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swift - 只画一半的圆

转载 作者:可可西里 更新时间:2023-11-01 00:58:36 24 4
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我只想画圆的左半边或右半边。

我可以毫无问题地绘制从 0 到 0.5(右侧)的圆。但是绘制从 0.5 到 1 的圆圈(左侧)不起作用。

调用:

 addCircleView(circle, isForeground: false, duration: 0.0, fromValue: 0.5,  toValue: 1.0)

这是我的代码:

func addCircleView( myView : UIView, isForeground : Bool, duration : NSTimeInterval, fromValue: CGFloat, toValue : CGFloat ) -> CircleView {
let circleWidth = CGFloat(280)
let circleHeight = circleWidth

// Create a new CircleView
let circleView = CircleView(frame: CGRectMake(0, 0, circleWidth, circleHeight))

//Setting the color.
if (isForeground == true) {

circleView.setStrokeColor((UIColor(hexString: "#ffefdb")?.CGColor)!)
} else {
// circleLayer.strokeColor = UIColor.grayColor().CGColor
//Chose to use hexes because it's much easier.
circleView.setStrokeColor((UIColor(hexString: "#51acbc")?.CGColor)!)
}

myView.addSubview(circleView)

//Rotate the circle so it starts from the top.
circleView.transform = CGAffineTransformMakeRotation(-1.56)

// Animate the drawing of the circle
circleView.animateCircleTo(duration, fromValue: fromValue, toValue: toValue)

return circleView

}

圆 View 类

import UIKit
extension UIColor {
/// UIColor(hexString: "#cc0000")
internal convenience init?(hexString:String) {
guard hexString.characters[hexString.startIndex] == Character("#") else {
return nil
}
guard hexString.characters.count == "#000000".characters.count else {
return nil
}
let digits = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))
guard Int(digits,radix:16) != nil else{
return nil
}
let red = digits.substringToIndex(digits.startIndex.advancedBy(2))
let green = digits.substringWithRange(Range<String.Index>(digits.startIndex.advancedBy(2)..<digits.startIndex.advancedBy(4)))
let blue = digits.substringWithRange(Range<String.Index>(digits.startIndex.advancedBy(4)..<digits.startIndex.advancedBy(6)))
let redf = CGFloat(Double(Int(red, radix:16)!) / 255.0)
let greenf = CGFloat(Double(Int(green, radix:16)!) / 255.0)
let bluef = CGFloat(Double(Int(blue, radix:16)!) / 255.0)
self.init(red: redf, green: greenf, blue: bluef, alpha: CGFloat(1.0))
}
}

class CircleView: UIView {

var circleLayer: CAShapeLayer!
var from : CGFloat = 0.0;


override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.clearColor()

// Use UIBezierPath as an easy way to create the CGPath for the layer.
// The path should be the entire circle.
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)

// Setup the CAShapeLayer with the path, colors, and line width
circleLayer = CAShapeLayer()
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = UIColor.clearColor().CGColor

//I'm going to change this in the ViewController that uses this. Not the best way, I know but alas.
circleLayer.strokeColor = UIColor.redColor().CGColor

//You probably want to change this width
circleLayer.lineWidth = 3.0;

// Don't draw the circle initially
circleLayer.strokeEnd = 0.0

// Add the circleLayer to the view's layer's sublayers
layer.addSublayer(circleLayer)

}

func setStrokeColor(color : CGColorRef) {
circleLayer.strokeColor = color
}


// This is what you call if you want to draw a full circle.
func animateCircle(duration: NSTimeInterval) {
animateCircleTo(duration, fromValue: 0.0, toValue: 1.0)
}

// This is what you call to draw a partial circle.
func animateCircleTo(duration: NSTimeInterval, fromValue: CGFloat, toValue: CGFloat){
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")

// Set the animation duration appropriately
animation.duration = duration

// Animate from 0 (no circle) to 1 (full circle)
animation.fromValue = 0
animation.toValue = toValue

// Do an easeout. Don't know how to do a spring instead
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)

// Set the circleLayer's strokeEnd property to 1.0 now so that it's the
// right value when the animation ends.
circleLayer.strokeEnd = toValue

// Do the actual animation
circleLayer.addAnimation(animation, forKey: "animateCircle")
}


// required function
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}

}

最佳答案

你需要设置:

circleLayer.strokeStart = fromValue

在 animateCircleTo(duration...) 函数中。

您设置了笔画的结尾,而不是开头。因此,所有圆形动画都从 0.0 开始,即使您希望它们在笔划的后面部分开始。

像这样:

// This is what you call to draw a partial circle.
func animateCircleTo(duration: NSTimeInterval, fromValue: CGFloat, toValue: CGFloat){
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")

// Set the animation duration appropriately
animation.duration = duration

// Animate from 0 (no circle) to 1 (full circle)
animation.fromValue = 0
animation.toValue = toValue

// Do an easeout. Don't know how to do a spring instead
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)

// Set the circleLayer's strokeEnd property to 1.0 now so that it's the
// right value when the animation ends.
circleLayer.strokeStart = fromValue
circleLayer.strokeEnd = toValue

// Do the actual animation
circleLayer.addAnimation(animation, forKey: "animateCircle")
}

关于swift - 只画一半的圆,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39054250/

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