gpt4 book ai didi

iphone - iOS :Sending Facebook Request

转载 作者:可可西里 更新时间:2023-11-01 06:15:50 26 4
gpt4 key购买 nike

我已经发送了 facebook 请求。它工作正常,但我只在 iPhone facebook 应用程序中收到请求(通知),而不是在 Facebook 网络应用程序中。我希望 Facebook native 应用程序和 Web 应用程序都收到通知。我该怎么做?

#pragma Sending Facebook app request

- (NSDictionary*)parseURLParams:(NSString *)query {
NSArray *pairs = [query componentsSeparatedByString:@"&"];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
for (NSString *pair in pairs) {
NSArray *kv = [pair componentsSeparatedByString:@"="];
NSString *val =
[[kv objectAtIndex:1]
stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];

[params setObject:val forKey:[kv objectAtIndex:0]];
}
return params;
}
- (void)sendRequest {
NSError *error;
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:@{
@"social_karma": @"5",
@"badge_of_awesomeness": @"1"}
options:0
error:&error];
if (!jsonData) {
NSLog(@"JSON error: %@", error);
return;
}
NSString *giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
giftStr, @"data",
nil];

// Display the requests dialog
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@"Learn how to make your iOS apps social."
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Error launching the dialog or sending the request.
NSLog(@"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// User clicked the "x" icon
NSLog(@"User canceled request.");
} else {
// Handle the send request callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:@"request"]) {
// User clicked the Cancel button
NSLog(@"User canceled request.");
} else {
// User clicked the Send button
NSString *requestID = [urlParams valueForKey:@"request"];
NSLog(@"Request ID: %@", requestID);
}
}
}
}];
}

- (void)sendRequestClicked {
// Filter and only show friends using iOS
[self requestFriendsUsingDevice:@"iOS"];
}


- (void)sendRequest:(NSArray *) targeted {
NSError *error;
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:@{
@"social_karma": @"5",
@"badge_of_awesomeness": @"1"}
options:0
error:&error];
if (!jsonData) {
NSLog(@"JSON error: %@", error);
return;
}
NSString *giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary* params =
[NSMutableDictionary dictionaryWithObjectsAndKeys:giftStr, @"data",
nil];

// Filter and only show targeted friends
if (targeted != nil && [targeted count] > 0) {
NSString *selectIDsStr = [targeted componentsJoinedByString:@","];
[params setObject:selectIDsStr forKey:@"suggestions"];
}

// Display the requests dialog
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@"Learn how to make your iOS apps social."
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Error launching the dialog or sending request.
NSLog(@"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// User clicked the "x" icon
NSLog(@"User canceled request.");
} else {
// Handle the send request callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:@"request"]) {
// User clicked the Cancel button
NSLog(@"User canceled request.");
} else {
// User clicked the Send button
NSString *requestID = [urlParams valueForKey:@"request"];
NSLog(@"Request ID: %@", requestID);
}
}
}
}];
}


- (void) requestFriendsUsingDevice:(NSString *)device {
NSMutableArray *deviceFilteredFriends = [[NSMutableArray alloc] init];
[FBRequestConnection startWithGraphPath:@"me/friends"
parameters:[NSDictionary
dictionaryWithObjectsAndKeys:
@"id,devices", @"fields",
nil]
HTTPMethod:nil
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
if (!error) {
// Get the result
NSArray *resultData = [result objectForKey:@"data"];
// Check we have data
if ([resultData count] > 0) {
// Loop through the friends returned
for (NSDictionary *friendObject in resultData) {
// Check if devices info available
if ([friendObject objectForKey:@"devices"]) {
NSArray *deviceData = [friendObject
objectForKey:@"devices"];
// Loop through list of devices
for (NSDictionary *deviceObject in deviceData) {
// Check if there is a device match
if ([device isEqualToString:
[deviceObject objectForKey:@"os"]]) {
// If there is a match, add it to the list
[deviceFilteredFriends addObject:
[friendObject objectForKey:@"id"]];
break;
}
}
}
}
}
}
// Send request
[self sendRequest:deviceFilteredFriends];
}];
}

最佳答案

如果您的应用程序实现了 Facebook Canvas 应用程序,您只能在 Facebook 网络应用程序上收到通知。

The invitable_friends API is only available for games that have aFacebook Canvas app implementation using version 2.0 of the Graph API.

Check here the full documentation

Canvas is a frame in which to put your app or game directly onFacebook.com on desktops and laptops.

Details about Canvas

注意:在文档中您会找到“您的游戏”,它们的意思是“您的游戏或您的应用”。

关于iphone - iOS :Sending Facebook Request,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17335575/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com