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ios - 适用于 iOS 的自定义键盘

转载 作者:可可西里 更新时间:2023-10-31 23:59:26 24 4
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我用这种方式构建了键盘。 (下面的代码)

但是,也有一些问题,比如:

  • 当您点击某个按钮时,点击动画需要很长时间才能返回。
  • 无法将一些常用键放置为地球符号来更改语言或大写锁定

我想做的是,修改原来的 iOS 键盘并添加一些其他按钮。

这可能吗?有什么建议么?

import UIKit

class KeyboardViewController: UIInputViewController {

@IBOutlet var nextKeyboardButton: UIButton!

override func updateViewConstraints() {
super.updateViewConstraints()

// Add custom view sizing constraints here
}

override func viewDidLoad() {
super.viewDidLoad()

let buttonTitles1 = ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"]
let buttonTitles2 = ["A", "S", "D", "F", "G", "H", "J", "K", "L"]
let buttonTitles3 = ["CP", "Z", "X", "C", "V", "B", "N", "M", "BP"]
let buttonTitles4 = ["CHG", "SPACE", "RETURN"]

var row1 = createRowOfButtons(buttonTitles1)
var row2 = createRowOfButtons(buttonTitles2)
var row3 = createRowOfButtons(buttonTitles3)
var row4 = createRowOfButtons(buttonTitles4)

self.view.addSubview(row1)
self.view.addSubview(row2)
self.view.addSubview(row3)
self.view.addSubview(row4)

row1.setTranslatesAutoresizingMaskIntoConstraints(false)
row2.setTranslatesAutoresizingMaskIntoConstraints(false)
row3.setTranslatesAutoresizingMaskIntoConstraints(false)
row4.setTranslatesAutoresizingMaskIntoConstraints(false)

addConstraintsToInputView(self.view, rowViews: [row1, row2, row3, row4])
}

func createRowOfButtons(buttonTitles: [NSString]) -> UIView {

var buttons = [UIButton]()
var keyboardRowView = UIView(frame: CGRectMake(0, 0, 320, 50))

for buttonTitle in buttonTitles{

let button = createButtonWithTitle(buttonTitle)
buttons.append(button)
keyboardRowView.addSubview(button)
}

addIndividualButtonConstraints(buttons, mainView: keyboardRowView)

return keyboardRowView
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated
}

override func textWillChange(textInput: UITextInput) {
// The app is about to change the document's contents. Perform any preparation here.
}

override func textDidChange(textInput: UITextInput) {
// The app has just changed the document's contents, the document context has been updated.

var textColor: UIColor
var proxy = self.textDocumentProxy as UITextDocumentProxy
if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
textColor = UIColor.whiteColor()
} else {
textColor = UIColor.blackColor()
}
}



func createButtonWithTitle(title: String) -> UIButton {

let button = UIButton.buttonWithType(.System) as UIButton
button.frame = CGRectMake(0, 0, 20, 20)
button.setTitle(title, forState: .Normal)
button.sizeToFit()
button.titleLabel?.font = UIFont.systemFontOfSize(15)
button.setTranslatesAutoresizingMaskIntoConstraints(false)
button.backgroundColor = UIColor(white: 1.0, alpha: 1.0)
button.setTitleColor(UIColor.darkGrayColor(), forState: .Normal)

button.addTarget(self, action: "didTapButton:", forControlEvents: .TouchUpInside)

return button
}

func didTapButton(sender: AnyObject?) {

let button = sender as UIButton
var proxy = textDocumentProxy as UITextDocumentProxy

if let title = button.titleForState(.Normal) {
switch title {
case "BP" :
proxy.deleteBackward()
case "RETURN" :
proxy.insertText("\n")
case "SPACE" :
proxy.insertText(" ")
case "CHG" :
self.advanceToNextInputMode()
default :
proxy.insertText(title)
}
}
}

func addIndividualButtonConstraints(buttons: [UIButton], mainView: UIView){

for (index, button) in enumerate(buttons) {

var topConstraint = NSLayoutConstraint(item: button, attribute: .Top, relatedBy: .Equal, toItem: mainView, attribute: .Top, multiplier: 1.0, constant: 1)

var bottomConstraint = NSLayoutConstraint(item: button, attribute: .Bottom, relatedBy: .Equal, toItem: mainView, attribute: .Bottom, multiplier: 1.0, constant: -1)

var rightConstraint : NSLayoutConstraint!

if index == buttons.count - 1 {

rightConstraint = NSLayoutConstraint(item: button, attribute: .Right, relatedBy: .Equal, toItem: mainView, attribute: .Right, multiplier: 1.0, constant: -1)

}else{

let nextButton = buttons[index+1]
rightConstraint = NSLayoutConstraint(item: button, attribute: .Right, relatedBy: .Equal, toItem: nextButton, attribute: .Left, multiplier: 1.0, constant: -1)
}


var leftConstraint : NSLayoutConstraint!

if index == 0 {

leftConstraint = NSLayoutConstraint(item: button, attribute: .Left, relatedBy: .Equal, toItem: mainView, attribute: .Left, multiplier: 1.0, constant: 1)

}else{

let prevtButton = buttons[index-1]
leftConstraint = NSLayoutConstraint(item: button, attribute: .Left, relatedBy: .Equal, toItem: prevtButton, attribute: .Right, multiplier: 1.0, constant: 1)

let firstButton = buttons[0]
var widthConstraint = NSLayoutConstraint(item: firstButton, attribute: .Width, relatedBy: .Equal, toItem: button, attribute: .Width, multiplier: 1.0, constant: 0)

widthConstraint.priority = 800
mainView.addConstraint(widthConstraint)
}

mainView.addConstraints([topConstraint, bottomConstraint, rightConstraint, leftConstraint])
}
}


func addConstraintsToInputView(inputView: UIView, rowViews: [UIView]){

for (index, rowView) in enumerate(rowViews) {
var rightSideConstraint = NSLayoutConstraint(item: rowView, attribute: .Right, relatedBy: .Equal, toItem: inputView, attribute: .Right, multiplier: 1.0, constant: -1)

var leftConstraint = NSLayoutConstraint(item: rowView, attribute: .Left, relatedBy: .Equal, toItem: inputView, attribute: .Left, multiplier: 1.0, constant: 1)

inputView.addConstraints([leftConstraint, rightSideConstraint])

var topConstraint: NSLayoutConstraint

if index == 0 {
topConstraint = NSLayoutConstraint(item: rowView, attribute: .Top, relatedBy: .Equal, toItem: inputView, attribute: .Top, multiplier: 1.0, constant: 0)

}else{

let prevRow = rowViews[index-1]
topConstraint = NSLayoutConstraint(item: rowView, attribute: .Top, relatedBy: .Equal, toItem: prevRow, attribute: .Bottom, multiplier: 1.0, constant: 0)

let firstRow = rowViews[0]
var heightConstraint = NSLayoutConstraint(item: firstRow, attribute: .Height, relatedBy: .Equal, toItem: rowView, attribute: .Height, multiplier: 1.0, constant: 0)

heightConstraint.priority = 800
inputView.addConstraint(heightConstraint)
}
inputView.addConstraint(topConstraint)

var bottomConstraint: NSLayoutConstraint

if index == rowViews.count - 1 {
bottomConstraint = NSLayoutConstraint(item: rowView, attribute: .Bottom, relatedBy: .Equal, toItem: inputView, attribute: .Bottom, multiplier: 1.0, constant: 0)

}else{

let nextRow = rowViews[index+1]
bottomConstraint = NSLayoutConstraint(item: rowView, attribute: .Bottom, relatedBy: .Equal, toItem: nextRow, attribute: .Top, multiplier: 1.0, constant: 0)
}

inputView.addConstraint(bottomConstraint)
}

}
}

最佳答案

使用下面的 github 存储库。近乎 1:1 仿制 iOS 8 原装键盘,效果超赞

https://github.com/archagon/tasty-imitation-keyboard

关于ios - 适用于 iOS 的自定义键盘,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26160145/

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