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c++ - "const T& operator[](size_type i)"中的 const 有什么用?

转载 作者:可可西里 更新时间:2023-11-01 16:35:52 27 4
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我在一本书 http://www.acceleratedcpp.com/ 中发现了这个有趣的行- 资源 - 第 11 章 - Vec.h(我是一个 std::vector 翻版)

而且我真的不明白这个版本的运算符有什么用。为什么要定义此运算符的两个版本(常量和非常量)?

我什至试过了,在我看来,非常量版本一直被调用......你能解释一下吗?

#include <iostream>
#include <algorithm>
#include <cstddef>
#include <memory>
using namespace std;

template <class T> class Vec {
public:
typedef T* iterator;
typedef const T* const_iterator;
typedef size_t size_type;
typedef T value_type;
typedef T& reference;
typedef const T& const_reference;

Vec() { create(); }
explicit Vec(size_type n, const T& t = T()) { create(n, t); }

Vec(const Vec& v) { create(v.begin(), v.end()); }
Vec& operator=(const Vec&); // as defined in 11.3.2/196
~Vec() { uncreate(); }

T& operator[](size_type i) { cout << "T&";return data[i]; }
const T& operator[](size_type i) const { cout << "const T&!";return data[i]; }

void push_back(const T& t) {
if (avail == limit)
grow();
unchecked_append(t);
}

size_type size() const { return avail - data; } // changed

iterator begin() { return data; }
const_iterator begin() const { return data; }

iterator end() { return avail; } // changed
const_iterator end() const { return avail; } // changed
void clear() { uncreate(); }
bool empty() const { return data == avail; }

private:
iterator data; // first element in the `Vec'
iterator avail; // (one past) the last element in the `Vec'
iterator limit; // (one past) the allocated memory

// facilities for memory allocation
std::allocator<T> alloc; // object to handle memory allocation

// allocate and initialize the underlying array
void create();
void create(size_type, const T&);
void create(const_iterator, const_iterator);

// destroy the elements in the array and free the memory
void uncreate();

// support functions for `push_back'
void grow();
void unchecked_append(const T&);
};

template <class T> void Vec<T>::create()
{
data = avail = limit = 0;
}

template <class T> void Vec<T>::create(size_type n, const T& val)
{
#ifdef _MSC_VER
data = alloc.allocate(n, 0);
#else
data = alloc.allocate(n);
#endif
limit = avail = data + n;
std::uninitialized_fill(data, limit, val);
}

template <class T>
void Vec<T>::create(const_iterator i, const_iterator j)
{
#ifdef _MSC_VER
data = alloc.allocate(j - i, 0);
#else
data = alloc.allocate(j - i);
#endif
limit = avail = std::uninitialized_copy(i, j, data);
}

template <class T> void Vec<T>::uncreate()
{
if (data) {
// destroy (in reverse order) the elements that were constructed
iterator it = avail;
while (it != data)
alloc.destroy(--it);

// return all the space that was allocated
alloc.deallocate(data, limit - data);
}
// reset pointers to indicate that the `Vec' is empty again
data = limit = avail = 0;

}

template <class T> void Vec<T>::grow()
{
// when growing, allocate twice as much space as currently in use
size_type new_size = max(2 * (limit - data), ptrdiff_t(1));

// allocate new space and copy existing elements to the new space
#ifdef _MSC_VER
iterator new_data = alloc.allocate(new_size, 0);
#else
iterator new_data = alloc.allocate(new_size);
#endif
iterator new_avail = std::uninitialized_copy(data, avail, new_data);

// return the old space
uncreate();

// reset pointers to point to the newly allocated space
data = new_data;
avail = new_avail;
limit = data + new_size;
}

// assumes `avail' points at allocated, but uninitialized space
template <class T> void Vec<T>::unchecked_append(const T& val)
{
alloc.construct(avail++, val);
}

template <class T>
Vec<T>& Vec<T>::operator=(const Vec& rhs)
{
// check for self-assignment
if (&rhs != this) {

// free the array in the left-hand side
uncreate();

// copy elements from the right-hand to the left-hand side
create(rhs.begin(), rhs.end());
}
return *this;
}

int main() {
Vec<int> v;
v.push_back(5);


cout << v[0] << endl; // even now the non-const version is called!

system("pause");
}

谢谢!

最佳答案

肯定是

 const T& operator[](size_type i) const // <-- note the extra const

Const 向编译器发出信号,表明调用代码不能可以修改返回值。

这与:

  • 如果引用是可修改的,则通过引用返回是不安全的
  • 通过引用返回比通过值返回更有效率
  • 不能在const 对象(实例)上调用非常量方法

Rationale: if the declaring object itself is const there would be no way for the method to return a reference to a (part of) a member non-const; Const-ness cascades if you will: this is known as const-correctness.

在实践中你会经常看到像这样的 const/non-const 重载:

class Container
{
private:
int data[10];
public:
int & operator[](int i) { return data[i]; }
int const & operator[](int i) const { return data[i]; }
};

//
Container x;
Container& r = x;
const Container& cr = x;

x [3] += 1;
r [3] += 1; // just fine, non-const overload selected
cr[3] += 1; // compile error, return value `const &`

相关主题:

  • 鲜为人知的 volatile 大体上也是如此修饰语
  • const 的一个相关关键字(如果你愿意的话,它是相反的)是 mutable

关于c++ - "const T& operator[](size_type i)"中的 const 有什么用?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8250935/

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