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swift - 如何从强度值重建灰度图像?

转载 作者:搜寻专家 更新时间:2023-11-01 06:07:08 25 4
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通常需要从图像中获取像素数据或从像素数据重建图像。我如何拍摄图像,将其转换为像素值数组,然后使用 Swift 中的像素数组使用 CoreGraphics 重建它?

这个问题的答案质量到处都是,所以我想要一个规范的答案。

最佳答案

获取像素值作为数组

这个函数可以很容易地扩展到彩色图像。为简单起见,我使用的是灰度,但我已经评论了更改以获得 RGB。

func pixelValuesFromImage(imageRef: CGImage?) -> (pixelValues: [UInt8]?, width: Int, height: Int)
{
var width = 0
var height = 0
var pixelValues: [UInt8]?
if let imageRef = imageRef {
let totalBytes = imageRef.width * imageRef.height
let colorSpace = CGColorSpaceCreateDeviceGray()

pixelValues = [UInt8](repeating: 0, count: totalBytes)
pixelValues?.withUnsafeMutableBytes({
width = imageRef.width
height = imageRef.height
let contextRef = CGContext(data: $0.baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: width, space: colorSpace, bitmapInfo: 0)
let drawRect = CGRect(x: 0.0, y:0.0, width: CGFloat(width), height: CGFloat(height))
contextRef?.draw(imageRef, in: drawRect)
})
}

return (pixelValues, width, height)
}

从像素值获取图像

我重建图像,在本例中为每像素 8 位灰度,返回到 CGImage

func imageFromPixelValues(pixelValues: [UInt8]?, width: Int, height: Int) ->  CGImage?
{
var imageRef: CGImage?
if let pixelValues = pixelValues {
let bitsPerComponent = 8
let bytesPerPixel = 1
let bitsPerPixel = bytesPerPixel * bitsPerComponent
let bytesPerRow = bytesPerPixel * width
let totalBytes = width * height
let unusedCallback: CGDataProviderReleaseDataCallback = { optionalPointer, pointer, valueInt in }
let providerRef = CGDataProvider(dataInfo: nil, data: pixelValues, size: totalBytes, releaseData: unusedCallback)

let bitmapInfo: CGBitmapInfo = [CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue), CGBitmapInfo(rawValue: CGImageByteOrderInfo.orderDefault.rawValue)]
imageRef = CGImage(width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bitsPerPixel: bitsPerPixel,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceGray(),
bitmapInfo: bitmapInfo,
provider: providerRef!,
decode: nil,
shouldInterpolate: false,
intent: .defaultIntent)
}

return imageRef
}

在 Playground 中演示代码

您需要将图像复制到 Playground 的 Resources 文件夹中,然后更改下面的文件名和扩展名以匹配。最后一行的结果是从 CGImage 构造的 UIImage。

import Foundation
import CoreGraphics
import UIKit
import PlaygroundSupport

let URL = playgroundSharedDataDirectory.appendingPathComponent("zebra.jpg")
print("URL \(URL)")

var image: UIImage? = nil
if FileManager().fileExists(atPath: URL.path) {
do {
try NSData(contentsOf: URL, options: .mappedIfSafe)
} catch let error as NSError {
print ("Error: \(error.localizedDescription)")
}
image = UIImage(contentsOfFile: URL.path)
} else {
print("File not found")
}

let (intensityValues, width, height) = pixelValuesFromImage(imageRef: image?.cgImage)
let roundTrippedImage = imageFromPixelValues(pixelValues: intensityValues, width: width, height: height)
let zebra = UIImage(cgImage: roundTrippedImage!)

关于swift - 如何从强度值重建灰度图像?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34677133/

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