gpt4 book ai didi

ios - 名为 runner 的 SKSpriteNode 以相反的方式移动

转载 作者:搜寻专家 更新时间:2023-11-01 05:40:50 26 4
gpt4 key购买 nike

我有一个名为 runner 的 SKSpriteNode,每当我触摸屏幕试图将它从一个地方拖到另一个地方时,runner 会走相反的路吗?例如,如果我试图向左拖动它,它就会向右移动,如果我试图向上拖动它,它就会向下移动。添加 TouchesEnded 没有帮助。谁能看看我的代码并告诉我为什么会这样?

    import UIKit
import Foundation
import SpriteKit

class Maze: SKScene {

let runner = SKSpriteNode(imageNamed: "Spaceship")

override func didMoveToView(view: SKView)
{
self.createRunner()
}


override func touchesBegan(touches: NSSet, withEvent event: UIEvent)
{
let touch = touches.anyObject()! as UITouch
let location = touch.locationInView(self.view)
runner.position = location
}

override func touchesMoved(touches: NSSet, withEvent event: UIEvent)
{
let touch = touches.anyObject()! as UITouch
let location = touch.locationInView(self.view)
runner.position = location
}

func createRunner()
{
runner.setScale(0.50)
runner.position = CGPointMake(0, 0)
runner.name = "RunnerNode"
self.addChild(runner)
}

}

最佳答案

这段代码工作正常:

    import SpriteKit

class GameScene: SKScene {

let runner = SKSpriteNode(imageNamed: "Spaceship")

override func didMoveToView(view: SKView)
{
self.createRunner()
}


override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
var touch = touches.first as! UITouch
var touchLocation = touch.locationInNode(self)
runner.position = touchLocation
}

override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
var touch = touches.first as! UITouch
var touchLocation = touch.locationInNode(self)
runner.position = touchLocation
}

func createRunner()
{
runner.setScale(0.50)
runner.position = CGPointMake(0, 0)
runner.name = "RunnerNode"
self.addChild(runner)
}
}

关于ios - 名为 runner 的 SKSpriteNode 以相反的方式移动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30747297/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com