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c++ - 如何使用 Windows API 在透明窗口上绘制动画?

转载 作者:可可西里 更新时间:2023-11-01 13:13:19 33 4
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我正在尝试使用 Windows API 在具有透明背景的窗口上绘制动画。问题是我无法从窗口中删除之前的绘图。

我设置了以下参数:

InvalidateRect(m_hWnd, &sClientRect, TRUE);  // we set the bErase parameter as TRUE
paintParams.dwFlags = BPPF_ERASE; // erase window content while copying backbuffer
paintParams.pBlendFunction = &m_sBlendfunc; // copy source image to backbuffer

但它仍然不起作用。您可以在所附图像中看到结果。我想要的动画是在屏幕上移动圆圈。相反,我得到的是它们运动的伪影(如附图所示),因为在每次绘制之前都没有清除窗口。

在下面查看我的完整代码:

#include "DrawTest.h"

DrawTest* m_sDrawTest;

DrawTest::DrawTest()
{
m_pAnimation = NULL;
m_sDrawTest = NULL;
m_nFrameindex = 0;
}

DrawTest::~DrawTest(void)
{
if(m_pAnimation)
delete m_pAnimation;
m_pAnimation = NULL;
if(m_sDrawTest)
delete m_sDrawTest;
m_sDrawTest = NULL;
}

int DrawTest::Init(AnimationManager* pAnimationManager,HINSTANCE hInstance,int nCmdShow)
{
//listener
m_sDrawTest = this;

//get anemation (sequence of frames containing location and png's);
m_pAnimation = pAnimationManager->GetAnimation(2);


//set window class information
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndDrawTestProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(HOLLOW_BRUSH);//configures the window to use transparrent brush
wcex.lpszMenuName = NULL;
wcex.lpszClassName = sWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));

if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Win32 Guided Tour"),
NULL);

return 1;
}

m_hInst = hInstance; // Store instance handle in our global variable

m_hWnd = CreateWindow(
sWindowClass,
sTitle,
WS_POPUP,
200, 200,
1024, 600,
NULL,
NULL,
hInstance,
NULL
);


if (!m_hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Win32 Guided Tour"),
NULL);

return 1;
}

SetWindowPos(m_hWnd, // handle to window
HWND_TOPMOST, // top z
0, // ignored
0, // ignored
0, // ignored
0, // ignored
SWP_NOSIZE | SWP_NOMOVE);

// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(m_hWnd,
nCmdShow);
UpdateWindow(m_hWnd);

return 1;

}



// Called by an external timer. This is the application "Next Step" proc.
void DrawTest::TimeStep(){
PostMessage(m_hWnd, WM_PAINT, 0, 0);
}


// WndDrawTestProc replaces the default DefWindowProc
//
// FUNCTION: WndDrawTestProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndDrawTestProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{

case WM_ERASEBKGND:
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_PAINT:

// call onNextFrame to draw current frame.
m_sDrawTest->OnNextFrame(hWnd);

// ensures that the window is in top most position
SetWindowPos(hWnd, // handle to window
HWND_TOPMOST, // top z
0, // ignored
0, // ignored
0, // ignored
0, // ignored
SWP_NOSIZE | SWP_NOMOVE);

break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}

return 0;
}



/*
DrawTest::OnNextFrame
Called by WndDrawTestProc when receving WM_PAINT message
Configures the drawing canvas and calles DrawTest::Draw(HDC hBBDC) to do the actual drawing
*/
void DrawTest::OnNextFrame(HWND hUILoopWnd)
{
if(m_nFrameindex > m_pAnimation->GetNumOfFrames() - 1)
return;
// defines paint area
RECT sClientRect;
GetClientRect(hUILoopWnd, &sClientRect);
InvalidateRect(m_hWnd, &sClientRect, TRUE); // we set the bErase parameter as TRUE


//blending structure
m_sBlendfunc.BlendOp= AC_SRC_OVER;
m_sBlendfunc.BlendFlags = 0;
m_sBlendfunc.SourceConstantAlpha = 255;
m_sBlendfunc.AlphaFormat = AC_SRC_ALPHA;


HDC hdc;
PAINTSTRUCT ps;

hdc = BeginPaint(hUILoopWnd, &ps);

GetClientRect(hUILoopWnd, &sClientRect);
BP_PAINTPARAMS paintParams = { sizeof(BP_PAINTPARAMS) };
paintParams.dwFlags = BPPF_ERASE; // erase window content while copying backbuffer
paintParams.pBlendFunction = &m_sBlendfunc; // how to copy source image to backbuffer
HDC hBBDC;
HPAINTBUFFER hPBuffer;


paintParams.cbSize = sizeof(paintParams);

hPBuffer = BeginBufferedPaint(hdc, &sClientRect, BPBF_COMPATIBLEBITMAP, &paintParams, &hBBDC);

//draw animation
Draw(hBBDC);

m_nFrameindex ++;


EndBufferedPaint(hPBuffer, TRUE);
EndPaint(hUILoopWnd, &ps);
}


/*
Draw
Paint the animation frame on the backbuffer
*/

void DrawTest::Draw(HDC hBBDC)
{
HDC hdcScreen = GetDC(NULL);
HDC hdcMem = CreateCompatibleDC(hdcScreen);

bool test = false;

HGDIOBJ hbmpOld = SelectObject(hdcMem, m_pAnimation->m_pFramesArray[m_nFrameindex]->hBmp);
HBITMAP ptemp = CreateCompatibleBitmap(hdcMem,m_pAnimation->m_pFramesArray[m_nFrameindex]->nWidth,
m_pAnimation->m_pFramesArray[m_nFrameindex]->nHeight);

DeleteObject(ptemp);

test = AlphaBlend(hBBDC,m_pAnimation->m_pFramesArray[m_nFrameindex]->nPtX,m_pAnimation->m_pFramesArray[m_nFrameindex]->nPtY
,m_pAnimation->m_pFramesArray[m_nFrameindex]->nWidth, m_pAnimation->m_pFramesArray[m_nFrameindex]->nHeight,
hdcMem,0,0,m_pAnimation->m_pFramesArray[m_nFrameindex]->nWidth,m_pAnimation->m_pFramesArray[m_nFrameindex]->nHeight,m_sBlendfunc);

DWORD test10 = GetLastError();

SelectObject(hdcMem, hbmpOld); //placing the old object back
test = DeleteDC(hdcMem); // after CreateCompatibleDC
test = ReleaseDC(NULL, hdcScreen); // after GetDC
}

这是 5 帧后的结果: alt text

最佳答案

// Called by an external timer. This is the application "Next Step" proc.
void DrawTest::TimeStep(){
PostMessage(m_hWnd, WM_PAINT, 0, 0);
}

不,这不会让它经历完整的绘制周期。其中需要包含 WM_ERASEBKGND 来解决您的问题。请改用 InvalidateRect()。您现在还可以在 WM_PAINT 处理程序中调用 BeginPaint(),就像您应该做的那样。

关于c++ - 如何使用 Windows API 在透明窗口上绘制动画?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4533425/

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