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在我的 Linux 操作系统中安装 React Native 现有应用程序代码时,我遇到了问题。
一切都已设置(React Native 和 Android Studio)
当我运行命令时我正面临着
这是错误信息,
:app:processDebugResources
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:3: AAPT: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:4: AAPT: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:3: error: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:4: error: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.
:app:processDebugResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 16.116 secs
Could not install the app on the device, read the error above for details.
Make sure you have an Android emulator running or a device connected and have
set up your Android development environment:
https://facebook.github.io/react-native/docs/android-setup.html
[bg] Exited with code 0
这是我的build.gradle文件
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"]
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.mynativeapp"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-splash-screen')
compile project(':react-native-navigation')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
和settings.gradle
rootProject.name = 'mynativeapp'
include ':app'
include ':react-native-splash-screen'
project(':react-native-splash-screen').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-splash-screen/android')
include ':react-native-navigation'
project(':react-native-navigation').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-navigation/android/app')
include ':react-native-vector-icons'
project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android')
终端错误图片
我不知道这里到底发生了什么错误。让我知道解决方案。
最佳答案
这是我的 2 美分。
潜在修复:
buildToolsVersion
更新为 24.0.3
或更高版本。compileSdkVersion
24
或更新到大于 24 的版本。编译“com.android.support:appcompat-v7:24.0.3”
P.S:您可能需要从 SDK 管理器下载构建工具版本。它可能无法下载。在这种情况下,您可以使用最新的 buildToolsVersion
。
潜在问题是什么:
注意这些消息:
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:3: AAPT: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
...
/home/akaruilabs/ReactNative/teletask/android/app/build/intermediates/res/merged/debug/values-v24/values-v24.xml:4: error: Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.
您正在使用 buildToolsVersion "23.0.1"
并且您的 compileSdkVersion
为 23
。但是,您有一个 values-24
文件夹。这是一个目录,其中包含当运行您的应用程序的设备处于 API 级别 24 或更高级别时将使用的资源。
compileSdkVersion
是应用编译所针对的 API 版本。这意味着您可以使用该 API 版本(以及所有以前的版本)中包含的 Android API 功能。如果您尝试使用 API 24 功能,但将 compileSdkVersion
设置为 23,则会出现编译错误。如果将 compileSdkVersion
设置为 24,只要应用的执行路径不尝试调用任何特定于 API 23 的 API,您仍然可以在 API 23 设备上运行应用。
buildToolsVersion
指定在构建项目时要使用的 SDK 构建工具的版本。只需确保它支持您正在使用的 compileSdkVersion
。较新版本的 buildToolsVersion
支持较旧的 compileSdkVersion
版本。
有用的引用资料:
希望这对您有所帮助。
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