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ios - 为什么使用 AVCaptureSession、AVAssetWriter 和 AVPlayer 录制和重放视频会卡顿?

转载 作者:可可西里 更新时间:2023-11-01 06:12:14 31 4
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我正在尝试制作一个显示相机预览的应用,然后在某些情况下开始使用语音输入进行录制,最后重复录制的电影。

我已经编写了用于预览/录制/重放的类以及管理它们协调的 Controller 。

似乎这些函数在独立调用时可以完美地工作,但我无法让它们一起工作:当重放视频时,声音运行但图像需要大约五秒钟才能显示然后断断续续。

这是我的代码:

预览:

- (void) createSession
{
_session = [[AVCaptureSession alloc] init];

AVCaptureDevice *device = [AVCaptureDevice deviceWithUniqueID:FRONT_CAMERA_ID];
if (!device) device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];

NSError *error = nil;
_cVideoInput = [[AVCaptureDeviceInput deviceInputWithDevice:device error:&error] retain];
if (!error) [_session addInput:_cVideoInput];

device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];

error = nil;
_cAudioInput = [[AVCaptureDeviceInput deviceInputWithDevice:device error:&error] retain];
if (!error) [_session addInput:_cAudioInput];

_cameraLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:_session];
_cameraLayer.frame = self.bounds;
[self.layer addSublayer:_cameraLayer];

_videoOutput = [[AVCaptureVideoDataOutput alloc] init];
[_session setSessionPreset:AVCaptureSessionPreset640x480];
[_videoOutput setVideoSettings:[NSDictionary dictionaryWithContentsOfFile:VIDEO_SETTINGS]];

_audioOutput = [[AVCaptureAudioDataOutput alloc] init];

dispatch_queue_t queue = dispatch_queue_create(OUTPUT_QUEUE_NAME, NULL);
[_videoOutput setSampleBufferDelegate:self queue:queue];
[_session addOutput:_videoOutput];

[_audioOutput setSampleBufferDelegate:self queue:queue];
[_session addOutput:_audioOutput];

dispatch_set_context(queue, self);
dispatch_set_finalizer_f(queue, queue_finalizer);

dispatch_release(queue);

[_session startRunning];
}

- (void) deleteSession
{
[_session stopRunning];

[(AVCaptureVideoPreviewLayer *)_cameraLayer setSession:nil];
[_cameraLayer removeFromSuperlayer];
[_cameraLayer release];
_cameraLayer = nil;

[_audioOutput setSampleBufferDelegate:nil queue:NULL];
[_videoOutput setSampleBufferDelegate:nil queue:NULL];

[_audioOutput release];
_audioOutput = nil;

[_videoOutput release];
_videoOutput = nil;

[_cAudioInput release];
_cAudioInput = nil;

[_cVideoInput release];
_cVideoInput = nil;

NSArray *inputs = [_session inputs];
for (AVCaptureInput *input in inputs)
[_session removeInput:input];

NSArray *outputs = [_session outputs];
for (AVCaptureOutput *output in outputs)
[_session removeOutput:output];

[_session release];
_session = nil;
}

录音:

- (void) createWriter
{
NSString *file = [self file];

if ([[NSFileManager defaultManager] fileExistsAtPath:file]) [[NSFileManager defaultManager] removeItemAtPath:file error:NULL];

NSError *error = nil;
_writer = [[AVAssetWriter assetWriterWithURL:[NSURL fileURLWithPath:file] fileType:AVFileTypeQuickTimeMovie error:&error] retain];

if (error)
{
[_writer release];
_writer = nil;

NSLog(@"%@", error);
return;
}

AudioChannelLayout acl;
bzero( &acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;

NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kAudioFormatMPEG4AAC], AVFormatIDKey,
[NSNumber numberWithFloat:44100.0], AVSampleRateKey,
[NSNumber numberWithInt:1], AVNumberOfChannelsKey,
[NSNumber numberWithInt:64000], AVEncoderBitRateKey,
[NSData dataWithBytes:&acl length:sizeof(acl)], AVChannelLayoutKey,
nil ];

_wAudioInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:settings] retain];

[_writer addInput:_wAudioInput];

settings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:640], AVVideoWidthKey,
[NSNumber numberWithInt:480], AVVideoHeightKey,
nil];

_wVideoInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:settings] retain];

[_writer addInput:_wVideoInput];
}

- (void) deleteWriter
{
[_wVideoInput release];
_wVideoInput = nil;

[_wAudioInput release];
_wAudioInput = nil;

[_writer release];
_writer = nil;
}

- (void) RecordingAudioWithBuffer:(CMSampleBufferRef)sampleBuffer
{
if (![self canRecordBuffer:sampleBuffer])
return;

if ([_wAudioInput isReadyForMoreMediaData])
[_wAudioInput appendSampleBuffer:sampleBuffer];
}

- (void) RecordingVideoWithBuffer:(CMSampleBufferRef)sampleBuffer
{
if (![self canRecordBuffer:sampleBuffer])
return;

if ([_wVideoInput isReadyForMoreMediaData])
[_wVideoInput appendSampleBuffer:sampleBuffer];
}

播放:

- (void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
AVPlayerItem *item = (AVPlayerItem *)object;
[item removeObserver:self forKeyPath:@"status"];

switch (item.status)
{
case AVPlayerItemStatusReadyToPlay:

[_player seekToTime:kCMTimeZero];
[_player play];

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(finishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:item];
break;
case AVPlayerItemStatusUnknown:
case AVPlayerItemStatusFailed:
break;
default:
break;
}
}

- (void) finishPlaying:(NSNotification *)notification
{
[_player pause];
[_playerLayer removeFromSuperlayer];

[_playerLayer release];
_playerLayer = nil;

[_player release];
_player = nil;

[[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
}

- (void) play:(NSString *)path
{
_player = [[AVPlayer playerWithURL:[NSURL fileURLWithPath:path]] retain];

_playerLayer = [[AVPlayerLayer playerLayerWithPlayer:_player] retain];
_playerLayer.transform = CATransform3DScale(CATransform3DMakeRotation(M_PI_2, 0, 0, 1), 1, -1, 1);
_playerLayer.frame = self.bounds;
[self.layer addSublayer:_playerLayer];

[_player.currentItem addObserver:self forKeyPath:@"status" options:0 context:NULL];
}

最佳答案

我遇到了类似的问题,虽然这并没有完全解决它,但确实有很大帮助:如果您还没有准备好再次写入,不要只丢失样本缓冲区,而是尝试让设备休眠一会儿,然后重新评估是否可以写入数据。

- (void) RecordingVideoWithBuffer:(CMSampleBufferRef)sampleBuffer
{
if (![self canRecordBuffer:sampleBuffer])
return;

if (!_wVideoInput.readyForMoreMediaData && _isRecording)
{
[self performSelector:@selector(RecordingVideoWithBuffer:) withObject:(__bridge id)(sampleBuffer) afterDelay:0.05];
return;
}

[_wVideoInput appendSampleBuffer:sampleBuffer];

如果您不使用 ARC,则应该使用 sampleBuffer。但是 ARC 需要添加 __bridge。

编辑:我使用 performSelector 和 return 而不是 NSThread sleep 的 while 循环,因为它是非阻塞的。阻塞很糟糕。

关于ios - 为什么使用 AVCaptureSession、AVAssetWriter 和 AVPlayer 录制和重放视频会卡顿?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8993785/

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