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c++ - 在我的代码中出现这个 "10038 wsa socket"错误

转载 作者:可可西里 更新时间:2023-11-01 02:48:50 24 4
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我目前正在尝试实现一个类来创建和使用 TCP 连接。

(我是 c++ 的新手,所以我可能忘记了一些明显的东西,尽管我一直在认真检查我的代码)

请注意,稍后我将实现第二个类来处理新连接,因此代码的某些部分不完整/安排不当,我希望这不会打扰您理解它。

这是我的问题:

服务器和客户端似乎都工作正常(我一直在检查我的监听、绑定(bind)、连接功能:没有错误)而且我显然能够与客户端发送数据,但是当我尝试读取它时从服务器,我收到 WSA 错误 10038(这意味着我正在无效套接字上执行 recv())。我已经查了几天了,似乎找不到我的错误。除了代码中的测试之外,我还使用了“netstat -an -p tcp”来检查连接状态,一切看起来都很好,但服务器就是收不到数据。

注意:我使用的是 Visual Studio 6(是的,它很旧,但它是强制性的,所以...)和 winsock,而不是 winsock2。

如果我忘记了什么就问,我会尽量做到完整,但忘记一些事情并非不可能。

这是我的源代码,我试图将其精简到最基本的部分,但我担心错误几乎无处不在:

CmTcpTransport.cpp

/**
Initializes the TCP connection (socket) in CLIENT or SERVER mode.
It does not connect yet.

@param strIPAddress: IP Address to reach
nPort: Port to connect to
hSocket: client Socket if SERVER mode
nTcpMode: mode for this connexion SERVER(1) or CLIENT(2)

@return an int to get the exit point of the function
*/
int CmTcpTransport::initialize(std::string strIPAddress, unsigned int nPort, SOCKET hSocket, int nTcpMode)
{
m_nTcpMode = nTcpMode;

cout << "Creating TCP connexion..." << endl << endl;

if (nTcpMode == 1) // SERVER
{

serveraddr.sin_family = AF_INET; // address family Internet
serveraddr.sin_port = htons (nPort); // Port to connect on
serveraddr.sin_addr.s_addr = inet_addr (strIPAddress.c_str()); // Target IP

cout << "SERVER: Retrieving socket information..." << endl;

if (hSocket == INVALID_SOCKET)
{
return 102; // The received socket is invalid
cout << "SERVER: Socket creation failed" << endl;
}

serverSocket = hSocket;

cout << "SERVER: Listening socket received" << endl;

if (bind(serverSocket, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) == SOCKET_ERROR)
{
return 103; // Couldn't bind
cout << "SERVER: Socket binding failed" << endl;
}
else {
cout << "SERVER: Binding successful" << endl;
}

if (listen(serverSocket, 1) == SOCKET_ERROR)
{
return 103; // Couldn't listen
cout << "SERVER: Socket listening failed" << endl;
}
else {
cout << "SERVER: Listening to socket" << endl;
}

}
else // CLIENT
{
serveraddr.sin_family = AF_INET; // address family Internet
serveraddr.sin_port = htons (nPort); // Port to connect on
serveraddr.sin_addr.s_addr = inet_addr (strIPAddress.c_str()); // Target IP

cout << "CLIENT: Creating client socket..." << endl;

clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); // CREATE CLIENT SOCKET

if (clientSocket == INVALID_SOCKET)
{
return 104; // Couldn't create the socket
cout << "CLIENT: Socket creation failed" << endl;
}

cout << "CLIENT: Client socket created" << endl;


}

cout << "Initialization succeeded." << endl << endl << endl;
return 105;
}

/**
Creates the connexion to TCP

@param none
@return an int to get the exit point of the function
*/
int CmTcpTransport::connectTcp()
{


if (m_nTcpMode == 1) // SERVER
{
cout << "Waiting for connexion..." << endl;
int clientLen(0);
clientLen = sizeof(clientaddr);


if ((clientSocket = accept(serverSocket, (SOCKADDR *)&clientaddr, &clientLen) == INVALID_SOCKET))
{
cout << "SERVER: Connexion failed." << endl;
return 202;; // Couldn't listen
}
else {
cout << "SERVER: Connexion established." << endl << endl << endl;
if (clientSocket == SOCKET_ERROR)
{
printf("socket became invalid after connexion:: %d\n", WSAGetLastError());
}
else {
cout << "SOCKET STILL VALID AND WORKING AFTER CONNEXION" << endl;
}
return 201;
}


}
else // CLIENT
{
cout << "Connecting..." << endl;
if (connect(clientSocket, (SOCKADDR *)&serveraddr, sizeof(serveraddr)) == SOCKET_ERROR)
{
cout << "CLIENT: Connexion failed." << endl << endl << endl;
return 202;; // Couldn't connect
}
else
{
cout << "CLIENT: Connexion to server succeeded." << endl << endl << endl;
}
return 203;
}
}

/**
Receives a buffer of bytes from the TCP

@param buffer: buffer to store the data
bufLen: size of the buffer

@return nbChar: the result of the recv function
if no error occurs, recv returns the number of bytes received
else, it returns a value of SOCKET_ERROR
*/
int CmTcpTransport::recvTcp(char *buffer, int bufLen)
{
if (clientSocket == SOCKET_ERROR)
{
printf("socket became invalid before receive:: %d\n", WSAGetLastError());
}
else {
cout << "SOCKET STILL VALID AND WORKING BEFORE RECEIVE" << endl;
}

int nbChar = recv(clientSocket, buffer, bufLen, 0);
if (nbChar == SOCKET_ERROR)
{
printf("recv failed: %d\n", WSAGetLastError());
cout << "No data received." << endl << endl << endl;
return nbChar;
}
else {
buffer[nbChar]=0; // Gestion de la taille du buffer
cout << "Data received: " << buffer << endl << endl << endl;
return nbChar;
}
}
/**
Sends a buffer of bytes to the TCP

@param buffer: buffer containing the data
bufLen: size of the buffer

@return nbChar: the result of the send function
if no error occurs, recv returns the number of bytes sent
else, it returns a value of SOCKET_ERROR
*/
int CmTcpTransport::sendTcp(char *buffer, int bufLen)
{

int nbChar = send(clientSocket, buffer, bufLen,0);
if (nbChar == SOCKET_ERROR)
{

cout << "No data sent." << endl << endl << endl;
return nbChar;
}
else {
cout << "Data sent: " << buffer << endl << endl << endl;
return nbChar;
}
}

服务器main.cpp

int main(int argc, char* argv[])
{
// ----------------------- WINSOCK ----------------------------

cout << "Initializing winsock library..." << endl;

// Start up Winsock
WSADATA wsadata;

int error = WSAStartup(0x101, &wsadata);

// Error ?
if (error) 0;

// Try Winsock Version ?
if (wsadata.wVersion != 0x101)
{
WSACleanup(); // Clean up Winsock
return 101;
}

cout << "Initialization successful" << endl << endl << endl;


// ----------------------- SERVER ---------------------------

char buffer[3000];

int testRecv; // return of the recv function

cout << "SERVER" << endl << endl << endl;

// Simulate the activity of the TcpListener transfering a listening Socket for the client connexion
SOCKET testSocket;
testSocket = socket(AF_INET, SOCK_STREAM,IPPROTO_TCP);

// Creating a new TCP transport
CmTcpTransport server;

// Initialize and connect the TCP transport
server.initialize("127.0.0.1", 10000, testSocket, TTCP_MODE_SERVER);

server.connectTcp();

// Try to receive data
testRecv = server.recvTcp(buffer, sizeof(buffer));

cout << testRecv << endl;

// Disconnect
server.disconnectTcp();


return 0;
}

客户端main.cpp

int main(int argc, char* argv[])
{

// ----------------------- WINSOCK ----------------------------

cout << "Initializing winsock library..." << endl;

// Start up Winsock
WSADATA wsadata;

int error = WSAStartup(0x0202, &wsadata);

// Error ?
if (error) 0;

// Try Winsock Version ?
if (wsadata.wVersion != 0x0202)
{
WSACleanup(); // Clean up Winsock
return 101;
}

cout << "Initialization successful" << endl << endl << endl;


// ----------------------- CLIENT ---------------------------

char buffer[10000];

cout << "CLIENT" << endl << endl << endl;

// this Socket won't be used as the TCP transport is in client mode
SOCKET test;
test = socket(AF_INET, SOCK_STREAM,IPPROTO_TCP);

// Create, initialize and connect the client TCP transport
CmTcpTransport client;

client.initialize("127.0.0.1", 10000, test, TTCP_MODE_CLIENT);

client.connectTcp();

// Copy the data in the buffer and send it
strcpy(buffer, "Test donnees");

client.sendTcp(buffer, sizeof(buffer));

client.disconnectTcp();

return 0;
}

下面是我运行两个主电源时我的控制台的屏幕截图:

http://www.hostingpics.net/viewer.php?id=892752Consoles.jpg

感谢您的帮助,我意识到需要阅读/处理的内容很多,感谢您的努力!

最佳答案

我认为你在 accept 上用不正确的大括号使新的 sock-id 无效:

if ((clientSocket = accept(serverSocket, (SOCKADDR *)&clientaddr, &clientLen) == INVALID_SOCKET))

尝试将其更改为:

if ((clientSocket = accept(serverSocket, (SOCKADDR *)&clientaddr, &clientLen)) == INVALID_SOCKET)

关于c++ - 在我的代码中出现这个 "10038 wsa socket"错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30028754/

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