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c# - NetworkStream 正在读取不应该存在的数据

转载 作者:可可西里 更新时间:2023-11-01 02:35:48 27 4
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NetworkStream 从套接字缓冲区读取不应该存在的数据时出现问题。顺便说一句,我正在发送非常大的缓冲区。现在我刚刚在本地主机上进行测试。

这是我读取数据的方式,前 4 个字节包含消息的长度,然后我只读取 4096 个 block ,直到达到消息的长度。

    protected TcpClient tcpObject;
protected NetworkStream tcpStream;

private void HandleComm()
{
try
{
tcpStream = tcpObject.GetStream();
byte[] totalByteAray = new byte[constIntSize];
byte[] message = new byte[constChunkSize];
byte[] fullMessage = new byte[0];

//this is how many bytes long the message will be
int totalBytes = 0;
int currentBytes = 0;
int chunkSize = constChunkSize;

while (true)
{
//skip reading if no data is available
//DataAvailable does not tell you when all the data has arrived
//it just tell you if some data has arrived
if (tcpStream.CanRead)
{
totalBytes = 0;
currentBytes = 0;
message = new byte[constChunkSize];
chunkSize = constChunkSize;

//The first 4 bytes of the message will always contain the length of the message, not including
//the first 4 bytes. This is how you know when to stop reading.
tcpStream.Read(totalByteAray, 0, constIntSize);
//there are 4 bytes in a 32 bit number, so totalByteArrayContains 4 index that is a byte which is
//the 32 bit int that tells us how many bytes the whole message will be.
//now convert the totalByteArray to a 32bit int
totalBytes = BitConverter.ToInt32(totalByteAray, 0);
Console.WriteLine("reading " + totalBytes);
//fullMessage will contain the entire message but it has to be built message by message.
fullMessage = new byte[totalBytes];
//keep reading until we get all the data
while (currentBytes < totalBytes)
{

//when you send something over TCP it will some times get split up
//this is why you only read in chuncks, 4096 is a safe amount of bytes
//to split the data into.
if (totalBytes - currentBytes < constChunkSize)
{
chunkSize = totalBytes - currentBytes;
message = new byte[chunkSize];
}

tcpStream.Read(message, 0, chunkSize);
//since we know each chunk will always come in at 4096 bytes if it doesn't that means that it's the end
//this part cuts off the extra empty bytes

//copy the message to fullMessage starting at current bytes and ending with the bytes left
message.CopyTo(fullMessage, currentBytes);
currentBytes += chunkSize;
}

//message has successfully been received
if (totalBytes != 0)
{

if (OnRawDataReceived != null)
{
RawDataReceivedArgs args = new RawDataReceivedArgs();
args.Data = new byte[fullMessage.Length];
fullMessage.CopyTo(args.Data, 0);
OnRawDataReceived(this, args);
}

totalBytes = 0;
}
}
}
}
catch
{
connectionStatus = ConnectionStatus.NotConnected;
if (OnDisConnect != null)
OnDisConnect(this, null);
}
}

这是我发送数据的方式,我只获取消息的长度,然后创建一条新消息,前 4 个字节是消息的长度,其余是实际消息。

    protected void sendData(byte[] data)
{
//we need to know how big the data that we are sending will be
int length = data.Length;
System.Console.WriteLine("writing " + length);
//convert the 32bit int to a 4 byte array
byte[] lengthArray = BitConverter.GetBytes(length);

//init the main byte array that will be sent over
byte[] buffer = new byte[length + constIntSize];

//the first 4 bytes will contain the length of the data
lengthArray.CopyTo(buffer, 0);

//the rest of the buffer will contain the data being sent
data.CopyTo(buffer, constIntSize);

//wite it to the client stream
tcpStream.Write(buffer, 0, length + constIntSize);
//now send it
tcpStream.Flush();
}

出于某种原因,我正在读取不应该在缓冲区中的数据。这是控制台输出。

服务器------------客户端

写1024 -> 读1024

阅读 1228800 <- 写作 1228800

写1024 -> 读1024

阅读 1228800 <- 写作 1228800

读书7224842

所以当我点击一个按钮时,它会发送一个请求说我想要一个来自网络摄像头的图像,这个请求是 1024 字节。客户端读取它并发送 1228800 字节的图像。我第一次这样做时,它总是有效。第二次单击它时,客户端发回了 1228800 字节,服务器读取了正确的字节数,然后在套接字缓冲区本应为空时发现了更多字节要读取。我在套接字缓冲区中没有 7224842 字节,这正是读取的前 4 个字节所说的。

关于缓冲区为什么在其中获取额外数据的任何想法?当我发送较小的消息时,一切似乎都运行良好,但这让我发疯。

最佳答案

tcpStream.Read(totalByteAray, 0, constIntSize);
...
tcpStream.Read(message, 0, chunkSize);

这就是整个问题。这是一项要求,您检查返回到此。不能保证(并且对于基于网络的 IO,不太可能)您会立即获得整个缓冲区 - 数据包会在任何时候进入,API 会为您提供它能做的。相反,您将得到“一些”(结果 > 0 且 <= 计数)或“无”(结果 <= 0)。

如果你想读取恰好那么多的数据,那么写一个实用方法:

static void ReadExact(Stream stream, byte[] buffer, int offset, int count)
{
int read;
while(count > 0 && (read = stream.Read(buffer, offset, count)) > 0) {
offset += read;
count -= read;
}
if(count != 0) throw new EndOfStreamException();
}

关于c# - NetworkStream 正在读取不应该存在的数据,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9459880/

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