gpt4 book ai didi

windows - IOCP 接收和发送

转载 作者:可可西里 更新时间:2023-11-01 11:12:38 33 4
gpt4 key购买 nike

到目前为止,我发现的所有示例要么只能读取或写入,要么是 10000 行的巨兽,我什至不知道从哪里开始了解它们的工作原理。

为了测试我的代码,我将浏览器指向我的服务器并发送了一个简单的 http 请求。结果令人困惑。

例如,有一次 GetQueuedCompletionStatus 返回并且 WSARecv 说它读取了我发送的 http 响应的字节数,尽管这个响应应该(并且确实)在客户端结束并且 recvbuffer 甚至没有填充这些字节。

此外,我不明白在其他浏览器关闭连接后何时释放我的缓冲区,因为 GetQueuedCompletionStatus 在我调用 closesocket 后不断返回几次。

此外,一旦 GetQueuedCompletionStatus 返回,我不知道何时有数据要读取或有数据要写入。我可以尝试两者,看看哪个失败了,但这似乎很粗鲁。

为了揭露我对 IOCP 可能存在的任何误解,我编写了一些伪代码来表达我认为我的代码所做的事情:

main {
create server socket
create io completion port
while true {
accept client socket
create completion port for client socket
create recv buffer and send buffer for client
call WSARecv once with 0 bytes for whatever reason
}
}

worker thread {
while true {
wait until GetQueuedCompletionStatus returns
do something if that failed, not quite sure what (free buffers?)
if no bytes were transferred, close socket
try to recv data
try to send data
}
}

实际代码:

#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>

#define BUFFER_SIZE 1024

typedef struct {
WSAOVERLAPPED overlapped;
SOCKET socket;
WSABUF sendbuf;
WSABUF recvbuf;
char sendbuffer[BUFFER_SIZE];
char recvbuffer[BUFFER_SIZE];
} client;

DWORD WINAPI worker_thread(HANDLE iocp){
DWORD flags = 0, n = 0;
ULONG unused;
client *c;

while (1){
int ret = GetQueuedCompletionStatus(iocp, &n, &unused, (LPOVERLAPPED*)&c, INFINITE);
printf("%3d triggered\n", c->socket);

if (ret == FALSE){
printf("%3d GetQueuedCompletionStatus error %i\n", c->socket, WSAGetLastError());
continue;
}

if (c->socket == INVALID_SOCKET){
printf("error: socket already closed\n");
continue;
}

if (n == 0) {
printf("%3d disconnected\n", c->socket);
closesocket(c->socket);
c->socket = INVALID_SOCKET;
continue;
}

/* how do I know if there is data to read or data to write? */

WSARecv(c->socket, &(c->recvbuf), 1, &n, &flags, &(c->overlapped), NULL);
printf("%3d WSARecv %ld bytes\n", c->socket, n);

WSASend(c->socket, &(c->sendbuf), 1, &n, flags, &(c->overlapped), NULL);
printf("%3d WSASend %ld bytes\n", c->socket, n);

/* TODO handle partial sends */
c->sendbuf.len = 0;
}

return 0;
}

SOCKET make_server(int port){
int yes = 1;
struct sockaddr_in addr;
SOCKET sock;

WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);

addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(port);

sock = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);

setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)yes, sizeof(yes));

bind(sock, (struct sockaddr*)&addr, sizeof(addr));

listen(sock, SOMAXCONN);

return sock;
}

int main(){
const char *text =
"HTTP/1.0 200 OK\r\n"
"Content-Length: 13\r\n"
"Content-Type: text/html\r\n"
"Connection: Close\r\n"
"\r\n"
"Hello, World!";

SOCKET server_socket = make_server(8080);

HANDLE iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);

CreateThread(NULL, 0, worker_thread, iocp, 0, NULL);

while (1){
DWORD flags = 0, n = 0;
client *c;
struct sockaddr_in addr;
int addrlen = sizeof(addr);

SOCKET client_socket = WSAAccept(server_socket, (struct sockaddr*)&addr, &addrlen, NULL, 0);

printf("%3d connected\n", client_socket);

CreateIoCompletionPort((HANDLE)client_socket, iocp, 0, 0);

c = (client*)calloc(1, sizeof(*c));

c->socket = client_socket;
c->sendbuf.len = strlen(text);
c->recvbuf.len = BUFFER_SIZE;
c->sendbuf.buf = c->sendbuffer;
c->recvbuf.buf = c->recvbuffer;
strcpy(c->sendbuf.buf, text);

/* for some reason I have to receive 0 bytes once */
WSARecv(c->socket, &(c->recvbuf), 1, &n, &flags, &(c->overlapped), NULL);
}
}

示例输出:

/* Browser makes two tcp connections on socket 124 and 128. */
124 connected
128 connected

/* GetQueuedCompletionStatus returned for socket 124. */
124 triggered

/* We received the browser's http request. */
124 WSARecv 375 bytes

/* Send http response to browser. */
124 WSASend 96 bytes

/* GetQueuedCompletionStatus returned again. */
124 triggered

/* This is wrong, we should not receive our response to the browser. */
/* Also we didn't even receive data here. */
/* recvbuffer still contains the http request. */
124 WSARecv 96 bytes

/* this is ok */
124 WSASend 0 bytes
124 triggered
124 disconnected

/* Why does GetQueuedCompletionStatus still return? the socket is closed! */
/* Also how can I tell when I can safely free the buffers */
/* if GetQueuedCompletionStatus keeps returning? */
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236

/* same again for second http request */
128 triggered
128 WSARecv 375 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
128 connected
128 triggered
128 WSARecv 375 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
128 connected
128 triggered
128 WSARecv 289 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236

最佳答案

您的伪代码工作流应该看起来更像这样:

main {
create server socket
create io completion port
create worker thread
while not done {
accept client socket
associate client socket with completion port
create recv, send, and work buffers for client
call WSARecv with >0 bytes to start filling recv buffer
if failed {
close client socket and free associated buffers
}
}
terminate worker thread
close client sockets
close server socket
}

worker thread {
while not terminated {
call GetQueuedCompletionStatus
if failed {
if failed because of IO error {
close socket and free associated buffers
}
else if not timeout {
handle error as needed
}
}
else if no bytes were transferred {
close socket and free associated buffers
}
else if IO was WSARecv {
move data from recv buffer to end of work buffer
while work buffer has a complete message {
remove message from front of work buffer, process as needed
if output to send {
if send buffer not empty {
append output to end of send buffer, will send later
}
else {
move output to send buffer
call WSASend
if failed {
close socket and free associated buffers
}
}
}
}
call WSARecv with >0 bytes to start filling recv buffer
if failed {
close socket and free associated buffers
}
}
else if IO was WSASend {
remove reported number of bytes from front of send buffer
if send buffer not empty {
call WSASend
if failed {
close socket and free associated buffers
}
}
}
}
}

我会把它留作练习,让您将其转化为您的代码。

关于windows - IOCP 接收和发送,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25413499/

33 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com