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c++ - 为什么控制台动画在 Windows 上这么慢? (有没有办法提高速度?)

转载 作者:可可西里 更新时间:2023-11-01 09:39:34 25 4
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好吧,我很无聊,所以想在控制台窗口中制作动画。

现在,当我设置第一位时,我注意到它非常慢,整个屏幕填充字符大约需要 333 毫秒。

我想知道是否有办法至少达到 ~20 fps?

这是我的代码:

#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <iostream>
#include <array>

#define WIDTH (100)
#define HEIGHT (35)

bool SetWindow(int Width, int Height) {
_COORD coord;
coord.X = Width; coord.Y = Height;

_SMALL_RECT Rect;
Rect.Left = 0; Rect.Top = 0;
Rect.Bottom = Height - 1; Rect.Right = Width - 1;

HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (Handle == NULL)return FALSE;
SetConsoleScreenBufferSize(Handle, coord);
if(!SetConsoleWindowInfo(Handle, TRUE, &Rect)) return FALSE;
return TRUE;
}

std::array<std::array<unsigned char, WIDTH+1>, HEIGHT> Screen;//WIDTH+1 = prevent cout from undefined behaviour

void Putchars(unsigned char x){
for(int row = 0; row < HEIGHT; ++row){
std::fill(Screen[row].begin(),Screen[row].end(),x);
Screen[row].at(WIDTH) = 0;//here = prevent cout from undefined behaviour
}
}

void ShowFrame(DWORD delay = 0,bool fPutchars = false, unsigned char x = 0){
if(fPutchars)Putchars(x);
if(delay)Sleep(delay);
system("CLS");
for(int row = 0; row < HEIGHT; ++row)
std::cout << Screen[row].data() << std::flush;
}

int _tmain(int argc, _TCHAR* argv[]){//sould execute @~63 fps, yet it executes @~3-4 fps
if(SetWindow(100,HEIGHT)){
for(unsigned char i = 219; i != 0; --i)
ShowFrame(16,true, i);
}
return 0;
}

编辑:在阅读了无数答案、提示和评论后我终于搞定了,谢谢大家,这是我最终的“基础”代码:

#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <iostream>
#include <array>

#define WIDTH (100)
#define HEIGHT (34)

HANDLE current;
HANDLE buffer;

bool SetWindow(int Width, int Height) {
_COORD coord;
coord.X = Width; coord.Y = Height;

_SMALL_RECT Rect;
Rect.Left = 0; Rect.Top = 0;
Rect.Bottom = Height - 1; Rect.Right = Width - 1;

HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (Handle == NULL)return FALSE;
SetConsoleScreenBufferSize(Handle, coord);
if(!SetConsoleWindowInfo(Handle, TRUE, &Rect)) return FALSE;
return TRUE;
}

std::array<std::array<CHAR, WIDTH+1>, HEIGHT> Screen;//WIDTH+1 = prevent cout from undefined behaviour

void Putchars(CHAR x){
for(int row = 0; row < HEIGHT; ++row){
std::fill(Screen[row].begin(),Screen[row].end(),x);
Screen[row].at(WIDTH) = 0;//here = prevent cout from undefined behaviour
}
}

void ShowFrame(DWORD delay = 0, bool fPutchars = false, CHAR x = 0){
if(fPutchars)Putchars(x);
if(delay)Sleep(delay);
//system("CLS");
_COORD coord;
coord.X = 0;
for(int row = 0; row < HEIGHT; ++row)
{
coord.Y = row;
FillConsoleOutputCharacterA(buffer,Screen[row].data()[0],100,coord,NULL);
}
}

int _tmain(int argc, _TCHAR* argv[]){//sould execute @~63 fps, yet it executes @~3-4 fps
SetWindow(WIDTH, HEIGHT);
current = GetStdHandle (STD_OUTPUT_HANDLE);
buffer = CreateConsoleScreenBuffer (
GENERIC_WRITE,
0,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
SetConsoleActiveScreenBuffer (buffer);

if(SetWindow(WIDTH,HEIGHT)){
for(CHAR i = 219; i != 0; --i)
ShowFrame(250,true, i);
}
CloseHandle (buffer); //clean up
return 0;
}

而且它似乎工作得非常快:)

最佳答案

只要看一眼您的代码,您就会每帧生成一次单独的程序(“CLS”)。这本身就慢得可怕

与一些评论相反,Windows 控制台至少能够相当合理的速度,如果使用甚至接近正确(例如:您更新控制台的速度比任何显示器显示数据)。

仅供引用,这是为 Windows 控制台编写的 John Conway 的生命游戏版本。出于计时目的,它只是生成一个随机启动屏幕并运行 2000 代,然后停止。在我的机器上,它在大约 2 秒内完成 2000 代,或者每秒大约 1000 帧(没用,因为典型的监视器只能以大约 60-120 Hz 的频率更新)。在具有全屏控制台的 32 位 Windows 下,它可以大致翻倍(同样,至少在我的机器上)。我很确定只要做一点工作,这可以加快一些,但我从来没有看到任何理由去打扰。

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <io.h>

#define ROWS 50
#define COLS 80

// The total number of generations is really double this number.
int generations = 1000;

int civ1[ROWS+2][COLS+2], civ2[ROWS+2][COLS+2];

CHAR_INFO disp[ROWS][COLS];
HANDLE console;
COORD size = { COLS, ROWS };
COORD src = { 0, 0};
SMALL_RECT dest = { 0, 0, COLS, ROWS };

void ClrScrn(char attrib) {
COORD pos = { 0, 0};
DWORD written;
unsigned size;

size = ROWS * COLS;

FillConsoleOutputCharacter(console, ' ', size, pos, &written);
FillConsoleOutputAttribute(console, attrib, size, pos, &written);
SetConsoleCursorPosition(console, pos);
}

void fill_edges(int civ1[ROWS+2][COLS+2]) {
int i, j;

for (i=1; i<=ROWS; ++i) {
civ1[i][0] = civ1[i][COLS];
civ1[i][COLS+1] = civ1[i][1];
}
for (j=1; j<=COLS; ++j) {
civ1[0][j] = civ1[ROWS][j];
civ1[ROWS+1][j] = civ1[1][j];
}
civ1[0][0] = civ1[ROWS][COLS];
civ1[ROWS+1][COLS+1] = civ1[1][1];
civ1[0][COLS+1] = civ1[ROWS][1];
civ1[ROWS+1][0] = civ1[1][COLS];
}

void update_generation(int old_gen[ROWS+2][COLS+2],
int new_gen[ROWS+2][COLS+2])
{
int i, j, count;

for (i = 1; i <= ROWS; ++i)
{
for (j = 1; j <= COLS; ++j)
{
count = old_gen[i - 1][j - 1] +
old_gen[i - 1][j] +
old_gen[i - 1][j + 1] +
old_gen[i][j - 1] +
old_gen[i][j + 1] +
old_gen[i + 1][j - 1] +
old_gen[i + 1][j] +
old_gen[i + 1][j + 1];

switch(count)
{
case 2:
new_gen[i][j] = old_gen[i][j];
break;

case 3:
new_gen[i][j] = 1;
disp[i-1][j-1].Char.AsciiChar = '*';
break;
default:
new_gen[i][j] = 0;
disp[i-1][j-1].Char.AsciiChar = ' ';
break;
}
}
}
WriteConsoleOutput(console, (CHAR_INFO *)disp, size, src, &dest);
fill_edges(new_gen);
}

void initialize(void)
{
int i, j;

ClrScrn(0x71);
srand(((unsigned int)time(NULL))|1);

for (i = 1; i <= ROWS; ++i)
{
for (j = 1; j <= COLS; ++j)
{
civ1[i][j] = (int)(((__int64)rand()*2)/RAND_MAX);
disp[i-1][j-1].Char.AsciiChar = civ1[i][j] ? '*' : ' ';
disp[i-1][j-1].Attributes = 0x71;
}
}
WriteConsoleOutput(console, (CHAR_INFO *)disp, size, src, &dest);
fill_edges(civ1);
}

int main(int argc, char **argv) {

int i;

if ( argc != 1)
generations = atoi(argv[1]);

console = GetStdHandle(STD_OUTPUT_HANDLE);
initialize();
for (i = 0; i <generations; ++i)
{
update_generation(civ1, civ2);
update_generation(civ2, civ1);
}
return EXIT_SUCCESS;
}

如果不出意外,这有一个 ClrScrn 函数,您可能会发现它很方便。

关于c++ - 为什么控制台动画在 Windows 上这么慢? (有没有办法提高速度?),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14295570/

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