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swift - didBeginContact 未调用

转载 作者:可可西里 更新时间:2023-10-31 23:51:58 26 4
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我正在制作一个需要我的 spriteNodes 发生碰撞的游戏。我遵循了一个教程,但它对我不起作用。

当我运行我的游戏并且两个对象发生碰撞时,输出监视器中没有 println("beginContact"),因此没有调用 didBeginContact 函数。

override init(size:CGSize) {
super.init(size: size)
player.planeSprite = SKSpriteNode(imageNamed: "plane5")

player.planeSprite.physicsBody? = SKPhysicsBody(rectangleOfSize: player.planeSprite.size)
player.planeSprite.physicsBody?.dynamic = true;
player.planeSprite.physicsBody?.categoryBitMask = playerCategory;
player.planeSprite.physicsBody?.contactTestBitMask = noteCategory;
player.planeSprite.physicsBody?.collisionBitMask = 0;
player.planeSprite.physicsBody?.usesPreciseCollisionDetection = true;

player.planeSprite.position = CGPointMake(player.legalPositions[1], player.planeSprite.size.height/2)

self.addChild(player.planeSprite)
}

func addNote() {
var note:SKSpriteNode = SKSpriteNode(imageNamed: "note")
note.physicsBody? = SKPhysicsBody(rectangleOfSize: note.size)
note.physicsBody?.dynamic = true
note.physicsBody?.categoryBitMask = noteCategory
note.physicsBody?.contactTestBitMask = playerCategory
note.physicsBody?.collisionBitMask = 0

let minX = note.size.width/2
let maxX = self.frame.size.width - note.size.width/2
let rangeX = maxX - minX
let position = Int(arc4random_uniform(3))

note.position = CGPointMake(player.legalPositions[position], self.frame.size.height + note.size.height)

self.addChild(note)
}

func didBeginContact(contact: SKPhysicsContact!) {
println("beginContact")

var firstBody:SKPhysicsBody
var secondBody:SKPhysicsBody

if (contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask) {
firstBody = contact.bodyA
secondBody = contact.bodyB
}
else {
firstBody = contact.bodyB
secondBody = contact.bodyA
}

if((firstBody.categoryBitMask & noteCategory) != 0 && (secondBody.categoryBitMask & playerCategory) != 0 ) {
println("if statement")
playerDidCollideWithNote(firstBody.node as SKSpriteNode, note: secondBody.node as SKSpriteNode)
}
}

func playerDidCollideWithNote(plane:SKSpriteNode, note:SKSpriteNode) {
println("hit")
note.removeFromParent()
}

最佳答案

如果你使用Xcode8.0 Swift3.0,则不能使用
func didBeginContact(联系人:SKPhysicsContact!){}

所以你应该使用它。func didBegin(_ contact: SKPhysicsContact) {}

关于swift - didBeginContact 未调用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26654039/

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