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c - 如何同时处理来自 Stdin Stream 的两个输入,其中一个来自 C 中的数字键盘?

转载 作者:可可西里 更新时间:2023-11-01 10:33:53 25 4
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我希望我的程序同时从标准输入流中读取数字键盘和键盘。我不知道这是否可能,这就是我问的原因。

我的程序运行正常,但是如果第一个玩家仍然按下箭头,第二个玩家不能通过同时按下 z/x 来移动 Racket ,除非第一个玩家停止按下箭头。

#include <stdio.h>
#include <pthread.h>
#include <windows.h>

void first_player_arrow_press();
void second_player_Z_or_X_press();
void *second_player();

int arrow = 0, button_pressed = 0;
int z = 50;

int main()
{
pthread_t my_thread;
int x = 50;
char buff[] = "################"; // the paddle
char buff1[] = " ";
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
while (1)
{
arrow = 0;
button_pressed = 0;
first_player_arrow_press();
switch (arrow)
{
case 1:
x = x;
COORD clear1 = {x, 0};
SetConsoleCursorPosition(hOutput, clear1);
WriteConsoleA(hOutput, buff1, 15, NULL, NULL);
x = x - 5;
COORD coord = {x, 0};
SetConsoleCursorPosition(hOutput, coord);
WriteConsoleA(hOutput, buff, 15, NULL, NULL);
break;
case 2:
x = x;
COORD clear2 = {x, 0};
SetConsoleCursorPosition(hOutput, clear2);
WriteConsoleA(hOutput, buff1, 15, NULL, NULL);
x = x + 5;
COORD coord1 = {x, 0};
SetConsoleCursorPosition(hOutput, coord1);
WriteConsoleA(hOutput, buff, 15, NULL, NULL);
break;
}

pthread_create(&my_thread, NULL, second_player, NULL);
pthread_join(my_thread, NULL);
}
return 0;
}

void first_player_arrow_press()
{
int ch = getch();
if (ch == 0 || ch == 224)
{
switch (getch())
{
case 75: // left
arrow = 1;
break;

case 77: // right
arrow = 2;
break;
}
}
}

void second_player_Z_or_X_press()
{
int ch = getch();
switch (getch())
{
case 122:
case 90: // left
button_pressed = 1; // pressed Z , go left
break;

case 120:
case 88: // pressed X , go right
button_pressed = 2;
break;
}
}

void *second_player()
{
HANDLE hOutput1 = GetStdHandle(STD_OUTPUT_HANDLE);
char buff[] = "################";
char buff1[] = " ";

second_player_Z_or_X_press();
switch (button_pressed)
{
case 1:
z = z;
COORD clears = {z, y};
SetConsoleCursorPosition(hOutput1, clears);
WriteConsoleA(hOutput1, buff1, 15, NULL, NULL);
z = z - 5;
COORD coords = {z, y};
SetConsoleCursorPosition(hOutput1, coords);
WriteConsoleA(hOutput1, buff, 15, NULL, NULL);
break;

case 2:
z = z;
COORD clears2 = {z, y};
SetConsoleCursorPosition(hOutput1, clears2);
WriteConsoleA(hOutput1, buff1, 15, NULL, NULL);
z = z + 5;
COORD coords1 = {z, y};
SetConsoleCursorPosition(hOutput1, coords1);
WriteConsoleA(hOutput1, buff, 15, NULL, NULL);
break;
}
}

最佳答案

这也可能是键盘重影问题。如果你看看亚马逊上的游戏键盘,有些会有多套防重影组合键。这些键组合使用时不会相互冲突。 HAVIT HV-KB380L LED例如在 x/z 和箭头上有一个反鬼。

关于c - 如何同时处理来自 Stdin Stream 的两个输入,其中一个来自 C 中的数字键盘?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38193991/

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