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c++ - 如何在 DirectWrite 中使用默认的 UI 字体绘制文本?

转载 作者:可可西里 更新时间:2023-11-01 10:03:47 25 4
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CreateTextFormat方法需要一个 fontFamilyName 参数。如何创建使用默认 UI 字体的 IDWriteTextFormat?

最佳答案

请注意,这里的所有代码都是在没有任何检查的情况下完成的(这里有太多方法返回 HRESULT,会破坏这个例子!)。

要获取系统范围的字体,你应该使用这个:

(这是来自另一个 stackoverflow 问题!)

NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
HFONT hFont = CreateFontIndirect(&(ncm.lfMessageFont)); //

油漆现在使用这个:

HDC hdc = BeginPaint(...); //Creates a device context
SelectObject(hdc, hFont);
//Your font is now set for the current device context
//do something

DeleteObject(hFont); //Don't forget to do this at the end!

this 有点不同问题!

这个解决方案真的很原始,在我看来很丑陋。

替代解决方案确实获得了 IDWriteFont(看起来很丑但很好):

//just the same as above except the hfont, instead use
NONCLIENTMETRICS ncm;

ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);

IDWriteFactory *dwriteFactory_;
DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&dwriteFactory_)
);

IDWriteGdiInterop* gdiInterop = NULL;
dwriteFactory_->GetGdiInterop(&gdiInterop);

IDWriteFont* sys_font = nullptr;
gdiInterop->CreateFontFromLOGFONT(&ncm.lfMessageFont, &sys_font); //Now we have it!

//The text format can now be aquired like this
//We need the font family of our font
IDWriteFontFamily* family = nullptr;
sys_font->GetFontFamily(&family);

//Now we have to get the "localized" name of our family
IDWriteLocalizedStrings* font_family_name = nullptr;
family->GetFamilyNames(&font_family_name);
UINT32 index = 0;
UINT32 length = 0;
BOOL exists = false;
font_family_name->FindLocaleName(L"en-us", &index, &exists);
font_family_name->GetStringLength(index, &length);
wchar_t* name = new wchar_t[length + 1];
font_family_name->GetString(index, name, length + 1);
wprintf(L"%s\n", name);

//Some user defined stuff
DWRITE_FONT_WEIGHT font_weight = DWRITE_FONT_WEIGHT_BLACK;
DWRITE_FONT_STYLE font_style = DWRITE_FONT_STYLE_ITALIC;
DWRITE_FONT_STRETCH font_stretch = DWRITE_FONT_STRETCH_EXPANDED;

IDWriteTextFormat* text_format = nullptr;
dwriteFactory_->CreateTextFormat(name, nullptr, font_weight, font_style, font_stretch, 10.0, L"en-us", &text_format);

即使没有检查,代码在我的计算机上运行也没有任何问题,并给出与第一个解决方案相同的结果(Windows 10,字体系列名称是 Segoe UI)。

资料来源: General Microsoft DirectWrite API documentation

CreateIndirectFont Documentation

How to enumerate font families, Microsoft documentation

关于c++ - 如何在 DirectWrite 中使用默认的 UI 字体绘制文本?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41505151/

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