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ios - 更新 Realm 对象的问题

转载 作者:可可西里 更新时间:2023-11-01 05:43:22 24 4
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我有两个 Realm 模型类

class ModelA: Object {
let id = RealmOptional<Int>()
dynamic var name: String!
// some other variables that are also String! type
}

class ModelB: Object {
let id = RealmOptional<Int>()
let models = List<ModelA>()
// other variables
}

我有一些 JSON 对象,其中包含该模型的数据。我创建 ModelB 实例,然后用 ModelA 实例列表填充它,方法如下:

let json: JSON = ... // get it from somewhere, then use SwiftyJSON
let myModelB = ModelB()
myModelB.id.value = json["id"].object as? Int
// set other properties
let modelsA = json["models"].map { ModelA(value: $0.1.object) }
myModelB.models.appendContentsOf(modelsA)

我在这里使用不同方法的原因是 JSON 中的属性名称与我的 ModelB 属性名称不匹配,但 ModelA没关系。稍后我在某个地方使用 realm.add(objects, update: true) (在 realm.write 内)并导致以下异常:

Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ valueForUndefinedKey:]: this class is not key value coding-compliant for the key (null).'

根据documentation :

If your model class includes a primary key, you can have Realm intelligently update or add objects based off of their primary key values using Realm().add(_:update:).

因此 ModelAModelB 都具有 primaryKey() 函数,我认为这应该有效,但事实并非如此。

此外,我在调用中删除了 update 参数,并在添加新对象之前添加了对 realm.deleteAll() 的调用(均在 write 回调)。在那种情况下,我得到以下异常:

Terminating app due to uncaught exception 'RLMException', reason: 'Can't set primary key property 'id' to existing value 'xxxxxxx'.

此外,如果我尝试遍历调用堆栈,Xcode 会崩溃。如果我尝试检查调试器中的任何 Realm 对象,它也会崩溃。我已经安装了 Realm Xcode 插件,但没有任何变化。我无法理解这里出了什么问题以及为什么我会出现如此奇怪的行为。有人可以告诉我我的错误在哪里吗?

最佳答案

我从头开始项目,基于 example project .所以我完成了:

import UIKit
import RealmSwift

// Dog model
class Dog: Object {
dynamic var name = ""
dynamic var age = 0
dynamic var owner: Person? // Properties can be optional

override class func primaryKey() -> String? { return "name" }
}

// Person model
class Person: Object {
dynamic var name = ""
let dogs = List<Dog>()

override class func primaryKey() -> String? { return "name" }
}

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.

do {
try NSFileManager.defaultManager().removeItemAtPath(Realm.Configuration.defaultConfiguration.path!)
} catch {}

let dogRexJSON: AnyObject = ["name": "Rex", "age" : 20]
let dogLuckyJSON: AnyObject = ["name": "Lucky", "age" : 25]
var somePerson = Person(value: ["name" : "Shurik", "dogs" : [dogRexJSON]])


// Realms are used to group data together
let realm = try! Realm() // Create realm pointing to default file

// Save your object
realm.beginWrite()
realm.add(somePerson)
try! realm.commitWrite()

somePerson = Person(value: ["name" : "Shurik", "dogs" : [dogRexJSON, dogLuckyJSON]])
try! realm.write { () -> Void in
realm.add([somePerson], update: true)
return
}

let val = realm.objectForPrimaryKey(Dog.self, key: "Lucky")
print(val!.name) // as expected log >> Lucky

return true
}
}

似乎一切正常。

关于ios - 更新 Realm 对象的问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35018084/

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