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ios - 根据百分比用渐变颜色填充圆环。

转载 作者:可可西里 更新时间:2023-11-01 05:35:07 25 4
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寻找我的问题的解决方案,我必须在环中填充颜色。我可以用我的代码在环中填充颜色,但我遇到了一些问题

  1. 使用此代码我无法找到如何在圆圈中填充所需的颜色量,即 20%、40%、70% 等。

  2. 当我赋予渐变色时,它与图像中显示的不一样。

我正在使用的代码:

 int radius = 130;

CAShapeLayer *arc = [CAShapeLayer layer];
arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100,0) radius:radius startAngle:39.8 endAngle:19.9 clockwise:YES].CGPath;

arc.position = CGPointMake(CGRectGetMidX(self.frame)-radius,
CGRectGetMidY(self.frame)-radius);

arc.fillColor = [UIColor clearColor].CGColor;
arc.strokeColor = [UIColor redColor].CGColor;
arc.lineWidth = 25;
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 5.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.removedOnCompletion = NO; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:100.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"];

CAGradientLayer *gradientLayer = [CAGradientLayer layer];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
UIColor *gradientColor = [UIColor colorWithRed:0.51 green:0.0 blue:0.49 alpha:1.0];

NSArray *gradientColors = [NSArray arrayWithObjects:
(id)[UIColor blueColor].CGColor,
(id)gradientColor.CGColor,
(id)[UIColor redColor].CGColor, nil];
CGFloat gradientLocations[] = {0, 0.5, 1};
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)gradientColors, gradientLocations);

gradientLayer.colors = (__bridge NSArray *)(gradient);

gradientLayer.startPoint = CGPointMake(0.0,0.7);
gradientLayer.endPoint = CGPointMake(1,-0.1);
[self.layer addSublayer:gradientLayer];
gradientLayer.mask = arc;

重要:颜色必须如图所示

我正在为这个问题寻找非常特殊的答案。

在此先感谢所有有时间调查此事的人。 enter image description here

最佳答案

要用颜色填充一定量的圆圈,您必须在填充层的顶部绘制轮廓并仅剪裁填充层。

为了使渐变跟随圆,你必须将它分成多个分段线性的渐变。由于您提供的图形已经有一些带有轮廓的部分,我们可以使用这些轮廓来隐藏连接不同渐变的任何缺陷。

我举了一个例子,如果你想更好地控制颜色,你可以在 CircleGradientLayer 中为每个段设置它们。通过设置 CircleProgressViewprogress 属性来控制绘制进度。

如果您在此处看到我的回答:https://stackoverflow.com/a/24580817/3659846,使用两个圆圈和一些线条可以更轻松地绘制轮廓。但是在编写这段代码时,复制和粘贴速度更快;)

.h 文件中没有什么特别的,只是插入编译器想要的内容,我在这里只发布 .m:

CircleProgressView

@implementation CircleProgressView{
CircleGradientLayer *_gradientLayer;
CircleOutlineLayer *_outlineLayer;
}

- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];

int numSegments = 7;
CGFloat circleRadius = 130;
CGFloat circleWidth = 30;

NSDictionary *circleData = @{
@"numberOfSegments":@(numSegments),
@"circleRadius":@(circleRadius),
@"circleWidth":@(circleWidth)
};

_gradientLayer = [CircleGradientLayer layer];
_gradientLayer.contentsScale = 2;
_gradientLayer.frame = self.bounds;
[_gradientLayer setCircleData:circleData];
[_gradientLayer setNeedsDisplay];
[self.layer addSublayer:_gradientLayer];

_outlineLayer = [CircleOutlineLayer layer];
_outlineLayer.frame = self.bounds;
_outlineLayer.contentsScale = 2;
[_outlineLayer setCircleData:circleData];
[_outlineLayer setNeedsDisplay];
[self.layer addSublayer:_outlineLayer];

self.progress = 1;
}
return self;
}

- (void)setProgress:(CGFloat)progress{
_progress = MAX(0, MIN(1, progress));
_gradientLayer.progress = progress;
}

@end

圆形渐变图层

@implementation CircleGradientLayer{
int _numSegments;
CGFloat _circleRadius;
CGFloat _circleWidth;

CAShapeLayer *_maskLayer;
}

+(id)layer{
CircleGradientLayer *layer = [[CircleGradientLayer alloc] init];
return layer;
}

-(void)setCircleData:(NSDictionary*)data{
_numSegments = [data[@"numberOfSegments"] intValue];
_circleRadius = [data[@"circleRadius"] doubleValue];
_circleWidth = [data[@"circleWidth"] doubleValue];

[self createMask];
}

- (void)createMask{
_maskLayer = [CAShapeLayer layer];
_maskLayer.frame = self.bounds;

CGFloat angleStep = 2*M_PI/(_numSegments+1);
CGFloat startAngle = angleStep/2 + M_PI_2;
CGFloat endAngle = startAngle+_numSegments*angleStep+0.005; //add a bit that the outline is not clipped

_maskLayer.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds)) radius:_circleRadius startAngle:startAngle endAngle:endAngle clockwise:YES].CGPath;
_maskLayer.fillColor = [UIColor clearColor].CGColor;
_maskLayer.strokeColor = [UIColor redColor].CGColor;
_maskLayer.lineWidth = 2*_circleWidth+2; //stroke is centered -> *2 to cover all

self.mask = _maskLayer;
}

- (void)setProgress:(CGFloat)progress{
_progress = MAX(0, MIN(1, progress));
_maskLayer.strokeEnd = _progress;
}

-(void)drawInContext:(CGContextRef)ctx{
// would get better gradient joints by not using antialias, but since they are hidden, it is not needed to adjust it
// CGContextSetAllowsAntialiasing(ctx, NO);

UIGraphicsPushContext(ctx);

//some values to adjust the circle
UIColor *startColor = [UIColor colorWithRed:1 green:0 blue:21/255. alpha:1];
UIColor *endColor = [UIColor colorWithRed:0 green:180/255. blue:35/255. alpha:1];

CGPoint centerPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));

//calculate startAngle and the increment between segements
CGFloat angleStep = 2*M_PI/(_numSegments+1);
CGFloat startAngle = angleStep/2 + M_PI_2;

//convert colors to hsv
CGFloat startHue,startSat,startBrightness,startAlpha;
CGFloat endHue,endSat,endBrightness,endAlpha;
[startColor getHue:&startHue saturation:&startSat brightness:&startBrightness alpha:&startAlpha];
[endColor getHue:&endHue saturation:&endSat brightness:&endBrightness alpha:&endAlpha];
if(endHue<startHue)
endHue+=1;


//draw the segments
for(int i=0;i<_numSegments;i++){
//calcualte segment startColor
CGFloat hue = startHue+((endHue-startHue)*i)/_numSegments;
if(hue>1)
hue-=1;

CGFloat brightness = startBrightness+((endBrightness-startBrightness)*i)/(_numSegments);
if(_numSegments==7){
//just increasing the brighness a bit to get more yellow like on your picture ;)
brightness = i>3?startBrightness+((endBrightness-startBrightness)*(i-4))/(_numSegments-4):startBrightness;
}
UIColor *fromColor = [UIColor colorWithHue:hue saturation:startSat+((endSat-startSat)*i)/_numSegments brightness:brightness alpha:startAlpha+((endAlpha-startAlpha)*i)/_numSegments];

//calculate segement endColor
hue = startHue+((endHue-startHue)*(i+1))/_numSegments;
if(hue>1)
hue-=1;
brightness = startBrightness+((endBrightness-startBrightness)*i)/(_numSegments);
if(_numSegments==7){
brightness = i>3?startBrightness+((endBrightness-startBrightness)*(i-3))/(_numSegments-4):startBrightness;
}

UIColor *toColor = [UIColor colorWithHue:hue saturation:startSat+((endSat-startSat)*(i+1))/_numSegments brightness:brightness alpha:startAlpha+((endAlpha-startAlpha)*(i+1))/_numSegments];

//actually draw the segment
[self drawSegmentAtCenter:centerPoint from:startAngle to:startAngle+angleStep radius:_circleRadius width:_circleWidth startColor:fromColor endColor:toColor];

startAngle+=angleStep;
}

//start clearing the inside
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);

UIBezierPath* innerPath = [UIBezierPath bezierPath];
[innerPath moveToPoint:centerPoint];
[innerPath addArcWithCenter:centerPoint radius:_circleRadius-_circleWidth-0.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
[innerPath fill];
}

- (void)drawSegmentAtCenter:(CGPoint)center from:(CGFloat)startAngle to:(CGFloat)endAngle radius:(CGFloat)radius width:(CGFloat)width startColor:(UIColor *)startColor endColor:(UIColor*)endColor{

CGContextSaveGState(UIGraphicsGetCurrentContext());

//apply a clip arc for the gradient
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[path addClip];


//draw the gradient
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = @[(__bridge id) startColor.CGColor, (__bridge id) endColor.CGColor];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);

CGPoint startPoint = CGPointMake(center.x-sinf(startAngle-M_PI_2)*radius, center.y+cosf(startAngle-M_PI_2)*radius);
CGPoint endPoint = CGPointMake(center.x-sinf(endAngle-M_PI_2)*radius, center.y+cosf(endAngle-M_PI_2)*radius);
CGContextDrawLinearGradient(UIGraphicsGetCurrentContext(), gradient, startPoint, endPoint, kCGGradientDrawsAfterEndLocation|kCGGradientDrawsBeforeStartLocation);

CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);

CGContextRestoreGState(UIGraphicsGetCurrentContext());
}

@end

圆形轮廓图层

@implementation CircleOutlineLayer{
int _numSegments;
CGFloat _circleradius;
CGFloat _circlewidth;
}

+(id)layer{
CircleOutlineLayer *layer = [[CircleOutlineLayer alloc] init];
return layer;
}

-(void)setCircleData:(NSDictionary*)data{
_numSegments = [data[@"numberOfSegments"] intValue];
_circleradius = [data[@"circleRadius"] doubleValue];
_circlewidth = [data[@"circleWidth"] doubleValue];
}

-(void)drawInContext:(CGContextRef)ctx{
UIGraphicsPushContext(ctx);

//some values to adjust the circle
[[UIColor colorWithWhite:130/255. alpha:1] setStroke]; //the outline color

CGPoint centerPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));

//calculate startAngle and the increment between segements
CGFloat angleStep = 2*M_PI/(_numSegments+1);
CGFloat startAngle = angleStep/2 + M_PI_2;

//draw the segments
for(int i=0;i<_numSegments;i++){
//actually draw the segment
[self drawSegmentAtCenter:centerPoint from:startAngle to:startAngle+angleStep radius:_circleradius width:_circlewidth doFill:NO];

startAngle+=angleStep;
}

//draw an inner outline
UIBezierPath *innerPath = [UIBezierPath bezierPath];
[innerPath moveToPoint:centerPoint];
[innerPath addArcWithCenter:centerPoint radius:_circleradius-_circlewidth startAngle:0 endAngle:2*M_PI clockwise:YES];
[innerPath stroke];


//start clearing the inside
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);

innerPath = [UIBezierPath bezierPath];
[innerPath moveToPoint:centerPoint];
[innerPath addArcWithCenter:centerPoint radius:_circleradius-_circlewidth-0.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
[innerPath fill];

//also clear a whole segment at the bottom to get rid of the inner outline
[self drawSegmentAtCenter:centerPoint from:-angleStep/2 + M_PI_2 to:angleStep/2+M_PI_2 radius:_circleradius width:_circlewidth doFill:YES];


//redraw the outlines at begin and end of circle since beginning was just cleared and end-outline hasn't been drawed
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeNormal);

CGPoint startPoint = CGPointMake(centerPoint.x+sinf(-angleStep/2)*(_circleradius), centerPoint.y+cosf(-angleStep/2)*(_circleradius));
CGPoint endPoint = CGPointMake(centerPoint.x+sinf(-angleStep/2)*(_circleradius-_circlewidth), centerPoint.y+cosf(-angleStep/2)*(_circleradius-_circlewidth));
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 1);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), startPoint.x, startPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), endPoint.x,endPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());

startPoint = CGPointMake(centerPoint.x+sinf(angleStep/2)*(_circleradius), centerPoint.y+cosf(angleStep/2)*(_circleradius));
endPoint = CGPointMake(centerPoint.x+sinf(angleStep/2)*(_circleradius-_circlewidth), centerPoint.y+cosf(angleStep/2)*(_circleradius-_circlewidth));
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), startPoint.x, startPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), endPoint.x, endPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
}

- (void)drawSegmentAtCenter:(CGPoint)center from:(CGFloat)startAngle to:(CGFloat)endAngle radius:(CGFloat)radius width:(CGFloat)width doFill:(BOOL)fill{

UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:center];
[path addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
if(fill)
[path fill];
[path stroke];

}

@end

关于ios - 根据百分比用渐变颜色填充圆环。,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24751607/

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