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java - 如何使屏幕两侧的 Sprite 反弹

转载 作者:搜寻专家 更新时间:2023-11-01 08:40:35 25 4
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我在 java android studio 中使用 libgdx。我才刚刚开始。我正在使用安卓手机。我没有使用任何相机。我想要的只是屏幕所有四个边的 Sprite 反弹而无需点击。我尝试了很多我认为可行的代码,但没有。我希望你们能帮助我。我期待尽快得到答复。谢谢

这是我的:

SpriteBatch batch;
Texture background;
Sprite backgroundsprite;
Sprite ballsprite;
Texture line;
Texture ballimg;
BitmapFont credits;
BitmapFont input;
BitmapFont play;
float dt;
String string = "";
float ballx;
float bally;


float speedx;
float speedy;

Rectangle screenrect;
Rectangle ballrect;
float screenLeft ;
float screenBottom ;
float screenTop ;
float screenRight ;


@Override
public void create() {
batch = new SpriteBatch();
speedx = 5f * dt;
speedy = 5f * dt;
createsprite();
createbackground();
createtext();

ballx = ballsprite.getX();
bally = ballsprite.getY();

}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
dt = Gdx.graphics.getDeltaTime();



ballsprite.setPosition(ballx + speedx,ballsprite.getY());
ballsprite.translateX(speedx);

float left = ballrect.getX();
float bottom = ballrect.getY();
float top = bottom + ballrect.getHeight();
float right = left + ballrect.getWidth();



if(left < screenLeft) {
string = "left";
speedx = 5f*dt;
}
if(right > screenRight)
{
string = "right";
speedx = -5f*dt;
}

if(bottom < screenBottom)
{
string = "bottom";

}
if(top > screenTop)
{
string = "top";

}



batch.begin();
backgroundsprite.draw(batch);
ballsprite.draw(batch);
rendertext();

batch.end();
}

public void createbackground() {

background = new Texture("images/BackgroundGodwin.jpg");
backgroundsprite = new Sprite(background);
backgroundsprite.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
screenrect = new Rectangle(0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
screenLeft = screenrect.getX();
screenBottom = screenrect.getY();
screenTop = screenBottom + screenrect.getHeight();
screenRight = screenLeft + screenrect.getWidth();

}

public void createsprite() {

ballimg = new Texture("images/SpriteGodwin.png");
ballsprite = new Sprite(ballimg);
ballsprite.setScale(0.65f);
ballsprite.setPosition(Gdx.graphics.getWidth()/3,Gdx.graphics.getHeight()/2);
ballrect = new Rectangle(ballsprite.getBoundingRectangle());
}

@Override
public void dispose() {
batch.dispose();
ballimg.dispose();
background.dispose();
credits.dispose();
play.dispose();
input.dispose();
line.dispose();
}

public void createtext(){
play = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
play.setColor(com.badlogic.gdx.graphics.Color.GOLD);

credits = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
credits.setColor(com.badlogic.gdx.graphics.Color.GOLD);

input = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
input.setColor(com.badlogic.gdx.graphics.Color.OLIVE);
}

public void rendertext() {
credits.draw(batch, "Maded", Gdx.graphics.getWidth() / 7 - 50, Gdx.graphics.getHeight() / 9);
play.draw(batch, "Touch the Screen to play!!", Gdx.graphics.getWidth() / 2 - 175, Gdx.graphics.getHeight() - 80);
input.draw(batch, string, Gdx.graphics.getWidth() / 2 - 160, Gdx.graphics.getHeight() - 120);
}

最佳答案

我做了一个你想要的非常简单的版本:

public class BouncyGame extends ApplicationAdapter {
SpriteBatch batch;
Texture ball;
float speedX = 3f;
float speedY = 3f;
int x;
int y;

@Override
public void create () {
batch = new SpriteBatch();
ball = new Texture("ball.png");
x = Gdx.graphics.getWidth()/2;
y = Gdx.graphics.getHeight()/2;
}

@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

//When the ball's x position is on either side of the screen.
//The width of the sprite is taken into account.
if (x > Gdx.graphics.getWidth() - ball.getWidth()/2 || x < 0 + ball.getWidth()/2) {
//Here we flip the speed, so it bonces the other way.
speedX = -speedX;
}
//Same as above, but with on the y-axis.
if (y > Gdx.graphics.getHeight() - ball.getHeight()/2 || y < 0 + ball.getHeight()/2) {
speedY = -speedY;
}

//Move the ball according to the speed.
x += speedX;
y += speedY;

batch.begin();
//Draw the ball so the center is at x and y. Normally it would be drawn from the lower left corner.
batch.draw(ball, x - ball.getWidth()/2, y - ball.getHeight()/2);
batch.end();
}
}

结果如下:

http://gfycat.com/TatteredCarefreeHapuku

有很多方法可以改进此代码,例如,您可以使用 vector ,我不建议在您的最终产品中使用它,但它可能会帮助您弄清楚如何为您自己的项目做这样的事情。

关于java - 如何使屏幕两侧的 Sprite 反弹,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32992942/

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