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我用 UILongPressGestureRecognizer
为 UIImageView 设置了动画,如下所示:
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress"))
imageView.addGestureRecognizer(longPress)
imageView.userInteractionEnabled = true
}
func longPress()
{
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.5, animations: {
self.imageView.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
动画只是导致 UIImageview 的高度和宽度在 longPress 上扩展,但是当按下时,边界继续增长。如何在按下时将 UIImageView 的边界返回到原点宽度和高度释放了吗?
最佳答案
试试这个:
var oldbounds:CGRect!
@IBOutlet var image: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress:"))
longPress.minimumPressDuration = 0.01
image.addGestureRecognizer(longPress)
image.userInteractionEnabled = true
}
func longPress(gesture:UILongPressGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began
{
oldbounds = self.image.bounds
}
else if gesture.state == UIGestureRecognizerState.Changed
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
else
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = self.oldbounds
})
println("user release on image")
}
}
关于ios - 如何用动画结束 UILongPressGestureRecognizer?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32432803/
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