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windows - 在 Windows 8 媒体基础转换中在 IMFMediaBuffer 上绘制文本

转载 作者:可可西里 更新时间:2023-11-01 11:59:25 25 4
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如何在 IMFMediaBuffer 对象上绘制文本,并将其写出到另一个 IMFMediaBuffer 对象?

上下文是我正在构建 MFT,最初我尝试使用 Direct2D 和 Direct3D11 来实现此目的,但无济于事。

最佳答案

我能够通过 Windows GDI 调用完成此操作。我创建的 MFT 具有 RGB32 输入/输出类型,这允许我复制到位图对象或从中复制。我将要用文本覆盖的框架部分复制到我创建的 Windows 位图中,绘制文本,然后复制回 IMFMediaBuffer。这是我的代码:

#define BREAK_ON_FAIL(val) { if ( FAILED(hr = (val)) ) { break; } }

HRESULT AddOverlay(IMFSample* pSample)
{
HRESULT hr = S_OK;
IMFMediaBuffer * pBuffer;
HDC hDC, hMemDC;
HBITMAP hBitmap, hOldBitmap;

do
{
BYTE * pBufferData;
UINT32 nWidth, nHeight;
BITMAPV5HEADER bi;
BYTE * pBitmapData;
UINT32 nXOffset, nYOffset;
RECT OverlayRect;
OverlayRect.left = 0;
OverlayRect.top = 0;
OverlayRect.right = 400;
OverlayRect.bottom = 32;
DWORD nOverlayWidth = OverlayRect.right - OverlayRect.left;
DWORD nOverlayHeight = OverlayRect.bottom - OverlayRect.top;
LONG lFrameStride;

// Get the frame dimensions and stride
MFGetAttributeSize(m_pInputType, MF_MT_FRAME_SIZE, &nWidth, &nHeight);
m_pInputType->GetUINT32(MF_MT_DEFAULT_STRIDE, (UINT32*)&lFrameStride))

// Setup offset for the overlay area into the video frame
nXOffset = (nWidth - nOverlayWidth) / 2;
nYOffset = nOverlayHeight-1;

// Set up the bitmap header
ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = nOverlayWidth;
// If the stride is negative, the bitmap is bottom-up, which is designated by a negative height
bi.bV5Height = (lFrameStride > 0) ? nOverlayHeight : -(LONG)nOverlayHeight;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_RGB;
// The following mask specification specifies a supported 32 BPP
// alpha format for Windows XP.
bi.bV5RedMask = 0x00FF0000;
bi.bV5GreenMask = 0x0000FF00;
bi.bV5BlueMask = 0x000000FF;
bi.bV5AlphaMask = 0xFF000000;

// Create a DIB section with an alpha channel, along with
// a memory device context
hDC = GetDC(NULL);
hBitmap = CreateDIBSection(hDC, (BITMAPINFO*)&bi, DIB_RGB_COLORS, (void**)&pBitmapData, NULL, 0);
hMemDC = CreateCompatibleDC(hDC);
ReleaseDC(NULL, hDC);

// Lock the media buffer for our use
BREAK_ON_FAIL( pSample->GetBufferByIndex(0, &pBuffer) );
BREAK_ON_FAIL( pBuffer->Lock(&pBufferData, NULL, NULL) );

// Copy the video frame to the bitmap (to support transparency)
MFCopyImage(pBitmapData, nOverlayWidth*sizeof(RGBQUAD),
pBufferData + nYOffset*abs(lFrameStride) + nXOffset*sizeof(RGBQUAD), lFrameStride,
nOverlayWidth*sizeof(RGBQUAD), nOverlayHeight);

// Draw on the bitmap
hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
//FillRect(hMemDC, &OverlayRect, WHITE_BRUSH);
SetTextColor(hMemDC, RGB(255,0,0));
SetBkMode(hMemDC, TRANSPARENT);
DrawText(hMemDC, _T("Hello World!"), 12, &OverlayRect, DT_CENTER);
SelectObject(hMemDC, hOldBitmap);

// Copy the bitmap to the buffer
MFCopyImage(pBufferData + nYOffset*abs(lFrameStride) + nXOffset*sizeof(RGBQUAD), lFrameStride,
pBitmapData, nOverlayWidth*sizeof(RGBQUAD),
nOverlayWidth*sizeof(RGBQUAD), nOverlayHeight);

BREAK_ON_FAIL( pBuffer->Unlock() );

} while(false);

DeleteDC(hMemDC);
DeleteObject(hBitmap);
SafeRelease(&pBuffer);

return hr;
}

引用资料:

关于windows - 在 Windows 8 媒体基础转换中在 IMFMediaBuffer 上绘制文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11813804/

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