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c# - 如何获得实际的监视器名称?如分辨率对话框中所示

转载 作者:可可西里 更新时间:2023-11-01 12:24:54 25 4
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我正在尝试为我的系统上的监视器获取友好名称。我正在使用 C#。

我试过 Screen,它只给我 //./DisplayXX。我还尝试了 Win32_DesktopMonitorEnumDisplayDevices,它们都给我了 //./DisplayXXGeneric Monitor,而我知道我的显示名称是 SyncMasterSM2333T

现在 Windows 知道这些监视器是什么,并在设备和打印机窗口中以正确的名称显示它们,并在设置位置和分辨率的对话框中显示它们。

我可以从哪里获取这些名称?我查看了注册表但似乎找不到它们,所以任何帮助都会很棒。

解决方案:我遇到的问题是在第二次调用 EnumDisplayDevices 时,我再次将 iDevNum 设置为 id,这意味着我试图从错误的位置获取数据,然后我替换了这个使用 0,并且它完美地工作,请参见下面的代码。

    var device = new DISPLAY_DEVICE();
device.cb = Marshal.SizeOf(device);
try
{
for (uint id = 0; EnumDisplayDevices(null, id, ref device, 0); id++)
{
Console.WriteLine(String.Format("{0}, {1}, {2}, {3}, {4}, {5}", id, device.DeviceName, device.DeviceString, device.StateFlags, device.DeviceID, device.DeviceKey));
Console.WriteLine();
device.cb = Marshal.SizeOf(device);

EnumDisplayDevices(device.DeviceName, 0, ref device, 0);

Console.WriteLine(String.Format("{0}, {1}, {2}, {3}, {4}, {5}", id, device.DeviceName, device.DeviceString, device.StateFlags, device.DeviceID, device.DeviceKey));
device.cb = Marshal.SizeOf(device);

device.cb = Marshal.SizeOf(device);
return;
}

}
}
catch (Exception ex)
{
Console.WriteLine(String.Format("{0}", ex.ToString()));
}

最佳答案

仔细检查!这就是你要找的,您现在可以编写 Screen.PrimaryScreen.DeviceFriendlyName() 并获取监视器设备的真实名称。
(是的,它与解析对话框中看到的名称相同)

虽然我确实添加了一些个人风格来包装这段代码,但我并没有创建它的硬核部分,因此,我要感谢 2 位开发人员,提供 C++ 基础知识的 MS 开发人员和将这些基础知识翻译成 C# 代码的匿名开发人员。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Tools;

namespace ConsoleApplication35
{
internal class Program
{

private static void Main()
{

Console.WriteLine(Screen.PrimaryScreen.DeviceFriendlyName());

//output: ASUS MK241

Console.ReadLine();
}
}
}

namespace Tools
{
public static class ScreenInterrogatory
{
public const int ERROR_SUCCESS = 0;

#region enums

public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}

public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}

public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}

public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}

public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}

public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xffffffff
}

public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}

public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
}

#endregion

#region structs

[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
private DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
private DISPLAYCONFIG_ROTATION rotation;
private DISPLAYCONFIG_SCALING scaling;
private DISPLAYCONFIG_RATIONAL refreshRate;
private DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct POINTL
{
private int x;
private int y;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}

[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;

[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}

[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;

[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;

[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}

#endregion

#region DLL-Imports

[DllImport("user32.dll")]
public static extern int GetDisplayConfigBufferSizes(
QUERY_DEVICE_CONFIG_FLAGS flags, out uint numPathArrayElements, out uint numModeInfoArrayElements);

[DllImport("user32.dll")]
public static extern int QueryDisplayConfig(
QUERY_DEVICE_CONFIG_FLAGS flags,
ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] PathInfoArray,
ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] ModeInfoArray,
IntPtr currentTopologyId
);

[DllImport("user32.dll")]
public static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME deviceName);

#endregion

private static string MonitorFriendlyName(LUID adapterId, uint targetId)
{
var deviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME
{
header =
{
size = (uint)Marshal.SizeOf(typeof (DISPLAYCONFIG_TARGET_DEVICE_NAME)),
adapterId = adapterId,
id = targetId,
type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME
}
};
var error = DisplayConfigGetDeviceInfo(ref deviceName);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
return deviceName.monitorFriendlyDeviceName;
}

private static IEnumerable<string> GetAllMonitorsFriendlyNames()
{
uint pathCount, modeCount;
var error = GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS, out pathCount, out modeCount);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);

var displayPaths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var displayModes = new DISPLAYCONFIG_MODE_INFO[modeCount];
error = QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS,
ref pathCount, displayPaths, ref modeCount, displayModes, IntPtr.Zero);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);

for (var i = 0; i < modeCount; i++)
if (displayModes[i].infoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_TARGET)
yield return MonitorFriendlyName(displayModes[i].adapterId, displayModes[i].id);
}

public static string DeviceFriendlyName(this Screen screen)
{
var allFriendlyNames = GetAllMonitorsFriendlyNames();
for (var index = 0; index < Screen.AllScreens.Length; index++)
if (Equals(screen, Screen.AllScreens[index]))
return allFriendlyNames.ToArray()[index];
return null;
}

}

}

关于c# - 如何获得实际的监视器名称?如分辨率对话框中所示,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4958683/

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