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我想通过使用 await/async 来测试程序的开销。
为了对此进行测试,我编写了以下测试类:
public class Entity : INotifyCompletion {
private Action continuation;
private int i;
public void OnCompleted(Action continuation) {
this.continuation = continuation;
}
public Entity GetAwaiter() {
return this;
}
public Entity GetResult() {
return this;
}
public bool IsCompleted { get { return true; } }
public void Execute() {
if (i > 0) Console.WriteLine("What");
}
}
然后我写了一个测试工具。测试工具通过 TestA 和 TestB 迭代 1600 次,仅测量后者 1500 次(以允许 JIT“预热”)。 set
是 Entity 对象的集合(但实现无关)。该集合中有 50,000 个实体。测试工具使用 Stopwatch
类进行测试。
private static void DoTestA() {
Entity[] objects = set.GetElements();
Parallel.For(0, objects.Length, async i => {
Entity e = objects[i];
if (e == null) return;
(await e).Execute();
});
}
private static void DoTestB() {
Entity[] objects = set.GetElements();
Parallel.For(0, objects.Length, i => {
Entity e = objects[i];
if (e == null) return;
e.Execute();
});
}
这两个例程是相同的,除了一个在调用 Execute() 之前等待实体(Execute()
没有做任何有用的事情,它只是一些愚蠢的代码来确保处理器真的在为每个实体)。
在针对 AnyCPU 的release 模式下执行我的测试后,我得到以下输出:
>>> 1500 repetitions >>> IN NANOSECONDS (1000ns = 0.001ms)
Method Avg. Min. Max. Jitter Total
A 1,301,465ns 1,232,200ns 2,869,000ns 1,567,534ns ! 1952.199ms
B 130,053ns 116,000ns 711,200ns 581,146ns ! 195.081ms
如您所见,带有 await 的方法大约慢了 10 倍。
事实是,据我所知,没有什么可等待的 - GetResult
始终为真。这是否意味着即使等待的“事物”已经准备好,状态机也会执行?
如果是这样,有什么办法解决这个问题吗?我想使用 async/await 的语义,但这种开销对我的应用程序来说太高了......
编辑:请求后添加完整的基准测试代码:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace CSharpPerfTest {
public class Entity : INotifyCompletion {
private Action continuation;
private int i;
public void OnCompleted(Action continuation) {
this.continuation = continuation;
}
public Entity GetAwaiter() {
return this;
}
public Entity GetResult() {
return this;
}
public bool IsCompleted { get { return true; } }
public void Execute() {
if (i > 0) Console.WriteLine("What");
}
}
static class Program {
static ConcurrentSet<Entity> set;
const int MAX_ELEMENTS = 50000;
// Called once before all testing begins
private static void OnceBefore() {
set = new ConcurrentSet<Entity>();
Parallel.For(0, MAX_ELEMENTS, i => {
set.Add(new Entity());
});
}
// Called twice each repetition, once before DoTestA and once before DoTestB
private static void PreTest() {
}
private static void DoTestA() {
Entity[] objects = set.GetElements();
Parallel.For(0, objects.Length, async i => {
Entity e = objects[i];
if (e == null) return;
(await e).Execute();
});
}
private static void DoTestB() {
Entity[] objects = set.GetElements();
Parallel.For(0, objects.Length, i => {
Entity e = objects[i];
if (e == null) return;
e.Execute();
});
}
private const int REPETITIONS = 1500;
private const int JIT_WARMUPS = 10;
#region Test Harness
private static double[] aTimes = new double[REPETITIONS];
private static double[] bTimes = new double[REPETITIONS];
private static void Main(string[] args) {
Stopwatch stopwatch = new Stopwatch();
OnceBefore();
for (int i = JIT_WARMUPS * -1; i < REPETITIONS; ++i) {
Console.WriteLine("Starting repetition " + i);
PreTest();
stopwatch.Restart();
DoTestA();
stopwatch.Stop();
if (i >= 0) aTimes[i] = stopwatch.Elapsed.TotalMilliseconds;
PreTest();
stopwatch.Restart();
DoTestB();
stopwatch.Stop();
if (i >= 0) bTimes[i] = stopwatch.Elapsed.TotalMilliseconds;
}
DisplayScores();
}
private static void DisplayScores() {
Console.WriteLine();
Console.WriteLine();
bool inNanos = false;
if (aTimes.Average() < 10 || bTimes.Average() < 10) {
inNanos = true;
for (int i = 0; i < aTimes.Length; ++i) aTimes[i] *= 1000000;
for (int i = 0; i < bTimes.Length; ++i) bTimes[i] *= 1000000;
}
Console.WriteLine(">>> " + REPETITIONS + " repetitions >>> " + (inNanos ? "IN NANOSECONDS (1000ns = 0.001ms)" : "IN MILLISECONDS (1000ms = 1s)"));
Console.WriteLine("Method Avg. Min. Max. Jitter Total");
Console.WriteLine(
"A "
+ (String.Format("{0:N0}", (long) aTimes.Average()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) aTimes.Min()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) aTimes.Max()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) Math.Max(aTimes.Average() - aTimes.Min(), aTimes.Max() - aTimes.Average())) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ ((long) aTimes.Sum() >= 10000 && inNanos ? "! " + String.Format("{0:f3}", aTimes.Sum() / 1000000) + "ms" : (long) aTimes.Sum() + (inNanos ? "ns" : "ms"))
);
Console.WriteLine(
"B "
+ (String.Format("{0:N0}", (long) bTimes.Average()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) bTimes.Min()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) bTimes.Max()) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ (String.Format("{0:N0}", (long) Math.Max(bTimes.Average() - bTimes.Min(), bTimes.Max() - bTimes.Average())) + (inNanos ? "ns" : "ms")).PadRight(13, ' ')
+ ((long) bTimes.Sum() >= 10000 && inNanos ? "! " + String.Format("{0:f3}", bTimes.Sum() / 1000000) + "ms" : (long) bTimes.Sum() + (inNanos ? "ns" : "ms"))
);
Console.ReadKey();
}
#endregion
}
}
最佳答案
如果你的函数has a response time that 1ms for 50,000 calls is considered significant您不应该等待该代码,而应该同步运行它。
使用异步代码的开销很小,它必须为内部驱动它的状态机添加一个函数调用。如果与运行状态机的开销成本相比,您进行异步的工作也很小,那么您应该编写需要重新考虑代码是否应该异步的代码。
关于c# - 测试显示 "await"明显更慢,即使等待的对象已经完成,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22870840/
通常当我请求线程转储时,系统性能不佳的症状很容易解释;也就是说,通常我会看到许多线程显然正在等待一个已被获取但未被另一个释放的监视器。 在这种情况下,我有很多线程在等待监视器 (0x965ad100)
C:\Users\shagy\Desktop\3RD YEAR 2ND SEMESTER\SPM\Newfolder\SPM-SMS>npm start npm ERR! path C:\Users\
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