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c# - 同时录制音频和播放声音 - C# - Windows Phone 8.1

转载 作者:可可西里 更新时间:2023-11-01 09:28:29 25 4
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我正在尝试录制音频并直接播放(我想在耳机中听到我的声音而不保存它)但是 MediaElement 和 MediaCapture 似乎无法同时工作。我这样初始化了我的 MediaCapture:

    _mediaCaptureManager = new MediaCapture();
var settings = new MediaCaptureInitializationSettings();
settings.StreamingCaptureMode = StreamingCaptureMode.Audio;
settings.MediaCategory = MediaCategory.Other;
settings.AudioProcessing = AudioProcessing.Default;
await _mediaCaptureManager.InitializeAsync(settings);

但是我真的不知道如何进行;我想知道这些方法中的一种是否可行(我尝试实现它们但没有成功,而且我还没有找到示例):

  1. 有没有办法使用 StartPreviewAsync() 录制音频,或者它只适用于视频?我注意到在设置我的 CaptureElement 源时出现以下错误:“指定的对象或值不存在”;只有当我写“settings.StreamingCaptureMode = StreamingCaptureMode.Audio;”时才会发生而一切都适用于 .Video。
  2. 如何使用 StartRecordToStreamAsync() 录制到流中;我的意思是,我如何初始化 IRandomAccessStream 并从中读取?我可以在阅读的同时在流上写作吗?
  3. 我了解到,将 MediaElement 的 AudioCathegory 和 MediaCapture 的 MediaCathegory 更改为 Communication 可能会奏效。但是,虽然我的代码可以使用以前的设置(它只需要记录并保存在一个文件中),但如果我写“settings.MediaCategory = MediaCategory.Communication;”,它就不起作用了。而不是“settings.MediaCategory = MediaCategory.Other;”。你能告诉我为什么吗?这是我当前的程序,只记录、保存和播放:

    private async void CaptureAudio()
    {
    try
    {
    _recordStorageFile = await KnownFolders.VideosLibrary.CreateFileAsync(fileName, CreationCollisionOption.GenerateUniqueName);
    MediaEncodingProfile recordProfile = MediaEncodingProfile.CreateWav(AudioEncodingQuality.Auto);
    await _mediaCaptureManager.StartRecordToStorageFileAsync(recordProfile, this._recordStorageFile);
    _recording = true;
    }
    catch (Exception e)
    {
    Debug.WriteLine("Failed to capture audio:"+e.Message);
    }
    }

    private async void StopCapture()
    {
    if (_recording)
    {
    await _mediaCaptureManager.StopRecordAsync();
    _recording = false;
    }
    }

    private async void PlayRecordedCapture()
    {
    if (!_recording)
    {
    var stream = await _recordStorageFile.OpenAsync(FileAccessMode.Read);
    playbackElement1.AutoPlay = true;
    playbackElement1.SetSource(stream, _recordStorageFile.FileType);
    playbackElement1.Play();
    }
    }

如果您有任何建议,我将不胜感激。祝你有美好的一天。

最佳答案

您会考虑改用 Windows 10 吗?新的 AudioGraph API 让您可以做到这一点,Scenario 2 (Device Capture) in the SDK sample很好地证明了这一点。

首先,示例将所有输出设备填充到一个列表中:

private async Task PopulateDeviceList()
{
outputDevicesListBox.Items.Clear();
outputDevices = await DeviceInformation.FindAllAsync(MediaDevice.GetAudioRenderSelector());
outputDevicesListBox.Items.Add("-- Pick output device --");
foreach (var device in outputDevices)
{
outputDevicesListBox.Items.Add(device.Name);
}
}

然后开始构建 AudioGraph:

AudioGraphSettings settings = new AudioGraphSettings(AudioRenderCategory.Media);
settings.QuantumSizeSelectionMode = QuantumSizeSelectionMode.LowestLatency;

// Use the selected device from the outputDevicesListBox to preview the recording
settings.PrimaryRenderDevice = outputDevices[outputDevicesListBox.SelectedIndex - 1];

CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);

if (result.Status != AudioGraphCreationStatus.Success)
{
// TODO: Cannot create graph, propagate error message
return;
}

AudioGraph graph = result.Graph;

// Create a device output node
CreateAudioDeviceOutputNodeResult deviceOutputNodeResult = await graph.CreateDeviceOutputNodeAsync();
if (deviceOutputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
{
// TODO: Cannot create device output node, propagate error message
return;
}

deviceOutputNode = deviceOutputNodeResult.DeviceOutputNode;

// Create a device input node using the default audio input device
CreateAudioDeviceInputNodeResult deviceInputNodeResult = await graph.CreateDeviceInputNodeAsync(MediaCategory.Other);

if (deviceInputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
{
// TODO: Cannot create device input node, propagate error message
return;
}

deviceInputNode = deviceInputNodeResult.DeviceInputNode;

// Because we are using lowest latency setting, we need to handle device disconnection errors
graph.UnrecoverableErrorOccurred += Graph_UnrecoverableErrorOccurred;

// Start setting up the output file
FileSavePicker saveFilePicker = new FileSavePicker();
saveFilePicker.FileTypeChoices.Add("Pulse Code Modulation", new List<string>() { ".wav" });
saveFilePicker.FileTypeChoices.Add("Windows Media Audio", new List<string>() { ".wma" });
saveFilePicker.FileTypeChoices.Add("MPEG Audio Layer-3", new List<string>() { ".mp3" });
saveFilePicker.SuggestedFileName = "New Audio Track";
StorageFile file = await saveFilePicker.PickSaveFileAsync();

// File can be null if cancel is hit in the file picker
if (file == null)
{
return;
}

MediaEncodingProfile fileProfile = CreateMediaEncodingProfile(file);

// Operate node at the graph format, but save file at the specified format
CreateAudioFileOutputNodeResult fileOutputNodeResult = await graph.CreateFileOutputNodeAsync(file, fileProfile);

if (fileOutputNodeResult.Status != AudioFileNodeCreationStatus.Success)
{
// TODO: FileOutputNode creation failed, propagate error message
return;
}

fileOutputNode = fileOutputNodeResult.FileOutputNode;

// Connect the input node to both output nodes
deviceInputNode.AddOutgoingConnection(fileOutputNode);
deviceInputNode.AddOutgoingConnection(deviceOutputNode);

完成所有这些后,您可以录制到文件,同时播放录制的音频,如下所示:

private async Task ToggleRecordStop()
{
if (recordStopButton.Content.Equals("Record"))
{
graph.Start();
recordStopButton.Content = "Stop";
}
else if (recordStopButton.Content.Equals("Stop"))
{
// Good idea to stop the graph to avoid data loss
graph.Stop();
TranscodeFailureReason finalizeResult = await fileOutputNode.FinalizeAsync();
if (finalizeResult != TranscodeFailureReason.None)
{
// TODO: Finalization of file failed. Check result code to see why, propagate error message
return;
}

recordStopButton.Content = "Record";
}
}

关于c# - 同时录制音频和播放声音 - C# - Windows Phone 8.1,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32428000/

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