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c++ - 在同一个 UI 中使用 QVTKWidget 和 QOpenGLWidget?

转载 作者:可可西里 更新时间:2023-11-01 16:35:29 31 4
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我正在开发一个项目,该项目使用 QOpenGLWidget 的自定义子类来显示一些效果图。在 paintGL() 方法的末尾,它会调用小部件的 update() 方法来触发重绘事件(如果它可见)。现在我想向我的 Ui 添加一个额外的 QVTKWidget,我通过使用类似这样的东西来实现:

QVBoxLayout* layout = findChild<QVBoxLayout*>("layout_simulation");
QVTKWidget* widget = new QVTKWidget();

// Setup arrow
vtkSmartPointer<vtkArrowSource> arrowSource = vtkSmartPointer<vtkArrowSource>::New();

[more VTK stuff...]

widget->GetRenderWindow()->AddRenderer(renderer);
renderer->AddActor(arrowActor);
renderer->ResetCamera();

// Add widget to ui
layout->addWidget(widget);

VTK 小部件已添加到用户界面并按预期工作。问题是,一旦我使用 layout->addWidget() 方法,所有其他 QOpenGLWidget 对象就会变黑 并且不显示任何事物。此黑色也不是 VTKRenderer 的背景颜色,因为即使我更改了 VTK 小部件的背景颜色,其他小部件仍然是黑色。我检查了一下,paintGL() 仍然在循环中被调用,但它只是不显示任何内容。我很确定我没有在我的小部件子类中使用任何错误的 OpenGL 代码,所以我猜它与 QOpenGLWidgetQVTKWidget 的内部初始化有关。如果我省略所有 VTK 调用并仅添加新创建的 QVTKWidget,也会发生同样的情况。

有趣的是,如果我省略 layout->addWidget() 调用,VTK 在单独的窗口中打开渲染器,所有 OpenGL 小部件都可以正常工作。但我当然想将渲染器嵌入到我的用户界面中。

有没有人有这方面的经验,或者您知道我可能遇到的任何陷阱,或者是否有任何常见问题可能导致这种情况?

顺便说一句:我为我的 QOpenGLWidget 子类使用带有自定义着色器的 OpenGL 3.3 核心配置文件。

编辑:我删除了对 3.3 核心配置文件的请求,现在它使用 4.4 兼容性配置文件。我猜它现在使用与 VTKRenderer 相同的配置文件,因此可以排除这是错误的来源。

最佳答案

所以我不知道到底是什么导致了这个问题,但我解决了它。起初我发现 VTK 有第二个小部件类,称为 QVTKWidget2 但不幸的是它与 Qt 5.4 不完全兼容,因为它使用旧的 QGL 类(如 QGLWidget 而不是 QOpenGLWidget)。所以我开始将它重新实现为 QOpenGLWidget 的子类,这非常简单。下面是我的类 QVTKWidget3 的源文件,它适用于 Qt 5.4 供任何感兴趣的人使用。我只进行了有限的测试(因为我仍在学习 VTK),但简单的示例(如显示球体)工作正常。

再说一次:这只适用于 Qt 5.4(测试版),因为旧版本不提供 QOpenGLWidget 类!

头文件:qvtkwidget3.h

#ifndef QVTKWIDGET3_H
#define QVTKWIDGET3_H

#include "vtkSmartPointer.h"
#include "vtkGenericOpenGLRenderWindow.h"
#include "vtkEventQtSlotConnect.h"

#include "QVTKInteractorAdapter.h"
#include "QVTKInteractor.h"

#include <QOpenGLWidget>
#include <QSurfaceFormat>

class QVTKWidget3 : public QOpenGLWidget
{
Q_OBJECT

public:
QVTKWidget3(QWidget *parent = NULL, Qt::WindowFlags f = 0, QSurfaceFormat format = QSurfaceFormat::defaultFormat());
virtual ~QVTKWidget3();

//! Set a custom render window
virtual void SetRenderWindow(vtkGenericOpenGLRenderWindow*);
//! Returns the curren render window (creates one if none exists)
virtual vtkGenericOpenGLRenderWindow* GetRenderWindow();

//! Returns interactor of the current render window
virtual QVTKInteractor* GetInteractor();

public slots:
//! Slot to make this vtk render window current
virtual void MakeCurrent();
//! Slot called when vtk wants to know if the context is current
virtual void IsCurrent(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
//! Slot called when vtk wants to frame the window
virtual void Frame();
//! Slot called when vtk wants to start the render
virtual void Start();
//! Slot called when vtk wants to end the render
virtual void End();
//! Slot called when vtk wants to know if a window is direct
virtual void IsDirect(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
//! Slot called when vtk wants to know if a window supports OpenGL
virtual void SupportsOpenGL(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);

protected:
//! Initialize handler
virtual void initializeGL();
//! Paint handler
virtual void paintGL();
//! Resize handler
virtual void resizeGL(int, int);
//! Move handler
virtual void moveEvent(QMoveEvent* event);

virtual void mousePressEvent(QMouseEvent* event);
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void mouseReleaseEvent(QMouseEvent* event);
virtual void keyPressEvent(QKeyEvent* event);
virtual void keyReleaseEvent(QKeyEvent* event);
virtual void enterEvent(QEvent*);
virtual void leaveEvent(QEvent*);
virtual void wheelEvent(QWheelEvent*);

virtual void contextMenuEvent(QContextMenuEvent*);
virtual void dragEnterEvent(QDragEnterEvent*);
virtual void dragMoveEvent(QDragMoveEvent*);
virtual void dragLeaveEvent(QDragLeaveEvent*);
virtual void dropEvent(QDropEvent*);

virtual bool focusNextPrevChild(bool);

// Members
vtkGenericOpenGLRenderWindow* m_renWin;
QVTKInteractorAdapter* m_irenAdapter;
vtkSmartPointer<vtkEventQtSlotConnect> m_connect;

private:
//! unimplemented operator=
QVTKWidget3 const& operator=(QVTKWidget3 const&);
//! unimplemented copy
QVTKWidget3(const QVTKWidget3&);
};

#endif // QVTKWIDGET3_H

源文件:qvtkwidget3.cpp

#include "qvtkwidget3.h"

#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyle.h"
#include "vtkInteractorStyleTrackballCamera.h"

#include <QResizeEvent>

QVTKWidget3::QVTKWidget3(QWidget *parent, Qt::WindowFlags f, QSurfaceFormat format)
: QOpenGLWidget(parent, f)
, m_renWin(nullptr)
{
// VTK requires a compatibility profile
format.setProfile(QSurfaceFormat::CompatibilityProfile);
setFormat(format);

// Initialize interactors
m_irenAdapter = new QVTKInteractorAdapter(this);
m_connect = vtkSmartPointer<vtkEventQtSlotConnect>::New();
}

// Destructor
QVTKWidget3::~QVTKWidget3()
{
// Following line is not needed.
// get rid of the VTK window
// this->SetRenderWindow(NULL);
}

// GetRenderWindow
vtkGenericOpenGLRenderWindow* QVTKWidget3::GetRenderWindow()
{
if (this->m_renWin == nullptr)
{
// create a default vtk window
vtkGenericOpenGLRenderWindow* win = vtkGenericOpenGLRenderWindow::New();
this->SetRenderWindow(win);
}

return this->m_renWin;
}

// SetRenderWindow
void QVTKWidget3::SetRenderWindow(vtkGenericOpenGLRenderWindow* w)
{
// do nothing if we don't have to
if(w == this->m_renWin) {
return;
}

// unregister previous window
if(this->m_renWin != nullptr) {
this->m_renWin->Finalize();
this->m_renWin->SetMapped(0);

m_connect->Disconnect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
m_connect->Disconnect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
m_connect->Disconnect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
m_connect->Disconnect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
m_connect->Disconnect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
m_connect->Disconnect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
m_connect->Disconnect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
}

// now set the window
this->m_renWin = w;

if(this->m_renWin != nullptr) {
// if it is mapped somewhere else, unmap it
this->m_renWin->Finalize();
this->m_renWin->SetMapped(1);

// tell the vtk window what the size of this window is
this->m_renWin->SetSize(this->width(), this->height());
this->m_renWin->SetPosition(this->x(), this->y());

// if an interactor wasn't provided, we'll make one by default
if(this->m_renWin->GetInteractor() == NULL)
{
// create a default interactor
QVTKInteractor* iren = QVTKInteractor::New();
iren->SetUseTDx(false);
this->m_renWin->SetInteractor(iren);
iren->Initialize();

// now set the default style
vtkInteractorStyle* s = vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(s);

iren->Delete();
s->Delete();
}

// tell the interactor the size of this window
this->m_renWin->GetInteractor()->SetSize(this->width(), this->height());

m_connect->Connect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
m_connect->Connect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
m_connect->Connect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
m_connect->Connect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
m_connect->Connect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
m_connect->Connect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
m_connect->Connect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
}
}

// GetInteractor
QVTKInteractor* QVTKWidget3::GetInteractor()
{
return QVTKInteractor::SafeDownCast(this->GetRenderWindow()->GetInteractor());
}

// Initialize
void QVTKWidget3::initializeGL()
{
if(this->m_renWin == nullptr) {
return;
}

this->m_renWin->OpenGLInitContext();
}

// Paint
void QVTKWidget3::paintGL()
{
vtkRenderWindowInteractor* iren = nullptr;
if(this->m_renWin != nullptr) {
iren = this->m_renWin->GetInteractor();
}

if(iren == nullptr || !iren->GetEnabled()) {
return;
}

iren->Render();
}

// Resize
void QVTKWidget3::resizeGL(int w, int h)
{
if(this->m_renWin == nullptr) {
return;
}

this->m_renWin->SetSize(w,h);

// and update the interactor
if(this->m_renWin->GetInteractor() != NULL) {
QResizeEvent e(QSize(w,h), QSize());
m_irenAdapter->ProcessEvent(&e, this->m_renWin->GetInteractor());
}
}

// Move
void QVTKWidget3::moveEvent(QMoveEvent* e)
{
QWidget::moveEvent(e);

if(this->m_renWin == nullptr) {
return;
}

this->m_renWin->SetPosition(this->x(), this->y());
}


// --------
// Slots
// --------

void QVTKWidget3::Start()
{
makeCurrent();
m_renWin->PushState();
m_renWin->OpenGLInitState();
}

void QVTKWidget3::End()
{
m_renWin->PopState();
}

void QVTKWidget3::MakeCurrent()
{
return;
// Automaticly handled by QOpenGLWidget
// this->makeCurrent();
}

void QVTKWidget3::IsCurrent(vtkObject*, unsigned long, void*, void* call_data)
{
bool* ptr = reinterpret_cast<bool*>(call_data);
*ptr = (int)true;
}

void QVTKWidget3::IsDirect(vtkObject*, unsigned long, void*, void* call_data)
{
int* ptr = reinterpret_cast<int*>(call_data);
*ptr = (int)true;
}

void QVTKWidget3::SupportsOpenGL(vtkObject*, unsigned long, void*, void* call_data)
{
int* ptr = reinterpret_cast<int*>(call_data);
*ptr = (int)true;
}

void QVTKWidget3::Frame()
{
if(m_renWin->GetSwapBuffers()) {
this->update();
}

// This callback will call swapBuffers() for us
// because sometimes VTK does a render without coming through this paintGL()

// FOLLOWING NOT TESTED FOR QOPENGLWIDGET
// if you want paintGL to always be called for each time VTK renders
// 1. turn off EnableRender on the interactor,
// 2. turn off SwapBuffers on the render window,
// 3. add an observer for the RenderEvent coming from the interactor
// 4. implement the callback on the observer to call updateGL() on this widget
// 5. overload QVTKWidget3::paintGL() to call m_renWin->Render() instead iren->Render()
}

// ----------------------
// Interaction handlers
// ----------------------

/*! handle mouse press event
*/
void QVTKWidget3::mousePressEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}

}

/*! handle mouse move event
*/
void QVTKWidget3::mouseMoveEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

/*! handle enter event
*/
void QVTKWidget3::enterEvent(QEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

/*! handle leave event
*/
void QVTKWidget3::leaveEvent(QEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

/*! handle mouse release event
*/
void QVTKWidget3::mouseReleaseEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

/*! handle key press event
*/
void QVTKWidget3::keyPressEvent(QKeyEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

/*! handle key release event
*/
void QVTKWidget3::keyReleaseEvent(QKeyEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::wheelEvent(QWheelEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::contextMenuEvent(QContextMenuEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::dragEnterEvent(QDragEnterEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::dragMoveEvent(QDragMoveEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::dragLeaveEvent(QDragLeaveEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

void QVTKWidget3::dropEvent(QDropEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}

bool QVTKWidget3::focusNextPrevChild(bool)
{
return false;
}

关于c++ - 在同一个 UI 中使用 QVTKWidget 和 QOpenGLWidget?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26944831/

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