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ios - 为什么我的动画不流畅?

转载 作者:可可西里 更新时间:2023-11-01 01:57:37 24 4
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我正在尝试使用自定义类为文本字段设置动画,当我将左约束从 0 更改为 (self.bounds.width - self.bounds.width/3) 时,动画不流畅,但是当我设置它回到 0 它完美地工作。

这是我的自定义类的一部分:

lazy var leftConstraint = NSLayoutConstraint(item: placeholderLabel, attribute: .left, relatedBy: .equal, toItem: self, attribute: .left, multiplier: 1, constant: 0)


required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)

self.delegate = self
self.addSubview(placeholderLabel)
self.bringSubview(toFront: self)
addConstraints()
}

func addConstraints() {

placeholderLabel.translatesAutoresizingMaskIntoConstraints = false

NSLayoutConstraint(item: placeholderLabel, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: self.bounds.height).isActive = true

self.leftConstraint.isActive = true

NSLayoutConstraint(item: placeholderLabel, attribute: .right, relatedBy: .equal, toItem: self, attribute: .right, multiplier: 1, constant: 0).isActive = true

NSLayoutConstraint(item: placeholderLabel, attribute: .bottom, relatedBy: .equal, toItem: self, attribute: .bottom, multiplier: 1, constant: 0).isActive = true


}


func textFieldDidBeginEditing(_ textField: UITextField) {
animate(constant: self.bounds.width - self.bounds.width/3)
self.bringSubview(toFront: placeholderLabel)

}


func textFieldDidEndEditing(_ textField: UITextField) {
if (textField.text?.isEmpty)!{
animate(constant: 0)
self.bringSubview(toFront: self)
}
}


func animate(constant: CGFloat) {

self.leftConstraint.constant = constant

UIView.animate(withDuration: 0.15) {
self.layoutIfNeeded()
}
}

最佳答案

动画不流畅的可能原因

func animate(constant: CGFloat) {
/// Modifying Constraint out of animation
/// This will animate in micro seconds and you wont get a
/// Smooth Animation
self.leftConstraint.constant = constant
/// Take this Line (Cut)

UIView.animate(withDuration: 2) {
/// Animation will take time to Happen
self.leftConstraint.constant = constant
/// Need to call this inside animation block
self.view.layoutIfNeeded()
}
}

尝试过的代码

import UIKit

class ViewController: UIViewController
{
private var customView : UIView?
private var leftConstraint : NSLayoutConstraint?

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
customView = UIView()
customView?.backgroundColor = .red
leftConstraint = NSLayoutConstraint()
addConstraints()

DispatchQueue.main.async {
self.animateView()
}
}

func addConstraints(){
self.view.addSubview(customView!)
customView?.translatesAutoresizingMaskIntoConstraints = false
leftConstraint = customView?.leftAnchor.constraint(equalTo: self.view.leftAnchor, constant: 50)
leftConstraint?.isActive = true
customView?.trailingAnchor.constraint(equalTo: self.view.trailingAnchor, constant: -50).isActive = true
customView?.heightAnchor.constraint(equalToConstant: 50).isActive = true
customView?.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 50).isActive = true
}

func animateView(){
UIView.animate(withDuration: 2) {
/// Animation will take time to Happen
self.leftConstraint?.constant = 100
/// Need to call this inside animation block
self.view.layoutIfNeeded()
}
}
}

输出

enter image description here

关于ios - 为什么我的动画不流畅?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50459138/

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