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javascript - WebGL drawElements 超出范围?

转载 作者:可可西里 更新时间:2023-11-01 01:18:10 24 4
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我正在尝试学习 WebGL,所以我从 webgl 教程中获取了一些代码,并尝试添加我自己的行,但是每当我运行它时,它都会给我这个错误:

.WebGLRenderingContext: GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0 

注意:属性 0 是我的顶点缓冲区

我的缓冲区初始化代码是(如果没有定义,显然假设是全局变量)

    cubeVertexPositionBuffer = gl.createBuffer(); // create a buffer
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer);

//for laziness
var _f=1.0/3.0;

vertices = [ // this is code from the tutorial
// Front face
-1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0,
// Back face
-1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
// Top face
-1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0,
// Bottom face
-1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
// Right face
1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0,
// Left face
-1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0,

// this is my own code
-1.0+ _f, -1.0, 1.0, -1.0+ _f, -1.0, -1.0,
-1.0+2*_f, -1.0, 1.0, -1.0+2*_f, -1.0, -1.0,
-1.0+3*_f, -1.0, 1.0, -1.0+3*_f, -1.0, -1.0,
-1.0+4*_f, -1.0, 1.0, -1.0+4*_f, -1.0, -1.0,
-1.0+5*_f, -1.0, 1.0, -1.0+5*_f, -1.0, -1.0


];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices),
gl.STATIC_DRAW);
cubeVertexPositionBuffer.itemSize = 3;
cubeVertexPositionBuffer.numItems = 34;

// color buffer code is irrelevant because my color buffer is attribute 1 not 0
// plus it's all copied from the tutorial

// index buffer
// note I changed some code so the cube drawn is wireframe instead of solid
// I tested that without extra vertex or index buffer data and it worked
cubeVertexIndexBuffer = gl.createBuffer(); // this modified a bit from the tutorial
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer);
cubeVertexIndices =
[ 0, 1, 2, 3, 0, // Front face
4, 5, 6, 7, 4, // Back face
8, 9, 10, 11, 8, // Top face
12, 13, 14, 15, 12, // Bottom face
16, 17, 18, 19, 16, // Right face
20, 21, 22, 23, 20, // Left face

// this is my code
24, 25, 26, 27, 28, 29, 30, 31, 32, 33
];
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(
cubeVertexIndices), gl.STATIC_DRAW);
cubeVertexIndexBuffer.itemSize = 1;
cubeVertexIndexBuffer.numItems = 40;

这是我的绘图代码

// set up perspective and stuff
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute,
cubeVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0);

gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer);
gl.vertexAttribPointer(shaderProgram.vertexColorAttribute,
cubeVertexColorBuffer.itemSize, gl.FLOAT, false, 0, 0);

gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer);

gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, pMatrix); // perspective matrix
gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, mvMatrix); // model view matrix

gl.lineWidth(1.0);
gl.drawElements(gl.LINES, cubeVertexIndexBuffer.numItems,
gl.UNSIGNED_SHORT, 0);

最佳答案

其实我已经明白了。作为我的 WebGL 新手,我设法忘记在我的颜色缓冲区中为每个顶点添加索引。我从来没有想到我的着色器需要每个顶点都有颜色。 (不过,如果 WebGL 说它是属性 1(我的颜色属性)而不是属性 0(我的顶点位置属性)中的错误,那就太好了。

关于javascript - WebGL drawElements 超出范围?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15751791/

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