gpt4 book ai didi

swift - ARKit – 在平面上投下 3D 物体的影子

转载 作者:搜寻专家 更新时间:2023-11-01 06:15:19 25 4
gpt4 key购买 nike

这是我用来在平面上显示对象的函数。

private func loadScene(path: String) -> SCNNode {

let spotLight = SCNLight()
spotLight.type = SCNLight.LightType.probe

spotLight.spotInnerAngle = 30.0
spotLight.spotOuterAngle = 80.0
spotLight.castsShadow = true

let result = SCNNode()
result.light = spotLight
result.position = SCNVector3(-10.0, 20.0, 10.5)
result.addChildNode(result)

let scene = SCNScene(named: path)!
for node in scene.rootNode.childNodes {
result.addChildNode(node)
}
return result
}

我想像这个图像一样在平面上显示阴影。

Image with Shadow on the plane surface

当我像下面这样设置聚光灯类型时

spotLight.type = SCNLight.LightType.directional

它以明/暗阴影显示对象本身,并且不会在表面上留下阴影。

有人可以指导我如何实现如图所示的输出吗?

最佳答案

//要在 3D 模型上添加阴影,只需复制粘贴此代码,它就会在地面上出现 3D 模型的阴影

let flourPlane = SCNFloor()
let groundPlane = SCNNode()
let groundMaterial = SCNMaterial()
groundMaterial.lightingModel = .constant
groundMaterial.writesToDepthBuffer = true
groundMaterial.colorBufferWriteMask = []
groundMaterial.isDoubleSided = true
flourPlane.materials = [groundMaterial]
groundPlane.geometry = flourPlane
//
mainNode.addChildNode(groundPlane)
// Create a ambient light
let ambientLight = SCNNode()
ambientLight.light = SCNLight()
ambientLight.light?.shadowMode = .deferred
ambientLight.light?.color = UIColor.white
ambientLight.light?.type = SCNLight.LightType.ambient
ambientLight.position = SCNVector3(x: 0,y: 5,z: 0)
// Create a directional light node with shadow
let myNode = SCNNode()
myNode.light = SCNLight()
myNode.light?.type = SCNLight.LightType.directional
myNode.light?.color = UIColor.white
myNode.light?.castsShadow = true
myNode.light?.automaticallyAdjustsShadowProjection = true
myNode.light?.shadowSampleCount = 64
myNode.light?.shadowRadius = 16
myNode.light?.shadowMode = .deferred
myNode.light?.shadowMapSize = CGSize(width: 2048, height: 2048)
myNode.light?.shadowColor = UIColor.black.withAlphaComponent(0.75)
myNode.position = SCNVector3(x: 0,y: 5,z: 0)
myNode.eulerAngles = SCNVector3(-Float.pi / 2, 0, 0)
// Add the lights to the container
mainNode.addChildNode(ambientLight)
mainNode.addChildNode(myNode)
// End

关于swift - ARKit – 在平面上投下 3D 物体的影子,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46661670/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com