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ios - ARImageAnchor 变换矩阵的坐标与 ARPlaneAnchor 的坐标相差太大

转载 作者:搜寻专家 更新时间:2023-11-01 06:01:21 25 4
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我正在做这件简单的事情:

  1. 垂直平面检测
  2. 垂直平面上的图像识别

图像卡在检测到的平面上(在我的墙上)。在这两种情况下,我都实现了来自 ARSCNViewDelegaterenderer:didAddNode:forAnchor: 函数。 .我站在垂直平面检测和图像识别的地方。

func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let shipScene = SCNScene(named: "ship.scn"), let shipNode = shipScene.rootNode.childNode(withName: "ship", recursively: false) else { return }
shipNode.position = SCNVector3(anchor.transform.columns.3.x, anchor.transform.columns.3.y, anchor.transform.columns.3.z)
sceneView.scene.rootNode.addChildNode(shipNode)
print(anchor.transform)
}

在垂直平面检测的情况下,anchor 将是 ARPlaneAnchor。在图像识别的情况下,anchor 将是 ARImageAnchor

为什么这两个 anchor 的变换矩阵如此不同?我正在打印 anchor.transform 并得到这些结果:

1.

simd_float4x4([
[0.941312, 0.0, -0.337538, 0.0)],
[0.336284, -0.0861278, 0.937814, 0.0)],
[-0.0290714,-0.996284, -0.0810731, 0.0)],
[0.191099, 0.172432, -1.14543, 1.0)]
])

2.

simd_float4x4([
[0.361231, 0.10894, 0.926093, 0.0)],
[-0.919883, -0.121052, 0.373049, 0.0)],
[0.152743, -0.986651, 0.0564843, 0.0)],
[75.4418, 10.9618, -14.3788, 1.0)]
])

因此,如果我想在检测到的垂直平面上放置一个 3D 对象,我可以简单地使用 [x = 0.191099, y = 0.172432, z = -1.14543] 作为坐标来设置我的位置节点 (myNode),然后使用 sceneView.scene.rootNode.addChildNode(myNode) 将此节点添加到场景中,但是如果我想在检测到的位置放置一个 3D 对象图片的 anchor ,我不能使用 [x = 75.4418, y = 10.9618, z = -14.3788]

我应该怎么做才能将 3D 对象放置在检测到的图像的 anchor 上? ARImageAnchor的变换矩阵我真的不懂。

最佳答案

这是一个例子,我使用了 func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) 方法:

func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

//1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
guard let currentImageAnchor = anchor as? ARImageAnchor else { return }

let x = currentImageAnchor.transform
print(x.columns.3.x, x.columns.3.y , x.columns.3.z)

//2. Get The Targets Name
let name = currentImageAnchor.referenceImage.name!

//3. Get The Targets Width & Height In Meters
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height

print("""
Image Name = \(name)
Image Width = \(width)
Image Height = \(height)
""")

//4. Create A Plane Geometry To Cover The ARImageAnchor
let planeNode = SCNNode()
let planeGeometry = SCNPlane(width: width, height: height)
planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
planeNode.opacity = 0.25
planeNode.geometry = planeGeometry

//5. Rotate The PlaneNode To Horizontal
planeNode.eulerAngles.x = -.pi/2

//The Node Is Centered In The Anchor (0,0,0)
node.addChildNode(planeNode)


//6. Create AN SCNBox
let boxNode = SCNNode()
let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)

//7. Create A Different Colour For Each Face
let faceColours = [UIColor.red, UIColor.green, UIColor.blue, UIColor.cyan, UIColor.yellow, UIColor.gray]
var faceMaterials = [SCNMaterial]()

//8. Apply It To Each Face
for face in 0 ..< 5{
let material = SCNMaterial()
material.diffuse.contents = faceColours[face]
faceMaterials.append(material)
}
boxGeometry.materials = faceMaterials
boxNode.geometry = boxGeometry

//9. Set The Boxes Position To Be Placed On The Plane (node.x + box.height)
boxNode.position = SCNVector3(0 , 0.05, 0)

//10. Add The Box To The Node
node.addChildNode(boxNode)


}

根据我的理解(我当然可能错了)你会知道你的放置区域是 referenceImage.physicalSize 的宽度和高度,以米表示:

let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height

因此,您需要在这些边界内缩放您的内容(如果需要以适合),假设您希望它看起来覆盖图像。

关于ios - ARImageAnchor 变换矩阵的坐标与 ARPlaneAnchor 的坐标相差太大,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49260590/

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