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ios - AudioFileReadPacketData 在传递有效文件时返回 -50

转载 作者:可可西里 更新时间:2023-11-01 02:04:28 25 4
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我花了一些时间尝试自己调试它,但我似乎无法让 AudioFileReadPacketData 正确读取传入的数据。这几乎直接基于 Apple AudioQueueServices Guide

class SVNPlayer: SVNPlayback {
var queue: AudioQueueRef?
var audioFormat: AudioStreamBasicDescription!
var playbackFile: AudioFileID?
var packetDesc: AudioStreamPacketDescription!
var isDone = false
var packetPosition: Int64 = 0
var numPacketsToRead = UInt32()

private let callback: AudioQueueOutputCallback = { aqData, inAQ, inBuffer in

guard let userData = aqData else { return }
let audioPlayer = Unmanaged<SVNPlayer>.fromOpaque(userData).takeUnretainedValue()
var buffer = inBuffer.pointee
if audioPlayer.isDone { return }
var numBytes: UInt32 = 0
var nPackets = audioPlayer.numPacketsToRead

这是抛出 -50 的行

    var code = AudioFileReadPacketData(audioPlayer.playbackFile!, false, &numBytes, &audioPlayer.packetDesc!, audioPlayer.packetPosition, &nPackets, buffer.mAudioData)

这又会在 AudioQueueEnqueueBuffer 上崩溃

    if nPackets > 0 {
buffer.mAudioDataByteSize = numBytes
AudioQueueEnqueueBuffer(inAQ, &buffer, nPackets, &audioPlayer.packetDesc!)
audioPlayer.packetPosition += Int64(nPackets)
} else {
AudioQueueStop(inAQ, false)
audioPlayer.isDone = true
}
}

func prepareToPlayback(with fileURL: URL) throws {

let pointer = UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque()) // get an unmananged reference to self

var format = AudioStreamBasicDescription()

var formatSize = UInt32(MemoryLayout<AudioStreamBasicDescription>.stride)

var audioFileID: AudioFileID? // open the recorded file

try osStatus { AudioFileOpenURL(fileURL as CFURL, AudioFilePermissions.readPermission, 0, &audioFileID) }

playbackFile = audioFileID // get the full audio data format from the file

try osStatus { AudioFileGetProperty(playbackFile!, kAudioFilePropertyDataFormat, &formatSize, &format) }

try osStatus { AudioQueueNewOutput(&format, callback, pointer, nil, nil, 0, &queue) }

var bufferByteSize = UInt32()
try deriveBufferByteSize(with: playbackFile!,
format: format,
duration: 0.5,
outBufferByteSize: &bufferByteSize,
outNumPackets: &numPacketsToRead)
let isFormatVBR = format.mBytesPerPacket == 0 || format.mFramesPerPacket == 0
if isFormatVBR {
packetDesc = AudioStreamPacketDescription(mStartOffset: 0, mVariableFramesInPacket: numPacketsToRead, mDataByteSize: UInt32(MemoryLayout<AudioStreamPacketDescription>.stride)) // this may fail i dunno
} // we don't provide packet descriptions for constant bit rate formats (like linear PCM)
packetDesc = AudioStreamPacketDescription()

try copyEncoderCookieToQueue(with: playbackFile!, queue: &queue!)

var bufferRef: AudioQueueBufferRef?
isDone = false
packetPosition = 0
for _ in 0..<3 {

try osStatus { AudioQueueAllocateBuffer(queue!, bufferByteSize, &bufferRef) }

guard let buffer = bufferRef else { print("couldn't get buffer"); return }
callback(pointer, queue!, buffer)
if isDone {
break
}
}
}

func start() throws {
try osStatus { AudioQueueStart(queue!, nil) }

repeat {
CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 0.25, false)
} while !isDone

CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 2, false)
isDone = true
AudioQueueStop(queue!, true)
//clean up
AudioQueueDispose(queue!, true)
AudioFileClose(playbackFile!)

}

// we only use time here as a guideline
// we're really trying to get somewhere between 16K and 64K buffers, but not allocate too much if we don't need it
private func deriveBufferByteSize(with file: AudioFileID, format: AudioStreamBasicDescription, duration: Double, outBufferByteSize: inout UInt32, outNumPackets: inout UInt32) throws {
// we need to calculate how many packets we read at a time, and how big a buffer we need.
// we base this on the size of the packets in the file and an approximate duration for each buffer.
//
// first check to see what the max size of a packet is, if it is bigger than our default
// allocation size, that needs to become larger

var maxPacketSize: UInt32 = 0
var propertySize = UInt32(MemoryLayout<UInt32>.size(ofValue: maxPacketSize))

try osStatus { AudioFileGetProperty(file, kAudioFilePropertyPacketSizeUpperBound, &propertySize, &maxPacketSize) }

let maxBufferSize: Int = 0x10000
let minBufferSize: Int = 0x4000
let uMaxBufferSize = UInt32(maxBufferSize)
let uMinBufferSize = UInt32(minBufferSize)

if format.mFramesPerPacket == 0 {
let numPacketesForTime = format.mSampleRate / Double(format.mFramesPerPacket) * duration
outBufferByteSize = UInt32(numPacketesForTime) * maxPacketSize
} else {
// if frames per packet is zero, then the codec has no predictable packet == time
// so we can't tailor this (we don't know how many Packets represent a time period
// we'll just return a default buffer size
outBufferByteSize = uMaxBufferSize > maxPacketSize ? uMaxBufferSize : maxPacketSize
}

// limit the size to our default
if outBufferByteSize > uMaxBufferSize && outBufferByteSize > maxPacketSize {
outBufferByteSize = uMaxBufferSize
}
// make sure it doesnt get too small - we dont want to save small chunks to disk
else if outBufferByteSize < uMinBufferSize {
outBufferByteSize = uMinBufferSize
}
outNumPackets = outBufferByteSize / maxPacketSize
}

private func copyEncoderCookieToQueue(with file: AudioFileID, queue: inout AudioQueueRef) throws {
var propertySize = UInt32()

try osStatus { AudioFileGetPropertyInfo(file, kAudioFilePropertyMagicCookieData, &propertySize, nil) }

if propertySize > 0 {
var magicCookie = UInt8(MemoryLayout<UInt8>.size(ofValue: UInt8(propertySize)))
try osStatus { AudioFileGetProperty(file, kAudioFilePropertyMagicCookieData, &propertySize, &magicCookie) }
try osStatus { AudioQueueSetProperty(queue, kAudioQueueProperty_MagicCookie, &magicCookie, propertySize) }
}
}
}

最佳答案

我认为问题在于您正在尝试读取 0 字节的数据包数据 - numBytes 实际上用于输入和输出。

试试这样设置

var numBytes = buffer.mAudioDataBytesCapacity

关于ios - AudioFileReadPacketData 在传递有效文件时返回 -50,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44316380/

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