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ios - CoreGraphics - 无法将 UnsafeMutablePointer 替换为 UnsafeMutablePointer

转载 作者:搜寻专家 更新时间:2023-11-01 07:12:44 26 4
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我刚开始弄乱图像处理,我遇到了几个非常奇怪的问题,或者至少我认为是这样。我假设我犯了一些非常愚蠢的错误。

我本来打算就此发布另一个问题,但是使用下面的代码有时我也会得到随机噪声,而不是用户抽取数字的像素表示。如果有人能告诉我为什么会发生这种情况,我将不胜感激。我很难找出原因,因为我阅读的所有内容都表明这段代码应该有效。

如果有人需要更多信息,请告诉我!提前感谢您的帮助!

目标:
首先,获取用户在屏幕上绘制的数字。然后,将图像大小调整为 28 x 28。接下来,将图像转换为灰度并获得归一化像素值数组。最后,将归一化的灰度像素值输入机器学习算法。

[注意:在下图中,点代表 0 值,1 代表值 > 0。]

下面代码的输出效果很好。如果用户画了一个“3”,我通常会得到如下结果:

UInt32

问题:

如果我将 UnsafeMutablePointer 和 Buffer 的大小更改为 UInt8,我会得到看起来像随机噪声的东西。或者,如果我用 [UInt32](repeating: 0, count: totalBytes) 甚至 [UInt8](repeating: 0, count: totalBytes) 替换 UnsafeMutablePointer 和 Buffer pixel最后变成了0,我真的不明白。

如果我将 UnsafeMutablePointer 和 Buffer 的大小更改为 UInt8,则像素的输出如下:

UInt8

获取灰度像素的代码:

public extension UIImage
{
private func grayScalePixels() -> UnsafeMutableBufferPointer<UInt32>?
{
guard let cgImage = self.cgImage else { return nil }

let bitsPerComponent = 8
let width = cgImage.width
let height = cgImage.height
let totalBytes = (width * height)
let colorSpace = CGColorSpaceCreateDeviceGray()
let data = UnsafeMutablePointer<UInt32>.allocate(capacity: totalBytes)
defer { data.deallocate(capacity: totalBytes) }

guard let imageContext = CGContext(data: data, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: width, space: colorSpace, bitmapInfo: 0) else { return nil }
imageContext.draw(cgImage, in: CGRect(origin: CGPoint.zero, size: CGSize(width: width, height: height)))

return UnsafeMutableBufferPointer<UInt32>(start: data, count: totalBytes)
}

public func normalizedGrayScalePixels() -> [CGFloat]?
{
guard let cgImage = self.cgImage else { return nil }
guard let pixels = self.grayScalePixels() else { return nil }

let width = cgImage.width
let height = cgImage.height
var result = [CGFloat]()

for y in 0..<height
{
for x in 0..<width
{
let index = ((width * y) + x)
let pixel = (CGFloat(pixels[index]) / 255.0)
result.append(pixel)
}
}

return result
}
}

取号代码:

    func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint)
{
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, false, 1)

self.tempImageView.image?.draw(at: CGPoint.zero)

let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(.round)
context?.setLineWidth(self.brushWidth)
context?.setStrokeColor(gray: 0, alpha: 1)
context?.strokePath()

self.tempImageView.image = UIGraphicsGetImageFromCurrentImageContext()
self.tempImageView.alpha = self.opacity

UIGraphicsEndImageContext()
}

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
self.swiped = false

if let touch = touches.first {
self.lastPoint = touch.location(in: self.view)
}
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
{
self.swiped = true

if let touch = touches.first
{
let currentPoint = touch.location(in: self.view)
self.drawLineFrom(fromPoint: self.lastPoint, toPoint: currentPoint)

self.lastPoint = currentPoint
}
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
{
if !swiped {
self.drawLineFrom(fromPoint: self.lastPoint, toPoint: self.lastPoint)
}

self.predictionLabel.text = "Predication: \(self.predict())"

self.tempImageView.image = nil
}

预测数字的代码:

    private func printNumber(rowSize: Int, inputs: Vector)
{
for (index, pixel) in inputs.enumerated()
{
if index % rowSize == 0 { print() }

if (pixel > 0) {
print("1", terminator: " ")
}
else { print(".", terminator: " ") }
}

print()
}

private func predict() -> Scalar
{
let resizedImaege = self.tempImageView.image!.resizedImage(CGSize(width: 28, height: 28), interpolationQuality: .high)
let inputs = resizedImaege!.normalizedGrayScalePixels()!.flatMap({ Scalar($0) })
self.feedforwardResult = self.neuralNetwork!.feedForward(inputs: inputs)

self.printNumber(rowSize: 28, inputs: inputs)

let max = self.feedforwardResult!.activations.last!.max()!
let prediction = self.feedforwardResult!.activations.last!.index(of: max)!
return Scalar(prediction)
}

最佳答案

您的代码中有一件非常糟糕的事情是这一行:

    defer { data.deallocate(capacity: totalBytes) }

data.deallocate(capacity: totalBytes) 在退出方法 grayScalePixels() 之前执行。因此,返回的 UnsafeMutableBufferPointerbaseAddress 指向一个已经释放的区域,这意味着您在访问该区域时不能期望任何可预测的结果。

如果你想使用UnsafeMutableBufferPointer,你需要在完成对它的所有访问后释放该区域(下面代码中的#1):

private func grayScalePixels() -> UnsafeMutableBufferPointer<UInt8>? {
guard let cgImage = self.cgImage else { return nil }

let bitsPerComponent = 8
let width = cgImage.width
let height = cgImage.height
let totalBytes = width * height
let colorSpace = CGColorSpaceCreateDeviceGray()
let data = UnsafeMutablePointer<UInt8>.allocate(capacity: totalBytes)
data.initialize(to: UInt8.max, count: totalBytes) //<- #4

guard let imageContext = CGContext(data: data, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: width, space: colorSpace, bitmapInfo: 0) else { return nil }
imageContext.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height))

return UnsafeMutableBufferPointer(start: data, count: totalBytes)
}

public func normalizedGrayScalePixels() -> [CGFloat]? {
guard let cgImage = self.cgImage else { return nil }
guard let pixels = self.grayScalePixels() else { return nil }

let width = cgImage.width
let height = cgImage.height
var result: [CGFloat] = []

for y in 0..<height {
for x in 0..<width {
let index = width * y + x
let pixel = CGFloat(pixels[index]) / CGFloat(UInt8.max)
result.append(pixel)
}
}
pixels.baseAddress!.deinitialize(count: pixels.count) //<- #2
pixels.baseAddress!.deallocate(capacity: pixels.count) //<- #1

return result
}

(#2) 在当前的 Swift 实现中,UInt8 可能不需要 deinitialize,但顺序:allocate - initialize - deinitilize - deallocate 是推荐的方式.

(其他一些行只是我的偏好,并不重要。)


否则,如果你想使用 Swift Array 而不是 UnsafeMutableBufferPointer,你可以这样写:

private func grayScalePixels() -> [UInt8]? {
guard let cgImage = self.cgImage else { return nil }

let bitsPerComponent = 8
let width = cgImage.width
let height = cgImage.height
let totalBytes = width * height
let colorSpace = CGColorSpaceCreateDeviceGray()
var byteArray: [UInt8] = Array(repeating: UInt8.max, count: totalBytes) //<- #4
let success = byteArray.withUnsafeMutableBufferPointer {(buffer)->Bool in
guard let imageContext = CGContext(data: buffer.baseAddress!, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: width, space: colorSpace, bitmapInfo: 0) else { return false }
imageContext.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height))
return true;
}
return success ? byteArray : nil
}

public func normalizedGrayScalePixels() -> [CGFloat]? {
guard let cgImage = self.cgImage else { return nil }
guard let pixels = self.grayScalePixels() else { return nil }

let width = cgImage.width
let height = cgImage.height
var result: [CGFloat] = []

for y in 0..<height {
for x in 0..<width {
let index = width * y + x
let pixel = CGFloat(pixels[index]) / CGFloat(UInt8.max)
result.append(pixel)
}
}

return result
}

您可能需要修改我上面的代码,使它们适用于您的代码,因为我无法使用您的 UInt32 版本的 grayScalePixels() 重现相同的结果。


编辑

我在我的代码中发现了一个问题。您的绘图代码绘制线:

    context?.setStrokeColor(gray: 0, alpha: 1)

灰度 0,黑色。在我的旧代码中,我将位图初始化为:

    data.initialize(to: 0, count: totalBytes)

或:

    var byteArray: [UInt8] = Array(repeating: 0, count: totalBytes)

所以,在黑色上画黑色,结果:全黑,8 位灰度,全 0。(我第一次写 initialize 可能不需要,但那是一个错误。带有 alpha 的图像将与初始位图内容混合绘制。)

我更新的代码(用 #4 标记)用白色初始化位图(8 位灰度,255 == 0xFF == UInt8.max).

而且您最好通过更新 printNumber(rowSize:inputs:) 来检测非白色像素:

private func printNumber(rowSize: Int, inputs: Vector) {
for (index, pixel) in inputs.enumerated() {
if index % rowSize == 0 { print() }

if pixel < 1.0 { //<- #4
print("1", terminator: "")
}
else { print(".", terminator: "") }
}

print()
}

在归一化灰度为 float 时,1.0 是白色的值,您最好将非白色显示为 1。 (或者,找到另一个更好的阈值。)

关于ios - CoreGraphics - 无法将 UnsafeMutablePointer<UInt32> 替换为 UnsafeMutablePointer<UInt8>,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44092616/

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