointer(3, GL_FLOAT, 0, 0));

// enable vertex arrays
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);

glDrawArrays(GL_POINT, 0, 640*480);

glDisableClientState(GL_VERTEX_ARRAY); // disable vertex arrays
glDisableClientState(GL_COLOR_ARRAY);

glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);

glPopMatrix();

glutSwapBuffers();
}

最佳答案

PS:该程序已启动并运行,但与顶点数组版本相比,我看不到平均性能有任何改进。这样好吗?问题解决了。我做了三个改动:

1 - I though that glGenBuffers first parameter was the number that
would be associated to the buffer, instead, its the number of
buffers that would be allocated. This doesn't matter anyway, because
now I'm using a single buffer and adding all the data to it. Didn't
solved the problem, but was going in the right way.

2 - There are two ways of being able to use OpenGL VBO functions.
First, you can bind the ARB version functions by yourself OR you
can add glew.h and use glewInit() after starting an OpenGL context.
The second option is a LOT cleaner and I changed my code so I don't
use the ARB versions anymore. Still didn't solved the problem.

3 - Christian Rau asked me for glErrors in the code, so, I wrote it
after each OpenGL operation in displayCB. After glDrawArrays I got
an 0x00500 error, that means there is an invalid enum, so I noticed
I was using GL_POINT as parameter to glDrawArrays, instead of
GL_POINTS, so silly that makes me want to kill myself.

最终代码:

//EDIT: Added glew.h as a header and I´m not using the ARB version anymore
#include <glew.h>

int main()
{
//Declaring variables, initiating glut, setting camera and checking the compatibility as http://www.songho.ca/opengl/gl_vbo.html
glutDisplayFunc(displayCB);
glutIdleFunc(displayCB);
...

//EDIT: IS VERY IMPORTANT TO ADD IT AS SOON AS YOU START AN OPENGL CONTEXT.
initGlew();

//Inittiating the vertex buffers
if(vboSupported)
{
//EDIT: I was using two buffers, one for color and another for the vertex. I changed the code so I use a single buffer now.
//EDIT: Notice that I'm not using the ARB version of the functions anymore.
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER_ARB, buffer);
glBufferData(GL_ARRAY_BUFFER_ARB, (sizeof(GLfloat) * 640 * 480 * 3) + (sizeof(GLbyte) * 640 * 480 * 3), 0, GL_STREAM_DRAW_ARB);
}
//glutMainLoop(), cleaning memory, ending main
..
}

//Updating the screen
void displayCB()
{
point_cloud.update();

// clear buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

// save the initial ModelView matrix before modifying ModelView matrix
glPushMatrix();

glBindBuffer(GL_ARRAY_BUFFER_ARB, buffer);
glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, (sizeof(char) * 640 * 480 * 3), point_cloud.points_color);
glBufferSubData(GL_ARRAY_BUFFER_ARB, (sizeof(char) * 640 * 480 * 3), (sizeof(float) * 640 * 480 * 3), point_cloud.points_position);

// enable vertex arrays
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);

glColorPointer(3, GL_UNSIGNED_BYTE, 0, 0);
//EDIT: Added the right offset at the vertex pointer position
glVertexPointer(3, GL_FLOAT, 0, (void*)(sizeof(char) * 640 * 480 * 3));

//EDIT: Was using GL_POINT instead of GL_POINTS
glDrawArrays(GL_POINTS, 0, 640*480);

glDisableClientState(GL_VERTEX_ARRAY); // disable vertex arrays
glDisableClientState(GL_COLOR_ARRAY);

glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);

glPopMatrix();

glutSwapBuffers();
}

关于c++ - 使用顶点缓冲对象 (VBO) 渲染 Kinect 点云,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7561165/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com