gpt4 book ai didi

javascript - 如何在 three.js 中制作加载屏幕?

转载 作者:可可西里 更新时间:2023-11-01 01:31:25 24 4
gpt4 key购买 nike

我有大量的纹理和模型要加载到我的项目中。我正在尝试在加载所有内容时显示进度条。我认为 LoadingManager 可以满足我的需求,因为它会跟踪所有已加载 Assets 的进度。

我正在使用 JSONLoader 和 TextureLoader。

如果有人能告诉我如何在示例代码中实现这一点,那就太棒了。

enter image description here

var camera, scene, renderer;

init();
animate();

function init() {

camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;

scene = new THREE.Scene();


// Load Textures
var modeltexture1 = new THREE.TextureLoader().load('modeltexture1.jpg');
var modeltexture2 = new THREE.TextureLoader().load('modeltexture2.jpg');
var modeltexture3 = new THREE.TextureLoader().load('modeltexture3.jpg');
var modeltexture4 = new THREE.TextureLoader().load('modeltexture4.jpg');

// Materials
var material = {
"texture1": new THREE.MeshPhongMaterial({ map: modeltexture1 }),
"texture2": new THREE.MeshPhongMaterial({ map: modeltexture2 }),
"texture3": new THREE.MeshPhongMaterial({ map: modeltexture3 }),
"texture4": new THREE.MeshPhongMaterial({ map: modeltexture4 }),
}

// Lights
scene.add(new THREE.AmbientLight(0xcccccc));
pointLight = new THREE.PointLight(0xff4400, 5, 30);
pointLight.position.set(5, 0, 0);
scene.add(pointLight);

var loader = new THREE.JSONLoader();


// Model1
var model1 = new THREE.Object3D;
scene.add(model1);

loader.load("model1.js", function(geometry) {
var mainmodel1 = new THREE.Mesh(geometry, material["texture1"]);
model1.add(mainmodel1);
});

// Model2
var model2 = new THREE.Object3D;
scene.add(model2);

loader.load("model2.js", function(geometry) {
var mainmodel2 = new THREE.Mesh(geometry, material["texture2"]);
model2.add(mainmodel2);
});

// Model3
var model3 = new THREE.Object3D;
scene.add(model3);

loader.load("model3.js", function(geometry) {
var mainmodel3 = new THREE.Mesh(geometry, material["texture3"]);
model3.add(mainmodel3);
});

// Model4
var model4 = new THREE.Object3D;
scene.add(model4);

loader.load("model4.js", function(geometry) {
var mainmodel4 = new THREE.Mesh(geometry, material["texture4"]);
model4.add(mainmodel4);
});

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

//

window.addEventListener('resize', onWindowResize, false);

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize(window.innerWidth, window.innerHeight);

}

function animate() {

requestAnimationFrame(animate);
renderer.render(scene, camera);

}
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>

最佳答案

##LoadingManager 更新

正如@2pha 指出的那样,下面的内容毫无意义,因为三个已经实现了一个加载管理器——下面的内容将保留给后代,但请看一下这个:

https://threejs.org/docs/?q=loading#api/loaders/managers/LoadingManager

简单易行:

var progress = document.createElement('div');
var progressBar = document.createElement('div');

progress.appendChild(progressBar);

document.body.appendChild(progress);

var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
progressBar.style.width = (loaded / total * 100) + '%';
};

function addRandomPlaceHoldItImage(){
var r = Math.round(Math.random() * 4000);
new THREE.ImageLoader(manager).load('//picsum.photos/' + r + '/' + r);
}

for(var i = 0; i < 10; i++) addRandomPlaceHoldItImage();
div {
width: 200px;
height: 20px;
background: #000;
border: 2px solid #000;
}
div > div {
width: 200px;
height: 20px;
background: red;
border: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>

原帖

像下面这样的东西应该可以解决问题 - 请注意,我刚刚快速测试了它,并且可能需要进行一些改进(包括在三个 js 中使用 progress 回调)。我也没有完全完善它,但它为您提供了如何执行此操作的一般实现。我也没有实现错误处理程序等......这些东西需要更长的时间才能完成,但你明白了总体思路。

您添加新类型的加载器(符合三个中的 type + Loader)及其来源,然后通过简单地调用 load 来启动加载。

希望对您有所帮助。

(我还制作了一个随机函数来从 placehold.it 中获取一些随机图像,因为一遍又一遍地使用相同的结果意味着缓存会杀死服务器。)

function LoaderProgress(callback){
this.length = -1;
this.complete = 0;
this.domElement = document.createElement('div');
this.progress = document.createElement('div');

this.domElement.appendChild(this.progress);
this.domElement.className = 'loader-progress-wrapper';
this.progress.className = 'loader-progress-progress';
this.progress.style.width = '0%';

this.callback = callback || function(){};
}
LoaderProgress.prototype.add = function(type, src){
var result = this[++this.length] = {
loader: new THREE[type + 'Loader'],
complete: false,
source: src
};
return result;
}
LoaderProgress.prototype.load = function(){
this.complete = 0;
for(var i = 0; i < this.length; i++){
var current = this[i];
if(!current.complete){
current.loader.load(this[i].source, function(result){
current.complete = result;
this.complete++;
this.update();
}.bind(this));
}
}
return this;
}
LoaderProgress.prototype.update = function(a){
var progress = this.complete / this.length;
this.progress.style.width = (progress * 100) + '%';
if(progress === 1) this.callback(this);
console.log(progress);
return progress;
}

var loader = new LoaderProgress(function(){
// Execute code that needfs the loaded elements here
alert('All are loaded');
});

document.body.appendChild(loader.domElement);

function addRandomPlaceHoldItImage(){
var r = Math.round(Math.random() * 4000);
loader.add('Image', '//picsum.photos/' + r + '/' + r);
}

for(var i = 0; i < 10; i++)
addRandomPlaceHoldItImage();

loader.load();
.loader-progress-wrapper {
width: 200px;
height: 20px;
background: #000;
border: 2px solid #000;
}
.loader-progress-progress {
width: 200px;
height: 20px;
background: red;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>

关于javascript - 如何在 three.js 中制作加载屏幕?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35575065/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com