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c# - 在 C# 中的单独线程上停止异步 TCP 服务器

转载 作者:可可西里 更新时间:2023-11-01 02:33:43 25 4
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我已经实现了一个由另一个进程生成的异步 TCP 服务器。它启动正常并按预期运行,但是当我结束启动它的进程时我无法终止服务器。

以下是我当前的 TCP 服务器和来自其他进程的停止功能。

TCP 服务器

    public class StateObject
{
//Client socket.
public Socket workSocket = null;
//Size of receive buffer.
public const int BufferSize = 1024;
//Receive buffer.
public byte[] buffer = new byte[BufferSize];
//Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener : Strategy
{
//Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public volatile bool listening = true;

//User-specified port number.
private int Port;

public AsynchronousSocketListener(int port)
{
Port = port;
}

public void StopListening()
{
listening = false;
}

public void StartListening()
{
//Data buffer for incoming data.
byte[] bytes = new Byte[1024];

//Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, Port);

//Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

//Bind the socket to the local endpoint and listen for
//incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);

while (listening)
{
//Set the event to nonsignaled state.
allDone.Reset();

//Start an asychronous socket to listen for connections.
Print("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);

//Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Print(e.ToString());
}
}

public void AcceptCallback(IAsyncResult arg)
{
//Signal the main thread to continue.
allDone.Set();

//Get the socket that handles the client request.
Socket listener = (Socket) arg.AsyncState;
Socket handler = listener.EndAccept(arg);

//Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}

public void ReadCallback(IAsyncResult arg)
{
String content = String.Empty;

//Retrieve the state object and the handler socket
//from the asynchronous state object.
StateObject state = (StateObject) arg.AsyncState;
Socket handler = state.workSocket;

//Read data from the client socket.
int bytesRead = handler.EndReceive(arg);

if (bytesRead > 0)
{
//There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));

//Check for end-of-file tag. If it is not there, read
//more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
//All the data has been read from the
//client. Display it on the console.
Print("Read " + content.Length + " bytes from socket. \n Data : " + content);
//Echo the data back to the client.
Send(handler, content);
}
else
{
//Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}

private void Send(Socket handler, String data)
{
//Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

//Begin sending the data to the remote device.
handler.BeginSend(byteData,0,byteData.Length,0,
new AsyncCallback(SendCallback),handler);
}

private void SendCallback(IAsyncResult arg)
{
try
{
//Retrieve the socket from the state object.
Socket handler = (Socket) arg.AsyncState;

//Complete sending the data to the remote device.
int bytesSent = handler.EndSend(arg);
Print("Sent " + bytesSent + " bytes to client.");

handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Print(e.ToString());
}
}
}

产卵过程

//private NinjaTerminal.Server server;
private NinjaTerminal.AsynchronousSocketListener server;
private Thread listenThread;
private int _Port = 8080;

protected override void OnStartUp()
{
server = new NinjaTerminal.AsynchronousSocketListener(Port);
listenThread = new Thread(new ThreadStart(server.StartListening));
listenThread.Start();
}

protected override void OnTermination()
{
listenThread.stopListening();
listenThread.Join();
}

现在我已经验证 OnTermination() 被调用,并且它确实加入了服务器线程,但是服务器线程永远不会结束。

我很想知道一些关于为什么的见解,以及对更好的架构或更受欢迎的建议。在这个阶段,除了设置 TCP 服务器之外,我没有在任何事情上投入太多,所以如果你有不同/更好的想法,我很乐意听取。

此外,我已经通过 StackOverflow 上下搜索了一个答案,但没有一个真正适用于异步 TCP 服务器。我正在使用 .NET 3.5

Reed 答案的代码补充

public 无效 StopListening() { 倾听=假; allDone.Set();

    public void StartListening()
{
//Data buffer for incoming data.
byte[] bytes = new Byte[1024];

//Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, Port);

//Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

//Bind the socket to the local endpoint and listen for
//incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);

while (listening)
{
//Set the event to nonsignaled state.
allDone.Reset();

//Start an asychronous socket to listen for connections.
Print("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);

//Wait until a connection is made before continuing.
allDone.WaitOne();
}
listener.Close();
}
catch (Exception e)
{
Print(e.ToString());
}
}

最佳答案

您需要更改 StopListening 以包含一个调用以向您的 WaitHandle 发送信号:

public void StopListening()
{
this.listening = false;
this.allDone.Set();
}

没有这个,你的 StartListening 例程将永远卡在这里:

//Wait until a connection is made before continuing.
allDone.WaitOne();

关于c# - 在 C# 中的单独线程上停止异步 TCP 服务器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3753471/

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