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java - AndEngine粒子系统

转载 作者:搜寻专家 更新时间:2023-11-01 09:10:08 24 4
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我想使用 AndEngine 的粒子系统来创建一个飞溅(如飞溅的水)。

我已经查看了粒子系统示例,但不确定需要做什么才能使用粒子系统创建水的飞溅效果。

有什么想法吗?

最佳答案

我不知道任何水溅模拟算法,所以我会按照我的想法去做,但你必须修改才能让它看起来真实。

2D 中的水溅动画将从一个位置产生许多小水滴,然后以初始速度将每个小水滴发送到不同的方向,然后每个水滴减速并淡出。

试试这个:

public ParticleSystem createParticleSystem(final TextureRegion waterDropTextureRegion) {
//X & Y for the particles to spawn at.
final float particlesXSpawn = 400;
final float particlesYSpawn = 300;

//Max & min rate are the maximum particles per second and the minimum particles per second.
final float maxRate = 10;
final float minRate = 5;

//This variable determines the maximum particles in the particle system.
final int maxParticles = 100;

//Particle emitter which will set all of the particles at a ertain point when they are initialized.
final PointParticleEmitter pointParticleEmtitter = new PointParticleEmitter(particlesXSpawn, particlesYSpawn);

//Creating the particle system.
final ParticleSystem particleSystem = new ParticleSystem(pointParticleEmtitter, maxRate, minRate, maxParticles, waterDropTextureRegion);

//And now, lets create the initiallizers and modifiers.
//Velocity initiallizer - will pick a random velocity from -20 to 20 on the x & y axes. Play around with this value.
particleSystem.addParticleInitializer(new VelocityInitializer(-20, 20, -20, 20));

//Acceleration initializer - gives all the particles the earth gravity (so they accelerate down).
particleSystem.addParticleInitializer(new GravityInitializer());

//And now, adding an alpha modifier, so particles slowly fade out. This makes a particle go from alpha = 1 to alpha = 0 in 3 seconds, starting exactly when the particle is spawned.
particleSystem.addParticleModifier(new AlphaModifier(1, 0, 0, 3));

//Lastly, expire modifier. Make particles die after 3 seconds - their alpha reached 0.
particleSystem.addParticleModifier(new ExpireModifier(3));

return particleSystem;
}

我还没有测试过,但我认为它会起作用。尝试使用这些值来找到看起来逼真的动画。

该方法接收一个参数,该参数是每个粒子的现成纹理区域,在您的情况下我猜那是一滴水。

调用此方法并获得 ParticleSystem 后,只需将其附加到您的场景即可:

final ParticleSystem particleSystem = createParticleSystem(...);
scene.attachChild(particleSystem);

关于java - AndEngine粒子系统,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8805441/

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