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ios - 闪光效果 iOS

转载 作者:可可西里 更新时间:2023-11-01 03:43:41 25 4
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我想在图像上创建闪光效果,如视频中所示 Sparkle Effect我能想到的唯一方法是使用核心动画分别为每个粒子设置动画,但这效率低下且耗时。还有其他方法可以做同样的事情吗?

最佳答案

这是 Erica Susan 的 cooking 书中的解决方案。看看这对你有用。

You can add visual interest to your interfaces by using emitters in tandem with user touches. The following class demonstrates how to follow a touch over its lifetime, adding a little sparkle to wherever the user touches on-screen.

The class begins as soon as the user touches the screen, creating an emitter layer and a single emitter cell. The cell defines the particles — their color, their birth rate, their lifetime, velocity, and so forth.

As the user's touch progresses, this class updates the emitter's location, removing the emitter once the touch is removed from the screen. Although this example is written for single touch interaction, you can easily update the code to add an array of emitters (rather than a single instance) for multi-touch interaction.

Emitters are easily added to your projects and efficient to run. While too much animation is never a good design idea, a little sparkle used judiciously can add life and movement.

@interface SparkleTouchView : UIView {
CAEmitterLayer *emitter;
}

@end

@implementation SparkleTouchView

- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
float multiplier = 0.25f;

CGPoint pt = [[touches anyObject] locationInView:self];

//Create the emitter layer
emitter = [CAEmitterLayer layer];
emitter.emitterPosition = pt;
emitter.emitterMode = kCAEmitterLayerOutline;
emitter.emitterShape = kCAEmitterLayerCircle;
emitter.renderMode = kCAEmitterLayerAdditive;
emitter.emitterSize = CGSizeMake(100 * multiplier, 0);

//Create the emitter cell
CAEmitterCell* particle = [CAEmitterCell emitterCell];
particle.emissionLongitude = M_PI;
particle.birthRate = multiplier * 1000.0;
particle.lifetime = multiplier;
particle.lifetimeRange = multiplier * 0.35;
particle.velocity = 180;
particle.velocityRange = 130;
particle.emissionRange = 1.1;
particle.scaleSpeed = 1.0; // was 0.3
particle.color = [[COOKBOOK_PURPLE_COLOR colorWithAlphaComponent:0.5f] CGColor];
particle.contents = (__bridge id)([UIImage imageNamed:@"spark.png"].CGImage);
particle.name = @"particle";

emitter.emitterCells = [NSArray arrayWithObject:particle];
[self.layer addSublayer:emitter];
}

- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint pt = [[touches anyObject] locationInView:self];

// Disable implicit animations
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
emitter.emitterPosition = pt;
[CATransaction commit];
}

- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[emitter removeFromSuperlayer];
emitter = nil;
}

- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesEnded:touches withEvent:event];
}

@end

不要忘记创建一个名为 spark.png 的 png 文件以创建动画。

关于ios - 闪光效果 iOS,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16418245/

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