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Android MediaCodec 向后搜索

转载 作者:搜寻专家 更新时间:2023-11-01 08:33:40 26 4
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我正在尝试使用 MediaCodecMediaExtractor 实现视频的精确搜索。通过关注 Grafika 的 MoviePlayer ,我已经设法实现了前瞻性。但是我仍然有向后寻求的问题。相关的代码位在这里:

public void seekBackward(long position){
final int TIMEOUT_USEC = 10000;
int inputChunk = 0;
long firstInputTimeNsec = -1;

boolean outputDone = false;
boolean inputDone = false;

mExtractor.seekTo(position, MediaExtractor.SEEK_TO_PREVIOUS_SYNC);
Log.d("TEST_MEDIA", "sampleTime: " + mExtractor.getSampleTime()/1000 + " -- position: " + position/1000 + " ----- BACKWARD");

while (mExtractor.getSampleTime() < position && position >= 0) {

if (VERBOSE) Log.d(TAG, "loop");
if (mIsStopRequested) {
Log.d(TAG, "Stop requested");
return;
}

// Feed more data to the decoder.
if (!inputDone) {
int inputBufIndex = mDecoder.dequeueInputBuffer(TIMEOUT_USEC);
if (inputBufIndex >= 0) {
if (firstInputTimeNsec == -1) {
firstInputTimeNsec = System.nanoTime();
}
ByteBuffer inputBuf = mDecoderInputBuffers[inputBufIndex];
// Read the sample data into the ByteBuffer. This neither respects nor
// updates inputBuf's position, limit, etc.
int chunkSize = mExtractor.readSampleData(inputBuf, 0);
if (chunkSize < 0) {
// End of stream -- send empty frame with EOS flag set.
mDecoder.queueInputBuffer(inputBufIndex, 0, 0, 0L,
MediaCodec.BUFFER_FLAG_END_OF_STREAM);
inputDone = true;
if (VERBOSE) Log.d(TAG, "sent input EOS");
} else {
if (mExtractor.getSampleTrackIndex() != mTrackIndex) {
Log.w(TAG, "WEIRD: got sample from track " +
mExtractor.getSampleTrackIndex() + ", expected " + mTrackIndex);
}
long presentationTimeUs = mExtractor.getSampleTime();
mDecoder.queueInputBuffer(inputBufIndex, 0, chunkSize,
presentationTimeUs, 0 /*flags*/);
if (VERBOSE) {
Log.d(TAG, "submitted frame " + inputChunk + " to dec, size=" + chunkSize);
}
inputChunk++;
mExtractor.advance();
}
} else {
if (VERBOSE) Log.d(TAG, "input buffer not available");
}
}

if (!outputDone) {
int decoderStatus = mDecoder.dequeueOutputBuffer(mBufferInfo, TIMEOUT_USEC);
if (decoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
// no output available yet
if (VERBOSE) Log.d(TAG, "no output from decoder available");
} else if (decoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
// not important for us, since we're using Surface
if (VERBOSE) Log.d(TAG, "decoder output buffers changed");
} else if (decoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
MediaFormat newFormat = mDecoder.getOutputFormat();
if (VERBOSE) Log.d(TAG, "decoder output format changed: " + newFormat);
} else if (decoderStatus < 0) {
throw new RuntimeException(
"unexpected result from decoder.dequeueOutputBuffer: " +
decoderStatus);
} else { // decoderStatus >= 0
if (firstInputTimeNsec != 0) {
// Log the delay from the first buffer of input to the first buffer
// of output.
long nowNsec = System.nanoTime();
Log.d(TAG, "startup lag " + ((nowNsec-firstInputTimeNsec) / 1000000.0) + " ms");
firstInputTimeNsec = 0;
}
boolean doLoop = false;
if (VERBOSE) Log.d(TAG, "surface decoder given buffer " + decoderStatus +
" (size=" + mBufferInfo.size + ")");
if ((mBufferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
if (VERBOSE) Log.d(TAG, "output EOS");
if (mLoop) {
doLoop = true;
} else {
outputDone = true;
}
}

boolean doRender = (mBufferInfo.size != 0);

// As soon as we call releaseOutputBuffer, the buffer will be forwarded
// to SurfaceTexture to convert to a texture. We can't control when it
// appears on-screen, but we can manage the pace at which we release
// the buffers.
if (doRender && mFrameCallback != null) {
mFrameCallback.preRender(mBufferInfo.presentationTimeUs);
}
mDecoder.releaseOutputBuffer(decoderStatus, doRender);
doRender = false;
if (doRender && mFrameCallback != null) {
mFrameCallback.postRender();
}

if (doLoop) {
Log.d(TAG, "Reached EOS, looping");
mExtractor.seekTo(0, MediaExtractor.SEEK_TO_CLOSEST_SYNC);
inputDone = false;
mDecoder.flush(); // reset decoder state
mFrameCallback.loopReset();
}
}
}
}
}

基本上,它与 MoviePlayer 的 doExtract 方法相同。我只是添加了一个细微的修改,以返回到前一个关键帧,而不是向前解码到我想要的位置。我也关注了 fadden 的 suggestion here收效甚微。

另外一个问题,据我了解,ExoPlayer是建立在MediaCodec之上的,那么为什么它可以很好地播放iOS录制的视频,而MoviePlayer的纯MediaCodec实现却可以't?

最佳答案

好的,这就是我解决问题的方法,基本上我误解了 fadden 对 render 标志的评论。问题不在于解码,而是只显示最接近搜索位置的最后一个缓冲区。这是我的做法:

if (Math.abs(position - mExtractor.getSampleTime()) < 10000) {
mDecoder.releaseOutputBuffer(decoderStatus, true);
} else {
mDecoder.releaseOutputBuffer(decoderStatus, false);
}

这是一种相当骇人听闻的方法。优雅的方法应该是保存最后一个输出缓冲区并将其显示在 while 循环之外,但我真的不知道如何访问输出缓冲区以便将其保存到临时缓冲区。

编辑:

这是一种不那么骇人听闻的方法。基本上,我们只需要计算关键帧和搜索位置之间的总帧数,然后我们只需要显示离搜索位置最近的 1 或 2 帧即可。像这样:

    mExtractor.seekTo(position, MediaExtractor.SEEK_TO_PREVIOUS_SYNC);
int stopPosition = getStopPosition(mExtractor.getSampleTime(), position);
int count = 0;

while (mExtractor.getSampleTime() < position && mExtractor.getSampleTime() != -1 && position >= 0) {
....

if(stopPosition - count < 2) { //just to make sure we will get something (1 frame sooner), see getStopPosition comment
mDecoder.releaseOutputBuffer(decoderStatus, true);
}else{
mDecoder.releaseOutputBuffer(decoderStatus, false);
}
count++;
...
}

/**
* Calculate how many frame in between the key frame and the seeking position
* so that we can determine how many while loop will be execute, then we can just
* need to stop the loop 2 or 3 frames sooner to ensure we can get something.
* */
private int getStopPosition(long start, long end){
long delta = end - start;
float framePerMicroSecond = mFPS / 1000000;

return (int)(delta * framePerMicroSecond);
}

关于Android MediaCodec 向后搜索,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38431693/

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